Dungeon Crawling With Google Docs

Now, given how this is the last Monday of GM Month, I figured I’d do a GM-related thing. And what better way than to return to the artificial GM that kicked my solo roleplaying into overdrive: Mythic. As it stands, I played most of my games with this Emulator, since it’s the one I’m most familiar with. I’ve first played this with D&D 3rd Edition (as almost all the rules were online for free), but now I feel like I should do my first Solo RPG with Mythic and 5e. Well, sort of. I did a bit of a solo game with 5e, but that was more for writing a story than anything else.

There’s another reason I’m doing this: I’m testing out the new Mythic Addon and seeing how it plays out in game. Who knows? Maybe this will be the norm for how I write stuff. Let’s begin. I’ll grab myself a pregen from Tabletopping, with me being a level five Dragonborn Champion (Fighter). Let’s do the example scenario to get us started.

*I arrive at the cave of the goblin clan.: (7) Scene Unaltered*

Drake enters the cave, torch lit and lighting up the first area.

“Does the room contain treasure?” (50/50 vs 5: 50%) Roll 38: Yes

“Is it a huge hoard of treasure?” (50/50 vs 5: 50%) Roll 71: No

Drake sees

1d100 (46) = 46

6d6 (3, 2, 5, 2, 4, 2) = 18

2d6 (5, 3) = 8

a pile of 180 silver pieces and 80 gold pieces.

Unbeknownst to Drake, there is a goblin hiding amidst the pile of coins, ready to strike…

“Is the goblin well hidden?” (Perception vs Stealth: 15%) Roll 24: No

Perception: 1d20 (2) = 2 (+0)

Goblin’s Stealth (Adv): 2d20 (11, 3) = 14 MAX=11 (+6 =17)

The goblin sneaks up on Drake and springs a surprise attack!

Attack Roll:

1d20 (12) = 12 (+4 = 16)

A scimitar schwings towards Drake, but he easily blocks it with his shield.

Initiative:

  • Drake: 16
  • Goblin: 14

Drake swings his longsword at the fiendish goblin.

1d20 (2) = 2 (+7 = 9)

But, feebly misses the goblin. He tries another…

1d20 (16) = 16 (+7 = 23)

1d8 (6) = 6 (+4 = 10)

The next slash easily cuts down the goblin and spills his blood over the golden coins. Drake hisses and cleans the blood off the coins, putting them in his sack for easy transportation. He enters the next room.

Well, that’s the end of the scene. Nothing major happened, so Chaos Factor decreased. As for new threads, we don’t really know anything outside of: Meet Drake. Drake is in this dungeon. As for NPCs, we only have one: goblins.

We’ll probably get more details in the next scene.

Chaos factor: 4

*I enter the next room.: (9) Scene Unaltered*

What is in the room? Fearfully undefined

Whatever it is, it must have triggered Drake’s flashbacks of the war. He needs to make a Wisdom saving throw in order to properly discern it.

1d20 (16) = 16

What is truly in the room? Mockingly Powerful

Drake shakes off the visions of his past and sees a wand emitting a purple ray. He steps closer to grab the wand.

Sweet. I got myself a Wand of Fear. I’m gonna attune to it.

“Does my short rest in attuning to the Wand of Fear get interrupted?” (50/50 vs 4: 35%) Roll 31: Yes

Suddenly, two goblins rush out and attack Drake.

2d20 (11, 19) = 30

1d6 (3) = 3 (+2 = 5)

One of them manages to pierce Drake in the shoulder, the other was pushed out of the way.

Initiative.

  • Drake: 16
  • Goblin 2: 12
  • Goblin 1: 15

Drake swings with his longsword at the goblin who attacked him.

1d20 (4) = 4 (+7 = 11)

But alas, it was a miss. He attacks the other one.

1d20 (20) = 20

2d8 (4, 8) = 12

With one mighty cleave, he cuts down the goblin. He proceeds to scream and slash the other once more.

1d20 (19) = 19

2d8 (2, 1) = 3 (+4 = 7)

And he drove the sword down into the Goblin’s head. He noticed that this isn’t the best place for him to rest. He must find a new room to rest in. So he heads off.

Alright, end of scene. Things went a bit chaotic so Chaos Factor is up. So far, two threads: Drake’s past and attuning to the Wand of Fear. NPCs haven’t changed.

