[SGAM 2015] Let’s Play Braunstein! Part 1: The Beginning

So beginning this month is the Solo Gaming Appreciation Month, where for a month straight, I’ll be playing four sessions of the same game. Now, what game will I be playing for SGAM? Well, how about a roleplaying game that doubles as a war game?

Confused? Well, let me explain. In the beginning, there were simply wargames. Then a person by the name of David Wesely, decided “Let’s have people play the roles of people in between the wars”. And thus, the very first RPG was born: Braunstein. This game was basically the baby steps to Roleplaying. There were no major roleplaying rules and it was basically a wargame with a story. Well, besides the scenario that the battles take place around.

So yes, I intend to play the first RPG solo. This will also be my first full-on War Game solo (though if you count it as such, that Kantai Collection RPG was my first). I decided to play the fourth version, as that’s more in-line with the war gaming aspect.

I’ll now begin the process of picking out my various rule sets and engines for this solo experience. Now, from what I can gather, I could pretty much use any sort of War Game system, as the main draw of Braunstein is the hijinx that ensures from the multitude of players playing various roles.

With that, I’m going with War Stuff from One Page Games. I feel like I’ll only break this out when it comes time to break it out. My Engine of choice will be the equally simplistic Tiny Solitary Soldiers solo RPG, as the engine was made with making narrative in skirmishes in mind. My NPC emulator of choice will, of course, be the UNE. As for Idea Generators, I’ll leave that up to Rory’s Story Cubes and Tangent Zero for that. And with that, I have picked out my tools.

Now we’ll get into the meat of the game. What is the story? Well… Continue reading