It’s time to kick ass and chew bubblegum… by playing All Outta Bubblegum!

Alright, last Monday of the month, and after that, this blog’s going into a special hiatus where I’ll only be focusing on major sessions that I have planned. As such, we’re gonna do a breather game in the form of All Outta Bubblegum.

If you haven’t been familiar with movies, allow me to educate you. In 1988, John Carpenter released a movie called They Live. It’s a movie about a guy who discovers that the world he lives in is a lie and that the rich-class civilians are really aliens undercover. You ever see that picture where a guy puts on the shades and sees that an advertisement really has the words OBEY on them? This film is where that came from, along with the infamous line “I’m here to chew bubblegum and kick ass, and I’m all out of gum.”

The rules of the game are simple. You have 8 points in your stat called Bubblegum. You can do two kinds of actions. Kicking ass or not kicking ass. Like with Lasers and Feelings, these two actions differ in the fact that when you roll a die, one stat will have the range of success be above a certain number (in this case, Bubblegum) with the other being below. In this case, not kicking ass is the above and kicking ass is the below.

If you end up failing to not kick ass or get your ass kicked by someone else, you lose a point in Bubblegum. Eventually, you’ll end up without any Bubblegum for your non-asskicking actions. In short, you’ll be… you guessed it: Here to kick ass and chew bubblegum, and you’re All Outta Gum.

A very clever concept for a one page RPG. Some people who play the RPG even suggest to hand out sticks of bubblegum to represent your Bubblegum stat, as it’s highly discouraged to write down the stat. However, Solo RPG Voyages operates differently. I don’t do an entire session in one sitting. I tend to just write up the process throughout several days to even weeks.

So I’ll write down the stat. As for an adventure, we’ll be using TOSS for the framework. The only things left to do is to figure out a concept for a character and find an Engine to run. I guess I’ll base the character (and situation) off of where the RPG got the premise from: aliens living among us and this character must stop them.

As for the Engine… Well, since we’re using a Conjecture Games product, it’d be sensible to use Conjecture Games’ Engine too. Now, first question. Continue reading

Stat It: Heroes Wear Masks

Recently, I have purchased all the available Mission and Quest packs from Avalon’s latest dollar sale. It’s how I was able to obtain the Avalon Quests game and how I was able to do the Avalon Quests sessions. Though funny story, I didn’t realize they had an annual dollar sale a year ago.

As I said before, the game is perfect for Pathfinder fans, as it’s a good way to play the game solo. I’m actually gonna confess, Pathfinder is my favorite version of 3.5, if only because of its vast customization, its open sources, and the fact that it’s getting more and more updates to keep the game fresh, rather than torching the system and jumping ship to a new version.

However, Pathfinder, as well as most D20 games, are a bit of a thorn in my side for being… complex. If you have read my past experience with Avalon, you’d know that I wound up forgetting quite a bit of common Pathfinder rules. Of course, this falls under the logic of “fun over rules”, so it’s not that bad…

And so, I get to the point of this post: I’m tackling Avalon again. Though not for a while, as per my preparations for other stuff, like the Solo Gaming Month or the Fan-Voted Quarter Quell. However, we have a twist. See, sometime ago, Avalon made a rules variant of Pathfinder. The variant? Superhero-themed D20. Ladies and Gentlemen, Heroes Wear Masks. Continue reading

And the winner is…

Ladies and Gentlemen, I will now present the winner of the fan-voted Quarter Quell. Our Engine, winning with four votes, is a personal favourite of mine: Conjectural Roleplaying GM Emulator! That was the easy one. Now we get to the harder stuff. Our list of Drivers is…

  1. Location Crafter (Five Votes)
  2. Tangent Zero (Three Votes)
  3. Universal NPC Emulator (Three Votes)
  4. Covetous Poet (Three Votes)
  5. Tarot Cards (Three Votes)

And finally, our RPG… is tied between Heroine and Marvel Heroic Roleplaying. To break the tie, I’ll vote for the latter. Our winner now being Marvel Heroic Roleplaying. Alright, time to work on the game.

Let’s Turn Attack On Titan Into Jurassic World

I went out to see Jurassic World a month ago and it was an enjoyable ride. However, when I was watching a scene, I couldn’t be helped but think “this would make a good session for Titan World”. A team of hunters who fight against giant man-eating dinosaurs just makes sense for me to play Titan World with this flavour, and it’s closer to the source material than what I have for Greek Titan World. So while I’m playing Titan World again, I’m playing it with a different coat of paint.