Chaos factor: 5

*I enter a new room, hoping to attune to my Wand of Fear.: (3) Scene Altered*

What is happening in the room? Inform Benefits

Drake enters the room, hoping to get rest, but he finds instead a goblin in priest clothes.

“Would he be hostile to me?” (50/50 vs 5: 50%) Roll 11: Yes

Random Event Occurs: PC negative: Carry Expectations

Alright. The goblin’s prepared for me.

The Goblin, as if on instinct, throws a guiding bolt towards Drake.

1d20 (16) = 16 (+4 = 20)

4d6 (1, 5, 4, 6) = 16

The bolt stabs at Drake. He roars and belches out a stream of fire.

2d6 (5, 5) = 10

1d20 (17) +2 = 19

Although it didn’t completely burn him, it singed the goblin pretty well.

Initiative.

  • Drake: 16
  • Goblin Acolyte: 2 + 2 = 4

Drake bats the Acolyte over the blunt of his sword.

1d20 (1) = 1

And fumbles. The Acolyte takes this to his advantage and swings with his club.

2d20 (18, 10) = 28 MAX=18

The club smashes against the shield. Drake slashes through the club to take out the Acolyte.

1d20 (17) = 17 (+7 = 24)

1d8 (4) = 4 (+4 = 8)

The club splinters and cuts through the Acolyte, a gash of blood spraying from his body as he is knocked over, dead.

“Is there anyone else willing to interrupt the short rest?” (50/50 vs 5: 50%) Roll 43: Yes

As Drake tries to rest, three goblins come and attack him.

3d20 (1, 18, 11) = 30

1d6 (3) = 3 +2 = 5

And another goblin impales him with a scimitar.

Drake:14

Goblin 3: 12

Goblin 1: 6

Goblin 2: 5

Drake rushes in and slashes at the goblins.

1d20 (20) = 20

2d8 (2, 1) = 3 + 4 = 7

Drake easily cleaves into one…

1d20 (8) = 8 +7 = 15

1d8 (7) = 7 + 4 = 11

And into another. He exhales, ready for the goblin to attack.

1d10 (6) = 6 +3 = 9

The goblin tries to attack.

Drake’s Intimidate: 3 + 4 =7

Goblin’s Wisdom: 14 – 1 = 13

Powering through the fearsome display, he strikes!

1d20 (3) = 3 + 4 = 7

And yet sadly misses.

1d20 (20) = 20

2d8 (2, 8) = 10 + 4 = 14

He was easily killed. Drake headed into the next room, hopefully one for resting.

End of scene. More chaos, no new NPCs, no new threads. Just a simple beat-em-up.

Chaos factor: 6

*Drake enters another room, empty enough to get a quick rest and can easily be barricaded to prevent any more intruders.: (4) Scene Interrupted: Move toward a thread: Pursue Joy*

Let’s decide on the thread:

1 = Flashbacks

2 = Resting

1d2 (2) = 2

Drake entered a nice, quiet room, filled with heavy concrete to prevent sound from escaping and bundles of sticks to put over and prevent any unwanted visitors.

He begins to rest.

“Does he get interrupted?” (Very Unlikely vs 6: 45%) Roll 50: No

And so Drake managed to rest up and attune to the Wand of Fear. Suddenly…

Random Event: PC negative: Deceive Illusions

The wand starts going crazy, and he can imagine his time in the war all over again.

Wisdom Save:

1d20 (10) = 10

He winds up flashing back and fighting several soldiers.

New PC character: Failure Technology

New PC character: Agree Magic

He fought for so long in the war that his weapons began to fail him. Swords broke, axes cracked, even bows began to lose their touch. He finally had to resort to a power locked away inside him for so long: Magic.

And with that magic, he became more powerful than he could ever imagine. Soldiers became skeletons in his presence… It was powerful… So powerful that he feared it. So he locked it away.

But now, with the wand reminding him of his power, he desired it once again.

No more concerns about the ethics of using magic in his fights. No more talks of honor. No more viewing magic as little more than a crutch. No more looking for fights to build up more power to protect his nation.

Because now… Magic is power…

Drake awakens, a changed man. He marches towards the final room, ready to test out his new power.

