Attack of the Dans

So, I came across this cool AI-driven GM emulator and decided to try it out. Below is the blind run of the thing and after the line will be my overall thoughts.

But first, a little more context: I played in a fantasy setting with a noble role.

You are Dan, a noble living in the kingdom of Larion. You have a pouch of gold and a small dagger. You are awakened by one of your servants who tells you that your keep is under attack. You look out the window and see an army of orcs charging towards your door

> Do you see any weapons you can use?

You look at your servant and nod. He runs back to his room and returns with a long sword and two short swords. The rest of your men are already armed as well.

“Halt!” you shout.

You say “Wait until the Orcs come through… Then kill them all!”

 Your men do so and after they finish killing off the Orcs, you take up position on the wall and wait for the enemy to come through.

The next day arrives and you hear the sound of horses galloping

> You you look to see what they are.

You watch as several horses gallop towards the city. They stop near the walls and begin shouting and screaming. Soon more Orcs arrive and start firing arrows into the horses. You then notice that the Orcs are wearing helmets and armor. You also note that some of them are carrying crossbows

> You you try to get people to pour heated oil over the oncoming orcs.

You order your men to pour hot oil onto the riders. It doesn’t work though, but it does cause them to slow down. You then order your men to throw burning torches at the Orcs. This works too, but not nearly enough

> You you get any and all ready men to mount an offensive on the orcs.

You tell your men to prepare themselves and you himself ride out to meet the Orcs. You don’t know if you will be successful or not, but you just want to prove yourself. You charge forward and swing your blade at one Orc

> You you attack.

You swing your blade and slice open the Orc’s chest. Blood spurts from the wound and he falls backwards. You turn around and swing again, this time hitting another Orc in the face. He falls backwards as well and you continue to swing

> You you continue your assault.

You swing your blade and cut into the neck of yet another Orc. He falls backwards and you slash him in half

> You how’s the rest of your men doing?

You continue your assault and soon you have killed all the Orcs. You then see a group of Orcs coming through the gates. You quickly send your men to block their path and when they reach the gate, you unleash a volley of bolts at them

> You you have your men unleash the volley of bolts.

Your soldiers fire their bolts at the Orcs. Some hit them, others miss completely. The Orcs are getting tired now and they retreat back inside the city. You stand there and watch as the Orcs run away

You say “After them! Let’s give them a reason not to attack us again!”

 You then ride out to meet the remaining Orcs. You find that they have retreated inside the city. You ride after them and you see that they are holding shields and spears. You think about throwing a spear at one of them, but decide against it

> You you have your men throw spears at them.

You command your men to throw spears at the Orcs. Most of them land harmlessly on the ground. One lands directly on top of one of the Orcs. He screams and drops his shield. You then ride up to him and stab him repeatedly with your sword

You say “CHARGE!!!”

 You then ride off to fight the remaining Orcs

> You you slaughter whatever you can find.

You ride out to battle and you see that the Orcs are still holding their own. You ride after them and you see that they are holding their own as well. You see that they are holding their own as well. You see that they are holding their own as well

> Do you have catapaults?

You ride out to battle and you see that the Orcs are still holding their own. You ride after them and you see that they are holding their own as well. You see that they are holding their own as well

> You you command your men to use catapaults.

You command your men to use catapults. A few of them land on the Orcs, but most of them fall to the Orcs’ superior fighting skills. You ride after them and you see that they are holding their own as well

> You torch their city.

You ride out to battle and you see that the Orcs are still holding their own. You ride after them and you see that they are holding their own as well. You see that they are holding their own as well


The plot of the game is basic. Orcs attack the kingdom and you mount a counter attack. I was really invested in resolving the war, which led to my frustration when the AI began to repeat dialogue, no matter what I do.

Upon reading how the AI works (namely pulling from a massive collection of text adventures on a website), the easy explanation for this was that the AI had no idea how the story continued and so was stuck on an infinite battle between the humans and orcs, with me not helping in the slightest as I wanted to continue that battle.

So, I decided to go back and try to resolve things in a better light…

Unfortunately, I only got as far as go through these following:

>Surrender

You refuse to fight anymore and you surrender. You swear an oath before the Gods that you will never attack another Kingdom ever again. You are given a large sum of money by the King of the Orcs and you are taken back to your home.

>Assassinate the Orc King

You stab the King of the Orcs in the back. He is shocked and angry. He tells you to go to **** and orders his guards to drag you off. You attempt to escape, but they catch you and throw you in a dungeon. Years pass and eventually you die of old age.

(The game allowed me to reneg the results and I said to break out.)

You break free of your cell and flee the prison. You travel far and wide and eventually you end up in the Land of Oasis. There you live happily ever after.

 You have many children and live happily ever after

 CONGRATS YOU WIN

Funny enough, it does have a variant response to avoid repeats:

Woops that action caused the model to start looping. Try a different action to prevent that.

I guess it goes to show that for as sophisticated as this system is, it does have some odd twists and turns. I love it though and I have a feeling like this will stick with me for a while. Maybe I’ll do some more runs with this.

Until then, Bon Voyage, gamers.

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