Oculus Pathways

If I have to rank who my favourite game developers are, Genesis of Legend is in the top five. They have a priority of RPGs that have story over mechanics, which I always like. Not only that, but they also have a knack to incorporate team-based storytelling to ensure that everyone tells a story. They’re a good company to follow and I highly recommend them.

Fun story, I managed to buy the entire catalogue Genesis of Legend-created games in a single purchase. Long story short, the shop I bought Spark from also threw in Posthuman Pathways for free. Posthuman Pathways is a storytelling game without dice and is uniquely packaged in an envelope.

Now, like the name implies, Posthuman Pathways is about transhumanism and transformation. It’s told in three acts and is a pretty good RPG with exactly three players. Doing the game solo will be a little challenging, since it depends on three players, each doing a different role. To resolve this, I’m asking our good ol’ buddy Oculus. Hey, we’re going into the viewpoint of a character, so we might as well use that.

The game has three roles; Trailblazer, who starts the scene, Voyager, who guides the central character, and the Guide, who manipulates everything around said character to force them to make a sacrifice. So, if Oculus is our Trailblazer, then Rory’s Story Cubes will be our Guide. Now, to make our character. We’ll let Oculus roll a few concepts up for me and I’ll write around it. Continue reading

Stat It: Spark

Alright, so I’m gonna be slowly but surely head back into solo RPing after a few weeks hiatus. But I figure at least one more Stat It should work before I begin. I’ll focus on the Stat It first. Now, instead of statting a character, I’m gonna stat an entire setting. Now, it’s not much of a new thing. Game Masters homebrew settings all the time, and heck, a lot of my games take place in homebrew settings.

But there are games where it teaches you how to make and stat your own setting. The Strange is a good example of this with the Recursions, alternate planes of reality. However, we are instead looking at Spark, which also has a Fate compatible version for fans of the system. For this, we’ll look at the former.

Spark has a unique feel to it. It’s less a role-playing game and more a collaborative storytelling game, not unlike Fiasco or A Flower for Mara. However, it does have RPG stats and more trimmings from RPGs than its storytelling brethren. It has everyone chip in to make a great experience. Part of that is being able to make your own setting with your friends. It’s actually the driving feature of the game, being able to create your own setting with ease.

So, how does it work? Well, that’s gonna be tricky, given how Spark is meant to be played with other people and thus allow people to spitball ideas. However, I managed to make other games solo, so this would be an easy job. Continue reading

Stat It: D20 Testament

Hey everyone. I’m still on a hiatus. The next few weeks will be a bit bumpy, so no big sessions will come for a while. That said, I am working on finishing the Fate session and the Flower For Mara session, as well as possibly sequels to RPGs like Kancolle or Titan World.

Given how it’s Easter, I decided to look at Testament, a D20 RPG set during biblical times. That said, it doesn’t highlight the New Testament where Jesus comes in, but rather the Old Testament, where there had been several centuries of conflict and strife.

Honest to God, I thought this was a joke RPG. However, the RPG takes itself very seriously and goes into a lot of depth with the history of the world and the conflicts between nations like Egypt and Israel. It allows for interesting stories to come up, such as taking part in a time where Egypt is faced with several plagues or the last few days before the Flood.

I’m not gonna play a session of this. Instead, I’m gonna create a character for future play. I call this segment: Stat It. The system Testament runs on should be no surprise to anyone: D20. It’ll be interesting to create a character in a D20 game that isn’t D&D or Pathfinder.

For inspiration, I tend to look at the options I have and see what character to make from that. Looking at the classes, I figured a Magus of the Starry Host prestiging into a Royal Astrologer would work. Because the Magus is a Babylonian Class, naturally my character’s a Babylonian. A lot of the action is set in Israel, but the time where the Babylonians get involved is when the people of Judah, once a proud nation, is reduced to nothing more than an impoverished nation with its denizens being slaves.

For stat generation, I’ll go with the Heroic system, since this is a pretty high-powered game revolving around mythical beings and God playing a huge role. For those who don’t know, basically Heroic is rolling 2d6 and adding 6. This leads into a more balanced stat generation, since the lowest you can go is 8. Continue reading

Putting a Spotlight on someone else’s Actual Play: Marvel Heroic Roleplay

Hey everyone. This isn’t gonna be a major update, just a recommendation for someone else’s Actual Play. This is a video Let’s Play of Marvel Heroic Roleplay with Mythic GM Emulator. I absolutely love the Cortex system and I hope to one day do a few of them solo. It also uses the Flash GM Emulator, which is essentially Mythic doing things automatically for you, which is always a benefit.

Part one shows off the GM Emulator while Part two shows off more of the MHR in progress. The nice part about this all is that at one point, the player actually asks the GM Emulator a GM-related question. In other words, he’s using the GM Emulator to emulate a GM. Give it a watch if you like Mythic. There’s at least two more parts to this series, so check them out as well.

While we’re on the subject on Marvel Heroic Roleplaying, check this post out too.