Dark Agent: Trial and Error By Fire

So after Injawara flopped, I had to play the next soloable game on Board Game Arena and pray that the infrastructure was better made than Injawara. This game is called Dark Agent, and like before, I will play three times: the first being an initial look at how to play, the second is after learning how to play, and then a third and final play.

After picking an agency and color, I begin the game. Most of the first game is spent swapping satellites and clicking on wherever columns my satellites are on. I got a good idea on what I need to do for the game, namely to take out the opposing spies and earn points that way. Graphics are pretty good looking. I really like the detail and the aesthetic of the game.

Thankfully I found a video educating me on how to play the game in under five minutes. The thing I got wrong is that I won’t be fighting opposing spies, but rather terrorists. Other than that, it seems like I got the right idea with the satellites, so I try again. My second attempt is somewhat better, though I had trouble trying to actually pick a fight with the terrorists.

My third and final attempt at this game had me lose again, but I finally managed to get the hang of the game, for a little bit. This is a pretty advanced game and it’s gonna take a while for me to learn solo. I decide to go for a fourth game where I manage to get a better understanding of how to play, even getting my agents on the map and taking out a bunch of people in one go. I still lost, but I got more than 9 points so that’s okay with me. It’s not as straightforward as Thermopyles, but it’s something.

Okay, screw it, one last game after watching another video on the game. I tried one more time, perhaps with the most understanding of how to play that I had, and I lost, but I lost with twelve points and was able to nab a powerup for three points. After the sixth game, I finally managed to get the hang of the game and managed to get up to thirty points in the process thanks to recognizing how to put spies on the map, how to best grab the Aims (the objectives of the game), and what I need to knock the bad guys off the board.

Overall, this game was much more enjoyable than having to get Injawara to work. Hell, I can even say it’s kinda addicting. I swore to play three games, and yet I played twice that because I learned something new each time I played and got better. This game is a good example of learning how to play firsthand with only two gameplay videos. Hell, I can say this is more enjoyable than Thermopyles.

With that, I am done for the day. Bon Voyage, gamers.

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