Mortzes and Ricksters: Post Mortym

So, having finished playing the Rick and Morty dungeon module, I have quite a lot of thoughts on both playing the module and playing it solo. Of course, minor spoilers for the module ahead:

As a stand-alone dungeon, this is one of the more unique dungeons I have ever played in. Not every room is a straight forward “kill all the bad guys” scenario and in fact some of the rooms actively discourage you from killing or otherwise have a heavy emphasis on roleplaying being the solution. The writing is also rather humorous (it helps that meta humor is my favorite type) and, in the hands of the right DM, has the potential to be the funniest officially published D&D Adventure for the Fifth Edition. Maybe even just D&D in general.

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Mortzes And Ricksters Part 2: It’s A Far Out Game

Alright, in this post, we’ll try to finish the dungeon featured in the Rick and Morty D&D Game: The Lost Dungeon of Rickedness. When we last left off our heroes, they had just resolved a conflict between people with asses and people without asses. Like that Dr. Seuss book on crack. And now, we continue onwards.

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