Scalemail now has an Itch.io page!

A while ago, I created a ruleset to better utilize Chainmail for a new generation, namely so I can play through my campaign without tripping over archaic rules, but I only shared it to a select few.

Now? I’m going to expand that to everyone reading this blog. How? I made an Itch.io page.

Hop over to the link here!

That Time I Got In A Food Fight And Threw Feathers At A Misogynist

There was a second adventure in the Sailor Moon RPG that I solo’d. This one is a little more freeform from the previous one, as it allowed you to make your own characters. This was called the Children of Mercury and as it says, it’s about the children of Amy taking on an old threat.

Said old threat is Jadeite, the first general Serena had to fight. He was put into an “eternal sleep” by Queen Beryl and as a result, was the only surviving member of the Negaverse. After the Wiseman, a villain from a later season, was defeated, it caused an energy surge that revived Jadeite, who spent the next thousand years building up both an army and his own strength. Basically, the plot to Dragon Ball’s Resurrection F movie.

Meanwhile, Neo-Queen Serenity, who we used to know as Serena/Sailor Moon, has devised plans for what is essentially a Galactic Federation, to which the children of the Scouts would be assigned new planets. To that end, she created a space-time chamber that will allow instant teleportation to other worlds. However, Jadeite has figured this out ahead of time and decided to concoct his plans…

So, Amy and her husband Greg had gotten busy and can have a maximum of eight children. Surprised I didn’t go ahead with that and name the game “Eight Kids and Counting”. In fact, I feel as though I never did this game any sort of narrative justice.

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That Time I Went To A Resort And Threw Roses At People

The first time I ever tried playing a solo RPG with the intent to write a story about it was playing with Capes. It was a very early version of the Surging Shark and Magnetron duo where Magnetron was a villain named Magster. However, I never added the mechanics to it, so in the end it never felt like a true proto-SRV actual play. I can, at a later point if you guys want, post the story I wrote up for that, on top of another story where I utilized a Japanese card game and tried to translate it into an RPG, but for now, let us talk about the wonderful world of licenced RPGs.

Personally, a licenced RPG is a good way to introduce people to RPGs. Much like how the Pokemon card game was a gateway game to Magic the Gathering, an RPG based off a show could attract people to try Dungeons and Dragons. Now, granted, you can just tweak a system and make it based off anything. That’s how Titan World was made. But there’s something cool about a company trying their hand at a licence and creating a game out of it.

And sure, you do have cases where a licenced RPG (say… Buck Rogers) be the doom of a well-established company, much like what ET was to Atari and the second gaming generation as a whole, but then you have the Fantasy Flight version of Star Wars, which has a unique story telling die system that fits the theme of the sci-fi franchise.

Licenced games are also a way to introduce RPG fans to the source material, much like how the D&D movie introduced me to the franchise or even how the Star Wars D6 games fleshed out a huge chunk of the classical Star Wars lore. In this case, I was introduced to a game based off the famous magical girl series: Sailor Moon.

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My First RPGs

The first time I ever played an RPG, it was solo. It was basically me playing around with some random rules for D&D that I found on the internet (little did I know that it was the SRD) and fiddled around with a story. It wasn’t major, but rather a simple story about an elf archer defending the woods.

How I got into D&D, however, is a completely different story in of itself. There were at least three major moments that I can clearly remember being core to me discovering D&D and thus creating an interest for RPGs.

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