I think it’s time we return to the game of Testament. Now, we last left off the story with a rather dark note as an assassin got away scot-free from Egypt. We need to take care of that problem. How?
With some good ol’ Israelites. Hey, you don’t mess with the Zohan! In particular, I’m going with:
- A Levite Priest prestiging into a Prophet.
- A Paladin prestiging into a Judge.
- And a Psalmist prestiging into a Champion of Israel.
They’ll all be Level 9, eight levels in their first class, one in their prestige. It’s gonna be a challenge, but I’m gonna stat up three of these guys to get Prestiges for them.
I kinda wanted to make it a tradition to play Ben Lehman game for Valentines Day. However, I ended up finding games (or in one case, a gimmick to a game) that fit the theme a lot better. But now, I can say with the utmost certainty that we’re returning to Ben Lehman’s works with Hot Guys Making Out.
The premise is a simple one: a young boy, orphaned by an ongoing civil war, is adopted into a rich family by a mysterious man. What proceeds is the boy adjusting to his new life, living under the roof of a kindly maid, a stoic butler, and the master of the house, the latter of whom he’ll fall in love with. The story has something akin to an anime or manga and is told in sequential sessions.
It’s an interesting set up and I’d like to see how this is executed. The game recommends I play either Gonsalvo, the young orphan boy, or Honoré, the mysterious master. It mostly depends on what your preferred method of narration is. Do you want more internalized thoughts or do you prefer action? I think Gonsalvo would make some interesting opportunities for roleplay, so I’ll pick him.
The next step is to pick out a Threat, the problem of the week, so to speak. However, one’s already decided for us: Maria, the maid, is jealous of Gonsalvo. The first scene is also decided for us: arriving at the manor of Honoré. After mulling over how to pull this off solo, the compromise is simple:
The game unique among the Solo RPGs I’ve played because this game uses playing cards and the game is played like a game of Hearts. … I just got the joke. You play Hearts to tell a game about love.
I’m definitely going to be taking a tackle at this satirical game because of its fun premise, in which you pay actual, real world money to the GM for dice rolls, but this post isn’t going to be an Actual Play just yet.
See, the overall premise of the game is a large middle finger to the controversial practice of microtransactions, translating them into RPG mechanics. As someone who’s watched a lot of YouTube videos about microtransactions and have been a victim of one such scam, I’m gonna create ten house rules you can put into this game to fully ensure your gaming buddies stop being buddies at a rate faster than if you put them through the Tomb of Horrors.
So, this was written for a challenge in which the beginning is a common mad-libs starting scenario but it’d be our play style, genre of game, and other things that makes the endings completely unique. This challenge was called the One Beginning, Multiple Endings challenge and it was made by Thessius.
For the One Beginning, Multiple Endings challenge, I’ll be using the Ghostbusters D6 system with a Zombie Apocalypse setting. You can find my sheet here. Now, let’s begin with the scenario:
It was only thanks to your close friend, Purdie’s, warning that you could avoid the first wave of the invasion of your stronghold. Zombies are relentlessly storming the area, but you haven’t been noticed yet, thanks to their slow and dull nature. Your objective: reach a new stronghold before dawn, lest the zombies catch up.