Stat It: Call of Cthulhu

The Cthulhu mythos is perhaps one of the more well-known mythos in classic literature. If you’re an avid role-player, chances are you’ve come across something akin to Cthulhu. Even D&D has some Cthulhu influence as seen with the Mind Flayers and how you can even have a Warlock archetype in 5th Edition where you can have your powers come from an eldritch abomination.

However, not a lot of games tend to get the gist of Lovecraft. Most board games based off it are focused on you beating the horrors that lurk in the night and some of the games that don’t focus beating them up just use it as an aesthetic. However, there’s a good reason for this.

Not a lot of games can capture the feeling of Lovecraftian horrors. The most they tend to do is throw in tentacle monsters. It’s akin to how horror movies nowadays just resort to jump scares instead of create actual horrifying moments.

That and it’s very satisfying to find a monster that is beyond our comprehension and punch it in the face.

Oh God, that’s actually horrifying actually saying it. The implications of that sentence.

Screw it. I’m gonna play Call of Cthulhu for the explicit purpose of befriending the elder horrors and not blowing them up to kingdom come while O Canada plays in the background. Just to prove that we don’t always have to fear what we don’t understand.

Doesn’t help that I got some Call of Cthulhu Keeper Cards that I’m dying to use. Well, let’s begin with a Stat It! Continue reading

Pinball Heaven

I’ve been interested in playing a Gamebook for quite a while ever since I laid eyes on this video. There’s plenty to go about, but I decided to go with the Random Solo Adventures series by Penguin Comics, since they’re easy to get and easier to play.

We’re gonna do a quick adventure based off everyone’s favorite past time: Pinball.

Yes. It’s a Gamebook that is based off pinball.

Alright, let’s begin. I have three balls, a D6 to roll with, and an imaginary score I have to win. Let’s start with a soft plunge. Continue reading

Short Order Session

So in the midst of the hiatus I’ve placed upon myself when it comes to both Chainmail and Fabletop, I’ve got myself some cards to try out: Short Order Heroes. It’s a hundred and eight card deck that has illustrations detailing singular traits. While this can help generate characters, it can also be used as a standalone game, which is what I’m going to be doing for this session.

Opening the box, I have to say I really like how the cards are sorted. First by their score (0-7) and then in alphabetical order. There are only two cards that have a 0 and a 7: Jinxed and Lucky. Which make a lot of sense respectively.

But alas, I will need to shuffle this perfectly arranged deck… Continue reading

Stat It: Testament 2: Egyptian Boogaloo

I enjoyed D20 Testament immensely and concluded that I would definitely need to do another session of it. I’m not gonna continue the adventures of Zerubabel since, as far as I can see it, he’s already fulfilled his quest. Now we shall focus on another adventurer… Or rather two. Keeping in tradition, I’m gonna make two characters for this game.

Like with the last one, my main character will be a Setting Exclusive class prestiging into another class. In this case, a Khery-Heb becoming a Ren-Hekau… Don’t worry, I’ll explain what they are shortly. The two are Egyptian classes, and unlike Babylon, they have involvement with a majority of the Old Testament. In particular, the Book of Exodus.

However, the history of Egypt in the book doesn’t seem to bring that subject up. It brings it up in a side box, but doesn’t go into detail about how the Ten Plagues devastated Egypt or what happened to Egypt after the parting of the Red Sea. Instead, it hypothesizes on which Pharaoh was the one that had been “blessed” with Moses’ presence.

Granted, Exodus was brought up in the Israelite section, but again, Egypt has minor mention. So, I decided to set the game during the forty years of exile that Moses took, sometime after Ramesses, the popular vote for who the Pharaoh was during Moses’ time in Egypt, ascended to the throne.

With that in mind, I now begin to create my character. And fortunately, these rolls were not piss poor compared to last time. Continue reading

My Christmas Vacation With An Alolan Ninetails

For this year’s Valentine’s Day special, I realized there was a Solo RPG that everyone seems to be raving about that seems almost perfect for this kind of day. However, the premise actually turns me off. Well, the game admits that it is unsettling…

Fortunately, I found an alternate to The Beast: Holidays. It’s basically The Beast, but instead of boning some sort of alien creature, you’re instead spending the holidays with a partner. It’s nicer, lighter, and softer than The Beast, so that’s my compromise.

Who’s the lucky partner? Well, I figured I’d pick out a character and have vacation with them. The problem is deciding who. Do I use a fictional character from a comic book or cartoon? Do I make one on the spot or use one of my old characters? Eventually, I compromised with creating a Kitsune.

Long story short, Pathfinder Generals on 4chan have a tendency to use fox-girls as their opening image. So I figured the story would be that I would be alone on Christmas until I came across…

Eh, screw it. I’ll come across Alolan Ninetails. Continue reading

[SGAM 2016] Let’s Play Chainmail! Part 2 – Don’t Give Up The Ship

Alright, so let’s be blunt right now. Trying to play the game with the original Chainmail rules was just confusing. A lot of cross referencing would have to be done and in the end, it wasn’t exactly as clear cut as I wanted it to be. So, I spent a good chunk of this month working up some new rules for the game.

Unlike with Braunstein, Chainmail did come with its own rules, but the problem was that I couldn’t comprehend them in a way I could easily put it into practice, and thus, I decided to create a new system while keeping the spirit of it in check. Perhaps this is history repeating itself, as Chainmail was originally adapted from some rules as well.

When we last left off our commander, Robert, he ended up taking over Bodenberg with the help of some pixies that might have ended up being necromancers. So yeah, Robert’s first action is to confront the Gnome on that, since he owns them. Continue reading

Midnight’s Shadow

Well, it’s the end of the year. Man have we gone through a lot lately. A town got overrun by rats, a farm got destroyed by the Bliss, I saved a prince from a vengeful god, I wrote a letter to someone regarding their deceased sister, got a bunch of people killed, engaged in a lot of war, made a lot of NPCs, fought giant Kaiju, infiltrated a church, comically killed everyone by playing Jenga badly, became a superhero, secured my black market standing, and just recently saved a spaceship from anarchists.

For a lack of productivity this year, I did quite a bit. And now I’m gonna kick off this year with the game Six Hours to Midnight. Keeping in tradition, I’m gonna go into this game blind, reading the rules as I play it and hoping it presents the rules sort of like instructions. With that, let’s play.

So, apparently nobody is who they appear to be, including my Rival and Lover. And I seem to have a Purpose in this scenario. I am dutiful, shrewd, wanton, and I am wearing someone else’s mask. Seems my goal will be to deliver my own brand of justice in this kegger party.

So I guess we’ll start with me rolling up to the front entrance as two bouncers stand outside a house. They look at me and just grunt. Continue reading