Cards Against Humanity Solo: You Laugh, You Lose!

So, I decided to broaden my horizons and play a solo board game instead of an RPG. The reason for this is me getting Tabletop Simulator, which allows me to play board games without having to actually clear the table to get the game out, and then have the board game lay around while I type out the play-by-play commentary.

Originally, I was gonna play King of Tokyo with the assistance of a solo card system to emulate another player, but I’m instead gonna play Cards Against Humanity. Why? Because I am contractually obligated to play it.

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LITERALLY!

As you can see with the messy haired man in the leather suit holding said contract and the fairy-tale themed sample cards, we’re playing a different deck, with cards based around the TV show Once Upon A Time (not to be confused with the card game). That said, however, the two sample combinations are hilarious enough with our without the show’s context.

And this inspired me to make a solo game out of Cards Against Humanity. The rules are pretty rough draft, so bare with me on this. You draw a Black Card face up, then flip a White Card face up. If the combination makes you laugh, you put the two cards to one side of a table where their points will add. If you don’t laugh, however, you put only the white card to the opposite side where their points will subtract. If you go through five white cards without a single one making you laugh, you then get to put the black card to the “didn’t laugh” side.

At the end of the game (when either deck runs out of cards), you tally up the points. Cards you laughed at add while cards you didn’t laugh at subtract. White cards are worth one point whereas black cards are worth two. The aim is to get the lowest amount of points possible. Alright, everyone got that? Good. Let’s begin!

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