Alright, when we last left off our superheroes, they discovered a zombie plot going down in Serah’s own circus. They took a while to get together, but now that they have, they’re going to investigate the abandoned funhouse that seems to have all the answers they need regarding the zombies.
I noticed that I have relied too heavily on Location Crafter. From this point on, the next few scenes will be created with the other Drivers.
First scene will be made by Covetous Poet. Continue reading
Hey everyone. Here’s a quick update on Solo RPG Voyages. I’m going to shed a spotlight on a Kickstarter for an RPG that I have played before: Headspace. Headspace is a game using the Apocalypse World system. The setting is your usual Cyberpunk of having governments ruling over the world and corporations fighting for resources, but with a twist.
You and your party members all share something known as a Headspace, a device that links your mind with the minds of the other members. Using this Headspace, you and your teammates are able to use each other’s skills to overcome obstacles. However, owning a Headspace has some side effects. Along with skills, you’ll also share your emotions, memories, and vices.
What this results in is some pretty cool moments of narrative. For example, your character could have a memory of being a former enforcer of the government and how the one night that made you decide to leave was in fact the same night that your party member lost his wife at the hands of the secret police.
While it’s been about a year since I played its one-shot demo with Mark Richardson, creator of the game, I do remember the session fondly in how it plays out mechanically and narratively. If you want an Cyberpunk-style game running with the Apocalypse World engine, look no further than this.
And to complement the previous Spotlight I did, here’s One Shot‘s take on the game.
Alright, today we’ll begin the two-part Fan-Voted Quarter Quell, in which I play Marvel Heroic Roleplaying. To recap, I have three characters: Spider-Man, Serikus, and Dr. Maggio. What will they do? How will they meet? Well, let’s use our most voted Driver to answer that: Location Crafter.
Unfortunately, this is going to be my first drive with it, so I’m not sure how well I’ll do this. To remedy this, I’ll test out the system with a prebuilt Location by virginian_john. The scenario is also a nice starting scenario for our guys before we have to get the ball rolling. Let’s do this. I’m gonna roll up a scene for the three of them and see how well they can mesh together. Continue reading
So, I was deciding on doing a two-parter for the Quarter Quell and I noticed that there’s one free week for me to make a post for something. So, I decided to shed a spotlight on a podcast I’ve been listening to for a while. While this isn’t a podcast regarding playing RPGs solo, it does something that I have been doing for a while: One Shots.
If you ever noticed, the only game I ever attempted to make a campaign out of is Greek Titan World with the fleshing out of lore and continuing it. Every other game I played so far was either a one-shot or a two-part one shot. The reason it’s like this is because One Shots are how I first played RPGs. It didn’t take until about another year afterwards that I began joining campaigns, and even then, the only one that wasn’t D&D or a variant of it was Vampire: The Requiem.
One Shots are a great way to learn how to play the game and get a feel of how the game works. Some One Shots are done better in person with a group of people (they don’t have to be friends, just random people) and you may even find a new RPG to adore. This is how I came across Spark, one of my favorite RPGs that demonstrates world building and character development in ways no other RPG can before.
This podcast, aptly named the One Shot Podcast, is a series of podcasts devoted to doing one shots of various RPGs. They are pretty funny and they’re all done by the same host, James D’Amato, who GMs all of the RPGs (save for, obviously, the GMless RPGs like Fiasco) and the scenarios he comes up with are hilarious. My personal favorites are the Feng Shui RPG where Jackie Chan and a magical girl take out the Cobra terrorist group from G.I. Joe, the Everybody is John RPG set in around Miskatonic University, and my personal favorite so far, the Scooby Doo/Cthulhu Mythos crossover using Call of Cthulhu.
I never have time for podcasts until recently when I began playing League of Legends. Podcasts helps you get through the dead silence that only gets broken up by fighting sounds and the voices of your champion. You can grab yourself some oneshots here. And if you don’t know which ones to listen to, I wrote up a small episode guide of them going up to their 115th episode which you can find here.
This is bad, guys. TPP is just a simple pathway to a 1984 style situation. While the cyberpunk setting is cool and all, it’s not something we wanna see happen in real life.
