Alright, so today, I’m actually going to play King of Tokyo solo, as promised a while back. Why King of Tokyo? Well, it’s a very simplistic game and perfect to test out this Solo System. This was actually the key inspiration to why I even decided to spin off into Solo Boardgame and Solo Wargame Voyages, since there’s solitaire options for both that I needed to explore before I dive back into RPGs.
So, after a brief refresher of the rules from Wil Wheaton, I get the game ready with the assistance of the Solo System. I’ll play this game as the Space Penguin and I’ll face off the bonus characters that didn’t come with evolution cards, so that I could simplify the game. Time for me to flip over the dominant personalities of my opponents!
Unfortunately, most of them get “Same As Last”. Except for one, who rolled the Specialist. However, I am willing to interpret the two as best as I can. One of the opponents aims to obtain fan points by rolling instead of conquering Tokyo, while another will merely aim to take over Tokyo whenever they have the chance. The Specialist, however, will aim to obtain Energon Cubes (I like to call them these…). Continue reading