The Markdown Mechanic

I never tend to get uncomfortable in roleplaying games and part of that is usually because I tend to challenge my comfort zone time and time again. So, when I was introduced to the X Card safety mechanic, while I wanted really badly to test it out (as I do with any new game mechanic), I couldn’t find a good moment to properly use it until the very end of the session, where I used it on myself because I got a little too intense with my character. Long story short, I was playing Dread with some friends for a Halloween event and my character went through a harrowing experience.

However, there are times where my comfort zone will be challenged and I feel odd for going past it. Case in point, I played a session of Night Witches that ended up becoming so uncomfortable that I deleted the scene. During that session, I used the Mark mechanic, which is used as a consequence of certain moves or actions, as a cudgel against me making jokes about Downfall (a movie detailing the, well, downfall of Adolf Hitler, which ended up having tons of gag subtitles) and Soviet Russia being Big Brother.

As I’m going to be tackling FATAL, a rather infamous game for its uncomfortable everything and a module for Lamentations of the Flame Princess which is said to be 18+, I decided to try and recreate that, but as a central mechanic. Namely, the intent is to be used as a cudgel against me going for either uncomfortable moments or discourage me from doing things I’d normally do.

The tentative name for it is the Markdown Mechanic, and while I would base it off Night Witches’s own mechanic of Marking, it’s a unique beast that only works with Night Witches. I need something that I can use across all RPGs.

The idea? A table of 20 items that you must roll on once you do something that triggers it. For instance, let’s say I’m playing a game that is kid-friendly and encourages players to resolve conflicts without violence. I don’t want myself to resort to violence in tune to the game, so I want something for me to use when I do decide to go with violence.

You may ask why I don’t just don’t do it… And, well, it’s mostly because I end up getting too into the game and suddenly I have members of the Soviet Union dragging two soldiers who were harassing one of the characters and unpersoning them. Ergo this punishment mechanic.

Also because I’m a glutton for random events and this gives me a chance to tinker with something that allows that to happen.

So, I’m gonna use the infamous Deck of Many Things as my go-to template for the list. Except the deck is a bunch of X-Cards with almost nasty effects written on the back. I should also mention that every time you roll a result, you cross it out and reroll when that number comes up again in the future, so as to discourage the same things from happening. The list gets refreshed when all the events are used. Also, the list applies mostly for traditional RPGs that use levels and die rolls, so tweaking may be required for games like Genesys or Cortex.

Read the list

A Cozy Den Post-Mortem

I ended the post for my A Cozy Den game abruptly all things considered, even if it was for a joke. In truth, there’s a lot of things on my mind for both the session and the game. You could consider this to be a mashup of a review and an editorial.

So, let’s start from the top. As I said at the beginning of the session, the setting and premise are very interesting. The RPG industry is filled to the brim with fantasy games first, sci-fi games second, and rarely any room for other types of settings to crop up except for some variation of horror, leaving the other types being few and far in between. A good selling point for me is a setting that’s completely different from the norm, and A Cozy Den does exactly that. A slice of life game but the twist is that you’re a lesbian snake girl living with other lesbian snake girls.

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The Coziest Den

I always have a rule of thumb for picking out RPGs to play. If the setting is interesting enough, it’s worth a check. If I feel like I can play this solo, it’s worth a play. There were definitely games that I solo played just because of its setting and premise: A Flower for Mara, Titan World, and Bliss Stage being such examples.

This game is no exception. A Cozy Den has this for a setting: players are a race of snake people called Lesbisnakes who are part-human, part-snake, all lesbian. The game takes place during the chilly winter months as Lesbisnakes live in dens to hibernate. The more Lesbisnakes there are in a den, the better, and the aim is to make… a cozy den. Roll credits.

This setting is just amazing and it’s not because it appeals to the LGBTQ community, since lots of games can be tailored to appeal to that demographic. You play as a snake girl who lives with other snake girls to survive the winter. It’s a simple slice of life kind of game, which you barely see any of in modern RPGs. The closest ones are games that try to emulate Stranger Things, such as Tales from the Loop or Kids on Bikes. Not to mention that romance is involved in this game, hence why it’s this year’s Valentine’s Day game.

The engine I will be using is CRGE Kai since I barely use that at all even though it’s my go-to engine. Not only that, but I will be using the Social Focus Table from Mythic GM Emulator’s Variations. Character Creation is simple because I’m the only person here. The idea is that the group must be unanimous with what species of Lesbisnake they want to play as. I’m going with a Garter Lesbisnake.

We unfortunately come across a problem. The book mentions a character sheet, but as I skimmed through it, I saw no such sheet. This is an appropriate time to point out that I have a physical copy of the game and not a PDF. Thankfully, I found a sheet on the official website and it just so happens to be a Garter Lesbisnake. Though it wouldn’t matter which species it was that much given how everyone plays the same species and as such every option for each species is virtually the same.

However, I decided to take advantage of a feature that the book had. You could say that this is sponsored by Bits and Mortar, as it’s with them that I was able to nab myself the PDF of the handouts, the necessary half of the game that was missing from the book. With Bits and Mortar, you can get free PDF copies of physical books you’ve purchased, or in this case, handouts, provided they were published by someone who has joined the initiative. A good chunk of indie developers have joined this initiative, including the publisher of this game, Serpent Cyborg, and my favorite company due to their constant stream of character development-driven games, Genesis of Legend Publishing. Definitely worth a check out if you have a book of a game you like to see on PDF.

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