Stat It: Dominion Rules

The newest season of Me, Myself, and Die (or Season 3 if you’re reading this sometime after this is posted) had been a pretty good rollercoaster of mystery as both Trevor and the audience piece together what happened to Edbert that landed him on a deserted island with pirates chasing him. It recently concluded on an amazing note that gave Egbert the closure to his character arc that began all the way back in Season 1 and is a testament to just how high a quality campaign people can make their solo games.

Running the mechanics for the third season is a rather obscure RPG. Whereas Savage Worlds had some popularity and Ironsworn is the quintessential soloist RPG, Dominion Rules is obscure to say the least. Without specifying the RPG, you might end up finding rules to the Deck Building Game Dominion. In fact, googling Roll20 Dominion gets me results for exactly how one were to make assets for said card game.

This essentially means that Roll20 and Foundry don’t have the sheet programmed in. Foundry has improved quite a bit to the point where there’s a few systems that allow you to make your own system, but you still need to figure out how to maneuver the programming, which is doable, though I simply want to create a character for Dominion and not an entire system for it.

While Astral would be able to patch this problem up, it unfortunately died at the end of August, so that brought me back to square one (not that I really enjoyed playing it since I found it to be resource intensive compared to Roll20 or Foundry). This means this will be one of the few times I’ll have to make the sheet by hand, something I will show at the end of the Stat It.

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