… We’ve taken a dark turn. But now, here comes the final showdown for this dungeon crawl. I say that things have gone chaotic because Drake abandoned his entirety and became addicted to magic. The thread is now “Display of Power”

Chaos factor: 7

*Drake kicks down the door, disturbing the Goblin Boss who sleeps there.: (7) Scene Altered*

What is altered? Partially Good

Drake kicks down the door and finds the Goblin ready for battle. As Drake realized, the goblin and him were good allies before he began to rely on magic during the war. The goblin formed his dungeon to prevent Drake from obtaining the power, but it seemed that it was all in vain. Drake, with both the sword and wand in hand, begins to battle.

Drake: 13 + 3 = 16

Goblin Boss: 8 + 4 = 12

Drake charges in, his sword swishing towards the Goblin.

1d20 (7) = 7 + 6 = 13

1d20 (3) = 3 + 6 = 9

He missed. The Goblin began to respond with a cut of his own.

1d20 (12) = 12 + 7 = 19

1d20 (12) = 12 + 7 = 19

2d6 (4, 1) = 5 + 8 = 13

With two blades, he cut a scale off of Drake.

1d20 (16) = 16 + 7 = 23

1d20 (7) = 7 + 7 = 14

1d6 (3) = 3 + 4 = 7

While one blade missed, the other blade pierced into Drake’s shoulder. Drake responds by casting Magic Missile.

3d4 (2, 3, 3) = 8 + 3 = 11

Three bolts hit the goblin, but he still survived. With room for one more attack, Drake charged a Chromatic Orb at the Goblin.

1d20 (5) = 5 + 7 = 12

“Does the orb light something on fire, given how the intended damage was fire?” (Very Likely vs 7: 95%) Roll 48: Yes

The orb struck a cloth that set the wooden supports on fire.

4d20 (9 + 7 = 16, 12 + 7 = 19, 12 + 7 = 19, 15 + 7 = 22)

3d6 (1, 2, 2) = 5 + 12 = 17

With a flurry of slashes, the Goblin whittled Drake’s armor to barely nothing. Drake resorted to the wand of fear.

1d20 (16) = 16

Realizing the Wand couldn’t affect the Goblin, Drake roared and attempted to tackle the Goblin.

1d20 (13) = 13 + 7 = 20

2d8 (7, 4) = 11

Upon grabbing the Goblin, Drake’s hands sparked with electricity and zapped the Goblin.

“Are they close to the fire?” (Somewhat Likely vs 7: 85%) Roll 47: Yes

Drake shoves the Goblin into the fire.

1d6 (6) = 6

The goblin screamed in pain as he tried hard to stab into Drake.

4d20 (2 + 7 = 9, 4 + 7 = 11, 16 + 7 = 23, 8 + 7 = 15) = 30

1d6 (5) = 5 + 4 = 9

The goblin flailed and only managed to stab one sword into Drake. Drake launched a fireball right into his face.

1d20 (20) = 20

4d10 (1, 1, 2, 9) = 13

The fireball exploded and caused a searing pain on the goblin’s face. Drake decided to finish it off with a kick into the fire.

1d20 (3) = 3 + 6 = 9

But Drake missed.

4d20 (11 + 7 = 18, 11 + 7 = 18, 8 + 7 = 15, 7 + 7 = 14) = 37

2d6 (4, 4) = 8 + 8 = 16

A grave mistake for Drake, as the goblin slashed at Drake’s artery. Drake fell as he lay dying.

“Does the goblin kill Drake while he’s dying?” (50/50 vs 7: 75%) Roll 40: Yes

1d20 (20) = 20

However, Drake wasn’t going to go down that easily.

3d4 (3, 2, 3) = 8 + 3 = 11

As Drake got up, he fired three Magic Missiles right into the goblin’s head, exploding it. Drake stood up, amidst the fire and the flames. He laughed and walked out of the fire. With his new magic in hand, he seeks to rule the land and make them cower before his newly obtained spells.

… Well, I just created a villain. So, that was the random dungeon crawl. I liked this tool, it helps for on the fly stuff, since when I normally do this, I have to flip through window after window to get my results, whereas here I get it done ASAP. However, there’s a lot of room for improvement, which I think is happening soon. If there’s a significant change, I’ll revisit this game. Well, Bon Voyage, gamers.

Advertisements

2 thoughts on “Dungeon Crawling With Google Docs

  1. Pingback: Stat It: Swords & Six-Siders | Solo RPG Voyages

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s