The Voyager Goes On A Fantasy Trip

So, going into a journaling kick, I’m gonna play the Fantasy Trip solo engine. Now, I looked at the gaming system based off this engine and sufficed to say, I’m kinda interested. Now, I’m using the “In the Labyrinth” rule set, which expands a lot on the Fantasy Trip game.

Creating a character for this seems pretty straight forward. I have three stats, Strength, Dexterity, and IQ, to which I can spend eight points to increase. Going with a human Jack of All Trades with a 10 Strength, 10 Dexterity, and 11 IQ.

Each stat has different purposes, but if you’re familiar with OSR-style games, they’re pretty easy to understand. Strength (ST) is your health, spell slot, encumberment, and fortitude. Dexterity (DX) is your initiative, attack bonus, and reflex. IQ is your perception and willpower. However, IQ has something different, which is why I gave the remaining point to IQ. Effectively, they determine the feats and spells you acquire.

It’s a long story, but the point is that I have 11 IQ points to spend on any talent that isn’t higher than 11 IQ. Now, if seeing the ST, DX, and IQ acronyms make you think of GURPS, don’t worry. It’s not a coincidence. This system was made by Steve Jackson Games, who would later go on to make GURPS. One can even consider this the prototype of GURPS or even GURPS liter than lite.

This gives me some confidence in playing this game, as a gripe I had with some OSR games is that you don’t have any sort of choice in creating your character.

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