Alright, let’s finish off A Flower For Mara. For those who haven’t, please read my previous part, as it sets everyone up. For those who want a quick skimmy, here you go:
Mara’s dead. The game would have been about people grieving for her had it not been for a few Oracle rolls telling me that her mom had a hand in the recent ‘hauntings’ (though they’re more like ghostly visits) and that I should investigate further. What this results in is Naomi being an evil mastermind and the group is banding together to talk about their feelings to make the ghost of their regrets go away.
We also discovered that Zoe isn’t Caleb’s father. It’s Ajax’s, my PC. And that Joshua just… gave up grieving. No. I’m not making this up. He just… gave up. Zoe’s took the whole truth of being Ajax’s daughter rather well, but only because Naomi is actively trying to tear the family apart. Why? Out of revenge for what everyone did to their daughter.
Now, in keeping with the tone of the RPG having a TV-show sort of feeling, I would probably do a Previously On segment, but that’ll be me splicing together different scenes together to replicate what I just gave above.
So far, Zoe and Joshua set down their flowers. The others are well aware of setting the flowers down. And now we’re going into Fall. It’s gonna be hard to figure out what to do, since everyone is now allied with each other. We also have to make sure Naomi doesn’t impede us. Though the real question is why we don’t just pull an intervention and shove her into the same room as us, hold her down, and pretty much settle everyone’s differences.
This… is a hard nut to crack. I really wanted to play the whole year out and finish this on the final act, but I think we’re gonna finish in the Fall. So, I’m gonna skip to the final confrontation with Naomi, since I assume that the next few scenes is everyone putting their flowers down and admitting their griefs as soon as possible.
So, Thanksgiving. Continue reading