[SGAM 2015] Let’s Play Braunstein! Part 2 – Cleaning Out The Rats

Alright, let’s begin playing some more Braunstein. When we last left off the game, Drake and Skyla ended up having their own problems to face. Drake ended up with a box of Paopu Fruit that can make a killing in the market. Meanwhile Skyla has a huge rat problem. Oh yeah, and the mayor’s dead…

Alright, I’m gonna roll up who moves out of their hiding hole and who doesn’t. Skyla and Drake will automatically exit. Continue reading

Let’s Beat Up Hitler

In celebration for Remembrance Day this year, I’m gonna play a game where there’s no roleplaying involved, just beating people up. This game is called ROLF, a rollplaying game. Yes, you’ve seen that correctly. A rollplaying game. Here is a definition of it on 1d4chan. The game is a simple, barebones fighting game. It’s so simple, even character generation is automated, something that can be compared to the Cactus Solo game I played a while back.

Already I have some bad memories. Hopefully, the rules make more sense this time. Let’s generate our patriotic face puncher. First step is to generate brawn with 2d20s. Continue reading

[SGAM 2015] Let’s Play Braunstein! Part 1: The Beginning

So beginning this month is the Solo Gaming Appreciation Month, where for a month straight, I’ll be playing four sessions of the same game. Now, what game will I be playing for SGAM? Well, how about a roleplaying game that doubles as a war game?

Confused? Well, let me explain. In the beginning, there were simply wargames. Then a person by the name of David Wesely, decided “Let’s have people play the roles of people in between the wars”. And thus, the very first RPG was born: Braunstein. This game was basically the baby steps to Roleplaying. There were no major roleplaying rules and it was basically a wargame with a story. Well, besides the scenario that the battles take place around.

So yes, I intend to play the first RPG solo. This will also be my first full-on War Game solo (though if you count it as such, that Kantai Collection RPG was my first). I decided to play the fourth version, as that’s more in-line with the war gaming aspect.

I’ll now begin the process of picking out my various rule sets and engines for this solo experience. Now, from what I can gather, I could pretty much use any sort of War Game system, as the main draw of Braunstein is the hijinx that ensures from the multitude of players playing various roles.

With that, I’m going with War Stuff from One Page Games. I feel like I’ll only break this out when it comes time to break it out. My Engine of choice will be the equally simplistic Tiny Solitary Soldiers solo RPG, as the engine was made with making narrative in skirmishes in mind. My NPC emulator of choice will, of course, be the UNE. As for Idea Generators, I’ll leave that up to Rory’s Story Cubes and Tangent Zero for that. And with that, I have picked out my tools.

Now we’ll get into the meat of the game. What is the story? Well… Continue reading

Stay Alive: The Extra Life Inspired RPG

Inspired by the Extra Life fundraiser in which people play games for twenty-four hours straight, I figured to make a solo RPG using the Snakes on a Plane system. The basic premise? Survive twenty-four hours while fighting off zombies. To basically put, it’s Snakes on a Plane the RPG, but on a much, much longer scale. A Macro-Game, if you will.

Your stats are as follows:

  • Guts: How strong you are.
  • Nerve: How fast you are.
  • Cool: How unlikely are you at freaking out at zombies.
  • Wits: How smart you are.
  • Charm: How charismatic you are.

You have 25 points to distribute to each stat. You also have to decide on a goal, something short-term that you have to do before the 24 hours are up. If you fail to achieve your goal, you will be bitten by a zombie and die.

Task resolution is the same. Roll a number of dice equal to your chosen stat. 1s are fails, 5s and 6s are successes. If you don’t have any 1s, 5s, or 6s, it’s called a “misstep” and you must reroll until there are 1s, 5s, and 6s. Getting damaged is also the same thing.

Much like the game, there’s a Before Zombies phase and an After Zombies phase. The basic starting scenario is that you are holed up in a spot along with some other survivors. You decide whether this would be a farmhouse, a mall, a bunker, or practically anything. You have one hour in the Before Zombies phase to properly prepare for an oncoming zombie swarm, or twelve skill checks. These skill checks can be a variety of things, like putting up barricades to talking down some of the panicking survivors.

However, if you fail one of these checks, the zombie attacks and your fight for survival begins, thus beginning the After Zombies phase. Every check you make will now have a constant threat of a zombie attack. To help you in the beginning, every successful check made in the Before Zombies phase turn into a number of times you can reroll ones, leading up to twelve times you can reroll a single die with a one.

Getting damaged works practically the same, but flavor wise, it’s different in the sense that they attack certain parts of your body (arm for Guts, leg for Nerve, head for Wits, face for Charm) or if they just menace you (Cool). As usual, you die when one of your stats hits 0.

Time passes differently in this game compared to Snakes on a Plane. Every successful skill check takes five minutes away from the total time while every zombie attack takes away fifteen. The game lasts for approximately twenty four hours in game, as any remaining minutes you had in Before Zombies when you fail a check will be added to the remaining hours.

For every hour that passes, you gain one additional stat point to add. This includes the hour in the Before Zombies phase. Achieving your goal will net your two stat points. Well, happy trails, and good luck in your fight against the zombies.