Alright, let’s begin this fan-voted Quarter Quell. To recap, our RPG of choice is Marvel Heroic Roleplaying. I picked this over Heroine because of there being a resurgence of Superhero stuff. Films, TV series, even comic books are getting more attention nowadays. I also picked it because of a personal reason:
It’s the first roleplaying game I played with others. To make a long story short, I was new to my city and had just got started exploring the downtown area. There, I spotted a Friendly Local Gaming Store that had been going strong for a while. They were advertizing a four hour game demo session and I decided to go.
It was an unforgettable experience, since, as stated before, it was my first RPG that I played with other people. Other RPGs I played, I played solo, only to understand the rules and have a bit of fun along the way. The RPG we played was Marvel Heroic Roleplaying, and I instantly fell in love with the system. And thus, that’s what we’ll be playing today.
But we’re going to need some characters for this. This is where I’ll go in a different direction than usual. I’m gonna play three characters.
This is gonna be an announcement. I’ve said this before, but I am going to be going under a semi-hiatus mode. After I do the fan-voted Quarter Quell and the Solo RPG Appreciation Month, I’ll be going into a full on hiatus. We’re approaching the holidays, and as such, I won’t have time to make a weekly post. Now, starting October is kind of early, you may ask. Indeed it is. See, I’m also taking time off to work on a new edition of the Battle Royale Week in January and also the Valentines Special, which I’ll confirm that it is indeed Bliss Stage.
The Battle Royale Week will be doing a different theme. Snakes on a Plane will be used as the system like before, but instead of comparing Engines, they will examine the Insta-NPCs from Moebius Adventures. That isn’t to say that this will also pit the Engines head to head. Fate Solo, CRGE, Tiny Universal, and the Game Master’s Aid will get their chance to shine in this run through. The fifth Engine will be a mystery.
That isn’t to say that I might not post until the New Year. If I find an easy to play RPG (one of those one-page RPGs like Lasers and Feelings) then I’ll throw together a brief actual play to bridge the gap. Until we meet again, Bon Voyage, gamers!
A new month, another new batch of Solo Rules. Because it’s the month of Halloween, I figured to revisit Dread. I showed you all how to use the Jenga Tower for Mythic, where you use the table to simulate the Jenga Tower, and now I’ll do it again for Fate Solo. I personally like Fate Solo, though mainly I play Fate games with it. Seems only fair.
But, if you ever wanted to play Dread with the Fate Oracle, then be my guest. Here’s how to read it. You will basically do the same thing with classic Mythic-driven Dread, but instead of stepping the odds up every three pulls, step the odds up every nine. The reason for this is that the odds in Fate are different compared to the ones in Mythic. Whereas Mythic has eleven different odds, Fate Solo only has the five.
This also extends to when people die too. If they die, count only three pulls when “rebuilding” the tower, but don’t step up until you have nine total pulls. Exceptionals are different now.
- No– means that the tower doesn’t fall and manages to become sturdy enough. Step down the odds and reset the number of pulls until Odds Shift. (Example, Poor to Terrible)
- No- means that the pull you made it sturdy enough. For the next three pulls, don’t count it towards the number of pulls until Odds Shift.
- Yes+ means that the person pushes down the tower.
- Yes++ means that the tower has become rickety after you rebuild it. When rebuilding the tower, automatically shift the odds to the next one over (Example, Terrible to Poor).
- No+ means that, while it doesn’t fall, something happened to cause the tower to be wobbly, and thus add three pulls to the pulls needed to shift odds.
- No++ means that the tower, while sturdy, is obvious that one mistake could spell the end for the next person to pull it. On the next pull, temporarily shift the odds to one higher for the roll.
- Yes- means the tower slightly falls, but the person made the pull in a way that causes a bit of a debate on whether it counted. You can decide for yourself if the tower truly fell.
- Yes– means that while the tower did indeed fall, the rebuilding of it ended up making it slightly sturdy. When you rebuild the tower, reset the number of pulls needed until odds shift.
And that’s basically it. The biggest curveball has to be the new Exceptionals. I might try to better explain stuff if people find them confusing. Until then though, Bon Voyage gamers, and see you at the Fan-Voted Quarter Quell.