I’ve been interested in playing a Gamebook for quite a while ever since I laid eyes on this video. There’s plenty to go about, but I decided to go with the Random Solo Adventures series by Penguin Comics, since they’re easy to get and easier to play.
We’re gonna do a quick adventure based off everyone’s favorite past time: Pinball.
Yes. It’s a Gamebook that is based off pinball.
Alright, let’s begin. I have three balls, a D6 to roll with, and an imaginary score I have to win. Let’s start with a soft plunge. Continue reading
So in the midst of the hiatus I’ve placed upon myself when it comes to both Chainmail and Fabletop, I’ve got myself some cards to try out: Short Order Heroes. It’s a hundred and eight card deck that has illustrations detailing singular traits. While this can help generate characters, it can also be used as a standalone game, which is what I’m going to be doing for this session.
Opening the box, I have to say I really like how the cards are sorted. First by their score (0-7) and then in alphabetical order. There are only two cards that have a 0 and a 7: Jinxed and Lucky. Which make a lot of sense respectively.
But alas, I will need to shuffle this perfectly arranged deck… Continue reading
So, last we left off our heroes, they were exploring the caves trying to rout out the Plague Master. They now have an army of the Plague Master’s men, though it seems that Vazenus, the assassin hired to kill the Plague Master, has an ulterior motive. What is it? Well, let’s find out! Continue reading
So now we begin with the Testament game. Like last time, I will be using the Plot Twist cards, but this time, I will be using their Flashback variant. The recap is simple: Dude comes to Egypt, invokes the Black Plague, then runs off. Our heroes must now go and kill him. Let’s just get right into the meat of things. Continue reading
I really hate to do a random SRV in-between the already delayed sessions for last year’s Solo Gaming Appreciation Month, but considering how the inspiration for this site, the Once upon a Time card game, has a new expansion, I decided to do a game around it. With this, we have the Fairy Tales expansion. So let’s just begin! Continue reading
For this year’s Valentine’s Day special, I realized there was a Solo RPG that everyone seems to be raving about that seems almost perfect for this kind of day. However, the premise actually turns me off. Well, the game admits that it is unsettling…
Fortunately, I found an alternate to The Beast: Holidays. It’s basically The Beast, but instead of boning some sort of alien creature, you’re instead spending the holidays with a partner. It’s nicer, lighter, and softer than The Beast, so that’s my compromise.
Who’s the lucky partner? Well, I figured I’d pick out a character and have vacation with them. The problem is deciding who. Do I use a fictional character from a comic book or cartoon? Do I make one on the spot or use one of my old characters? Eventually, I compromised with creating a Kitsune.
Long story short, Pathfinder Generals on 4chan have a tendency to use fox-girls as their opening image. So I figured the story would be that I would be alone on Christmas until I came across…
Eh, screw it. I’ll come across Alolan Ninetails. Continue reading
Alright, so let’s be blunt right now. Trying to play the game with the original Chainmail rules was just confusing. A lot of cross referencing would have to be done and in the end, it wasn’t exactly as clear cut as I wanted it to be. So, I spent a good chunk of this month working up some new rules for the game.
Unlike with Braunstein, Chainmail did come with its own rules, but the problem was that I couldn’t comprehend them in a way I could easily put it into practice, and thus, I decided to create a new system while keeping the spirit of it in check. Perhaps this is history repeating itself, as Chainmail was originally adapted from some rules as well.
When we last left off our commander, Robert, he ended up taking over Bodenberg with the help of some pixies that might have ended up being necromancers. So yeah, Robert’s first action is to confront the Gnome on that, since he owns them. Continue reading
Well, it’s the end of the year. Man have we gone through a lot lately. A town got overrun by rats, a farm got destroyed by the Bliss, I saved a prince from a vengeful god, I wrote a letter to someone regarding their deceased sister, got a bunch of people killed, engaged in a lot of war, made a lot of NPCs, fought giant Kaiju, infiltrated a church, comically killed everyone by playing Jenga badly, became a superhero, secured my black market standing, and just recently saved a spaceship from anarchists.
For a lack of productivity this year, I did quite a bit. And now I’m gonna kick off this year with the game Six Hours to Midnight. Keeping in tradition, I’m gonna go into this game blind, reading the rules as I play it and hoping it presents the rules sort of like instructions. With that, let’s play.
So, apparently nobody is who they appear to be, including my Rival and Lover. And I seem to have a Purpose in this scenario. I am dutiful, shrewd, wanton, and I am wearing someone else’s mask. Seems my goal will be to deliver my own brand of justice in this kegger party.
So I guess we’ll start with me rolling up to the front entrance as two bouncers stand outside a house. They look at me and just grunt. Continue reading
So, there’s thing that a lot of people will be doing in which we all play the same setting and the same hook, but where we go from there changes dramatically, ranging from what systems we use to what characters we make to what engines we do. As much as I wanted to play, I have no idea what system I could use.
Man, if only there was a generic, universal roleplaying system…
Thus, today’s the day I get to play GURPS. I’ve been thinking of playing this for a while, and with this shared sci-fi idea, I think I can pretty much just do the game. Granted, I have to skim the rules and figure out how to play the game before diving right in. Luckily, the scenario at hand can get my feet wet while I take up a Template.
See, GURPS has a lot of books for different genres and settings. Sci-Fi being just one of them. So, I decided to play out the game as the first Template I can pick and stat her up.
My character’s Astrid the Astronaut, sworn to her honest duties as a pilot for the Earth Alliance’s Terraformation Sect. Basically, her job is to explore different, uninhabitable planets and make them habitable. I went with giving her 150 points worth of character development and thus I got a pretty skilled pilot. Continue reading
Alright, for this year’s Memorial Day special, we’re going back into Minden Games where I will play Combat Leader, one of their mainstay series next to Battle over Britain. I have got the solitaire rules for it as well, so I can play it right out of the gate solo. However, I’m going to add some roleplaying to the mix.
Each unit I will play as will have some sort of character to them and bonds between each other. I’ll ask narrative heavy questions to the TSS system and only narrative heavy questions to that system, as well as use the Mythic Solo Wargame system to drive up some more narrative.
I’m going to be playing Scenario 1: The Clash of Squads, which I will explain in the narrative below from the perspective of Peter Petrov, leader of the Russian Squad. Continue reading