The Cave and the Treasure

It’s the middle of the month, which means another Gamebook. This time, it’s the Cave and the Treasure. Definitely not Halloween themed, but outside of the pinball game, there were exactly three pay-what-you-want games and this is one of them. It follows the same combat rules as Ghost Manor, HP + weapon dictates the threshold you must roll to inflict damage.

No plot here. There’s a cave. There’s also a treasure chest outside the cave. I decide to explore it and pry it open with the dagger, since I feel like this is the same situation as the lady at the manor, someone who might give me a powerup. I pop open the chest, and a snake pops out. I get hit for one HP because I failed to dodge him. Now the first fight begins. Continue reading

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We Live In Omegazone

Settings in Fate seem to be very easy to make. Every so often, Evil Hat comes out with a free setting book bringing about a new era. Other times, though, some other company will make a setting for it. Today will be the latter, and for Fate’s more… accelerated rules.

Yes, today we’ll look at Fate Accelerated’s game and how it plays in a post-apocalyptic setting on par with Gamma World. Thus, let’s play Omegazone. The setting is shown through cards and this is how you both create characters and get a gist of the setting. However, there’s also a setting book for you. For this game, we’re gonna go without one.

Character creation is pretty easy. It’s akin to Gamma World where we mash up two different things together. In this case, I’m mashing up an Atomic Construct with a Brain in a Jar and a Bio Capacitors mutation. Already, I’ve decided that this man is Dr. Wheeler, a scientist from the World Before who achieved immortality by placing his brain in a jar and putting it in an atomic construct. His high concept is that he’s a Super Smart Scientist, but his Trouble is that his robot is ridiculously aged. His other Aspect is that he has a Historically Accurate Mind.

Of course, I’ll use the Fate Solo Engine to play this game. Our scenario opens up with Wheeler on an active patrol looking for a means to reach a place called the Bibliosphere. There, he finds a place called the 405, a road that can get him to anywhere in the world. Unfortunately, bandits on motorcycles are riding all around the place and patrolling it. The situation aspects are Speed Limit and Noisy Road. There’s two zones as well. Off Road (the grass), Road, and Ramp. Continue reading

Pinball Heaven

I’ve been interested in playing a Gamebook for quite a while ever since I laid eyes on this video. There’s plenty to go about, but I decided to go with the Random Solo Adventures series by Penguin Comics, since they’re easy to get and easier to play.

We’re gonna do a quick adventure based off everyone’s favorite past time: Pinball.

Yes. It’s a Gamebook that is based off pinball.

Alright, let’s begin. I have three balls, a D6 to roll with, and an imaginary score I have to win. Let’s start with a soft plunge. Continue reading

Short Order Session

So in the midst of the hiatus I’ve placed upon myself when it comes to both Chainmail and Fabletop, I’ve got myself some cards to try out: Short Order Heroes. It’s a hundred and eight card deck that has illustrations detailing singular traits. While this can help generate characters, it can also be used as a standalone game, which is what I’m going to be doing for this session.

Opening the box, I have to say I really like how the cards are sorted. First by their score (0-7) and then in alphabetical order. There are only two cards that have a 0 and a 7: Jinxed and Lucky. Which make a lot of sense respectively.

But alas, I will need to shuffle this perfectly arranged deck… Continue reading

My Christmas Vacation With An Alolan Ninetails

For this year’s Valentine’s Day special, I realized there was a Solo RPG that everyone seems to be raving about that seems almost perfect for this kind of day. However, the premise actually turns me off. Well, the game admits that it is unsettling…

Fortunately, I found an alternate to The Beast: Holidays. It’s basically The Beast, but instead of boning some sort of alien creature, you’re instead spending the holidays with a partner. It’s nicer, lighter, and softer than The Beast, so that’s my compromise.

Who’s the lucky partner? Well, I figured I’d pick out a character and have vacation with them. The problem is deciding who. Do I use a fictional character from a comic book or cartoon? Do I make one on the spot or use one of my old characters? Eventually, I compromised with creating a Kitsune.

Long story short, Pathfinder Generals on 4chan have a tendency to use fox-girls as their opening image. So I figured the story would be that I would be alone on Christmas until I came across…

Eh, screw it. I’ll come across Alolan Ninetails. Continue reading

[SGAM 2016] Let’s Play Chainmail! Part 2 – Don’t Give Up The Ship

Alright, so let’s be blunt right now. Trying to play the game with the original Chainmail rules was just confusing. A lot of cross referencing would have to be done and in the end, it wasn’t exactly as clear cut as I wanted it to be. So, I spent a good chunk of this month working up some new rules for the game.

Unlike with Braunstein, Chainmail did come with its own rules, but the problem was that I couldn’t comprehend them in a way I could easily put it into practice, and thus, I decided to create a new system while keeping the spirit of it in check. Perhaps this is history repeating itself, as Chainmail was originally adapted from some rules as well.

When we last left off our commander, Robert, he ended up taking over Bodenberg with the help of some pixies that might have ended up being necromancers. So yeah, Robert’s first action is to confront the Gnome on that, since he owns them. Continue reading