Just a quick post saying that I changed up the colors. Gone is the orange and in with the white and bronze-gold.
Alright, let’s begin this Remembrance Day special with the opening scenario.
For those who don’t know what the Matrix is, it’s a franchise of movies set in a cyberpunk environment contained inside post-apocalyptic world. How this works is that machines have humans live in small pods that keep them in a comatose state, effectively keeping them active while they “farm” them as batteries.
In this comatose state, the humans go through a simulation of real life: The Matrix. They go about their day, knowing nothing of the true nature of their world. However, some do. And when they do find that something isn’t right, they end up finding a way out of that world and into the real world, now named Zion, where they join a resistance army. From there, they operate Hovercrafts that are armed with programs that allow them to re-enter the Matrix with what is basically a cheating device (you can ask someone to give you guns or teach you Kung Fu on the fly, for instance) whenever they wish to try and free other people from it.
Of course, this isn’t exactly easy. The Machines have what are basically administrators in the Matrix known as Agents, who can possess people and have extreme combat expertise. To face them is to dice with death. However, there is hope. The Resistance is given information in which one person will ultimately end the world and save Zion. This person is known as the One.
Our story begins during this search for the One. Many Hovercraft crews are told of the One and they all want to be the crew that says, “we found the One!”. Some of them even pretended that they already found them. Such is the case with our Hovercraft crew, the Somnambular. Continue reading
So, this is probably gonna be a short post about how I solo roleplay. It begins with me figuring out what game I should play. Most of the time, I’m following a theme or I have recently purchased it and want to play it in the only way I know it will be played. Most of the time right now, it’s the latter.
So, what happens first is that I get Microsoft Word up and running. I have my game in hand and I probably have figured out my Engine. If not, then I roll on a random chart or use CRGE Kai, basically CRGE but using Mythic’s rules for triggering random events on top of it. Usually, it’s depending on what game I’m playing. Fate games get the Fate Solo, wargames get TSS, etc.
Once that’s done, I possibly make a Stat It for the game if I feel like character creation is gonna take a while. If not, it’s mashed up into my session. I usually have a scenario in my head that I begin with, and from there, I play it out. I use Roll20 to simulate dice rolls and use character sheets if they’re available. I keep a short sheet containing my threads, NPCs, and PCs, as well as current Chaos if the engine has it.
I write out what happens, usually in narrative format. I separate mechanics in square brackets like so:
And questions are the same.
[Q: Question. Odds/Purpose: ???. A: Answer]
And if a random event happens, usually I put what happens in bullets.
- Like [Random Event Focus: ???]
- So [Random Event Meaning: ???]
And so forth. I play for about five scenes (separated by the scene rolls and the determining of Chaos) or until the game prematurely ends. If it has no means of stopping, I suspend play and resume next time.
One thing I must bring up is that I don’t play a solo game in a single sitting like most other people. I play one game out in multiple sittings. This, unfortunately, invites procrastination and delay. The problem is, outside of forcing myself to play the game in a single sitting which would possibly disrupt the quality of the game, there’s no real solution to this.
Once done, I upload the file onto my WordPress, make the usual tags, and then post it. Then I update the stats on the sheet which you can view.
And that’s basically it. Pretty short if I do say so myself. We answered two questions, and who knows, maybe I’ll answer Who, What, Where, and When next time.
So, to continue the celebration of Solo Gaming Appreciation Month, I’ve decided to write up one Question that hasn’t been established on this blog: Why do I solo roleplay?
Well, allow me to explain three reasons why I do so.
1. It allows me to try new games
Anyone who has seen my games knows that I always play a different game every so often. The reason? Because I want to try out new games. Stop me if you heard this before: you purchased a really cool new RPG and you want your friends to play it. However, they don’t want to and instead insist on playing Dungeons and Dragons or Pathfinder or some variant.
I play a lot of Dungeons and Dragons games thanks to fifth edition’s revival and me being in an area full of gamers like me, so I don’t have the problem of not having anyone to play with. The problem though is that I believe I’m starting to hit burn out with Dungeons and Dragons. It lost its spark for me. That’s why there’s only 15% of total games so far are either D20 or OSR. I’ve already played a lot of D&D out of this blog, so playing it here isn’t changing much.
Thus, I experiment with new games all the time. Some games are flops and others are hits. It also gives my game library a chance to play the games I own, rather than collect dust because someone prefers to play another round of D&D.
2. It creates a powerful narrative
Many people have noticed that I tend to stick closer to a narrative-based playstyle, with a lot of my games focused on storytelling. There’s a reason for this. I like narrative based games. They’re pretty easy to jump into, not a lot of rules to crunch down, and you can use the fluff to your advantage.
But, perhaps the most powerful aspect of this reasoning is that I use random generators to tell me plot twists that I don’t see coming. These are stuff like a hidden German spy revealing himself to one of the heroes, a woman who turns out to be using her own deceased daughter to drive her family apart, or the world being overrun by rats.
It excites me sometimes to play these games because I don’t know what kind of crazy hijinks I run into at times. Heck, I always want to just use this playstyle to write an entire novel one day.
3. The community is what drives me to do more
I think a lot of what I do today is thanks in part to everyone who is involved in the Solo RPG Community, be they people who play solo games, people who make solo games, or people who just like to talk about them. With them, I managed to find a group that shared my interests and would make recommendations to me that ended up changing the way I play.
Without this community, I’d be stuck on a low-end forum site with these session reports and I wouldn’t have made as many as I have. So, for this, I say, thank you all. And I hope you stay with me this remainder of the year as I try hard to get to #75 before 2017 ends.
Let’s go on a grand voyage, gamers!
I begin this post with some sad news: Zach Best passed away a month ago. Zach has changed my tools for solo roleplaying for the better and I have mentioned how that is in another post.
A tradition on Solo RPG Voyages is for me to play a war-themed game for Remembrance Day. However, I’ve decided, in tribute to Zach Best, to play a game of There Is No Spoon, the first game I tested out the CRGE on.
Though I am not completely forgoing the theme of war. The scenario is that a Redpill is in a WWII simulation and that the crew is assigned to go rescue him, give him the pill, and obtain him. His war skills are desirable for fighting the Machines.
But, who are our Hovercraft Crew? Well, I’m going to be using a combination of UNE and possibly BOLD to flesh out five characters, then create them for the game. Yes, this will be a Stat It. We’ll be doing the classic 6 point rule. Continue reading