Doki Doki Curse Club

Erm… Hello.

I know you’re expecting the Voyager to write this but he’s been too busy with his new girlfriend. So he had me write this Actual Play up. M-my name is Enterprise, and I… Um… Well… I like more nicer RPGs. Something that doesn’t require killing. L-like My Little Pony…

Anyway! I was told that I need to play a H-Halloween game… and it’s kinda disturbing. It’s called After School Curse Club a-and… Look, I’m gonna be honest. Halloween scares the crap out of me. Everyone makes creepy videos and talk about creepy stuff. I just want to play something nice and fluffy. But no!

Still… I’m only doing this for the sake of my friend. So… Here goes.

The game’s plot is that the school’s local occult club ended up summoning something called a Yurei into their realm and the aim of the game is to banish her because if you know anything about Japanese horror, you know they’re just one neck rotation away from killing everyone in the room. You do this by going around the room, kinda like Clue.

So, the game can be played with one to four players, so I’m deciding to play with three. The names I’ll go with are Sayori, Yuri, and Natsuki. Next, we need to find out what skills they’re good at. We pick one for each and they get a +2 bonus. So, I’m going with Sayori having Spirit, Natsuki having Will, and Yuri having Investigation.

After marking off the grayed-out markers on the map, we roll to see where our characters are. After rolling, we see Natsuki is in Commons while Sayori and Yuri are in the Gym. And now we roll for Initiative. It seems Natsuki’s going first. Continue reading