Mini-Rant: FATAL’s Occupation System And Why It’s Broken

While I dunked on FATAL so hard, I would recommend anything else to play, there’s one aspect of the game I did find interesting.

Rather than generic fantasy classes like Fighter, Wizard, and Rogue, we have Occupations. I found these interesting because they allow for roleplaying in different ways. While some of them do have direct parallels to a D&D class, most are simple, every day jobs that people take. Instead of doing a simple “save the world” plot as a brave, buff warrior, you could instead be a humble basket weaver.

And that’s what I love about that concept. It allows for different stories to be woven. However, there’s a bit of a problem.

Advancement points.

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