Dreading Dread

Happy Halloween, everybody! Today, I’m going to be playing Dread! Now, for those who don’t know, Dread is a horror RPG where task resolutions are done via pulling blocks from a Jenga Tower. Yes. You read right. You play a game of Jenga in order to play an RPG.

Now, I have done a video where I play a solo Dread session using an actual Jenga Tower and the GM’s Apprentice deck, but it was pretty lackluster in my mind. I mean, it had very funny moments in it, like how I said that the Tower will fall five seconds before the Tower actually falls, but it compared to moments like conspiring with a family to oust their wicked mother who’s trying to tear them apart or negotiating with a demonic god to stop her from destroying Babylonia, the game felt more like I was running on fumes.

Thus, I’m gonna play Dread as a text recap. That said, allow me to explain the writing process to a Solo RPG Voyage session.

The process is mainly me using a word processer to type out the game mechanics and my reactions/strategy/narrative. At the same time, I would use a program to help me run those mechanics. In particular, Roll20 or Tabletop Simulator, though Roll20 is less resource heavy. The session report can go from a meager three hundred words to almost five thousand, but the writing time it takes can differ.

See, I play the game as I’m writing the report. I don’t play the game, then type in my report. Any roll I make is told on the report. Depending on how fluid the game is, this process can take anywhere from a single day to even a week. Most of these is the reason why I tend to fluctuate between having a weekly schedule and having months of hiatuses with occasional games.

So, with a lengthy time that can go anywhere from a single night to a whole week, especially with a busy schedule that I have in real life, I can’t exactly have a large Jenga Tower standing on my table next to my laptop. Especially if it can simply fall over when I’m not focusing on playing Dread.

Long story short, I won’t be playing Dread in the sense that I’ll be using the Tower. Instead, I will play Dread using the Mythic GM Emulator rules I made for Dread, which, to my theory, will emulate the Tower.

On top of this, I will also play a published adventure that is included with Dread: Beneath the Full Moon. Spoilers for those who haven’t played it, but the title is pretty indicative of what the antagonist is gonna be. The Engine I will be using is Mythic GM Emulator, as I will also use it for the Tower.

Now, part of the reason I chose to play a published adventure is so that I can use a premade questionnaire. This is how one creates a character, or rather, fleshes them out. When I played Dread solo before, I had no questionnaire to fill out. Hell, I never had a scenario beyond “you get a house infested with a ghost. Oh and zombies”. To assist us is our trusty BOLD. Without further ado, let’s flesh out some marrow! Continue reading