There’s a game called Legend, which is Dungeons and Dragons if the multiclassing was a main, easy to use feature. On the blog, there have been tutorials on how to add new classes to the game by simply changing the flavour text, so your barbarian can become a super soldier or have your ranger be more in touch with nature. I decided to take the advice from those articles for use in Titan World. However, most of the Playbooks are good enough without heavy editing. Just replace all mentions of Titan with Dinosaurs.

Here’s the problem though. How do we translate the Titan Shifter over to Jurassic Park? We certainly didn’t see Chris Pratt bite into his hand to become a T-Rex for that final throw down, now did we? Now, the easy way out would be to have it so that the scientists are like “Hey, we made this chimera dinosaur and cloned dinosaurs from some old DNA that should have been expired, I say making humans transforming into dinosaurs would be easy.” But… I have a better idea:

Change Shifter to Velociraptor. Yes. As in we play as a Velociraptor. The only basic change is that Titan Transformation is changed to Bloodlust. It doesn’t transform the Velociraptor, but instead makes it more crazed and determined to kill. The 7-9 downside is mostly retained, but “body partially forms” is replaced with “you accidentally injure yourself while invoking Bloodlust.”

… Yeah, I’m gonna play a Velociraptor. And I’m gonna stat up her leader too. First, Velociraptor… Continue reading

Last Call For Voting

In 10 days, the polls for the fan-voted Quarter Quell will close and I will announce the winner. If you haven’t voted, do so now, if you like. So far, the only tied votes are the games (Heroine vs. Marvel Heroic Roleplaying).

As for Drivers, I don’t need to have just one, so vote for which ones you want me to use and the top five will be used in some way, shape, or form. With that in mind, continue voting and I will announce the winner on September 21st.

Shining A Spotlight On Two Solo Flash Games

Hey everyone. I will shine a spotlight on two free fantasy online games that are both solo and addictive as hell. The first game is Dungeon Robber, a roguelike that uses the original Dungeon Generator to create dungeons for you to explore and monsters to fight. The game does leveling up through loot. You cash in your gold pieces at the bank and it becomes 1 experience point per gold piece and as you grow in level, so too would your game, as retiring at certain levels allows you to unlock new stuff to use.

The downside being that the game can feel monotonous at times. Like, you will be exploring a dungeon and you’ll just go through crossroads and passages finding nothing but empty space. Not to mention that there’s a lack of music. However, the game gives you quite a bit to do and you can pick it up at any time. So play it if you are interested.

The next game is also a bit of an addictive game, but one you can beat in one sitting: Dark Tower, based off the board game of the same name. The idea is to go across four quadrants, take out some brigands and take their keys, then storm their titular tower. It was originally a multiplayer game, but the game is coded to be for one player. It’s a game about strategically counting your numbers. A game of knowing when to hold and when to fold. The best part is that you can see other people play the official game before you consider playing it.

While the game is more strategic than Dungeon Robber, the screechy audio (from the original game) might make you want to wish for the silence of Dungeon Robber. Though if you grew up with Dark Tower, you may find it nostalgic. Just note that there’s no grinding of gears like in the original. Both games are enjoyable. If you want a game to enjoy in one sitting, play Dark Tower, if you want a game to be played across multiple sessions, then Dungeon Robber will be your best bet.

The Secret System

I wrote up a random, quirky system regarding keeping secrets separate from player knowledge so as to avert those problems of keeping GM info away from Player info. The solution? Make it so secret and random, not even the all-knowing GM knows about it. How does it work? Simple:

To start with, ask the GME “does [insert NPC here] have a secret?” at 50/50 odds. If yes, then they have a secret. What is it? Well, you don’t know. No one knows. Until a designated time in which the secret is revealed (up to you on how to determine it, but I’d probably use NPC Action ([NPC with the secret]) as the “This is when he reveals his secret” moment), you have no idea what the secret is. It helps for a good twist.

For the rest of the game until the secret is revealed, if you pick up any sort of hints that might involve the secret in question (like you think the NPC is a vampire or is the bastard son of a noble), note that. If it comes up multiple times, note how many times it comes up. This will contribute to the big reveal.

When it comes for the reveal, ask the GME what you think is the big secret from the list of possible ideas you have, with the odds ranked depending on how many times it came up (1 time = No Way!, 2 = Unlikely, 3 = Likely, 4 = Near Sure Thing, 5 = Has To Be!). If the answer comes up yes, then congratulations, you figured out the secret! If none of them are the big secret, roll on the Event Meanings or some other secret generator (not sure if Mobius has one) to figure out what the real secret is.