I really hate to do a random SRV in-between the already delayed sessions for last year’s Solo Gaming Appreciation Month, but considering how the inspiration for this site, the Once upon a Time card game, has a new expansion, I decided to do a game around it. With this, we have the Fairy Tales expansion. So let’s just begin! Continue reading
For this year’s Valentine’s Day special, I realized there was a Solo RPG that everyone seems to be raving about that seems almost perfect for this kind of day. However, the premise actually turns me off. Well, the game admits that it is unsettling…
Fortunately, I found an alternate to The Beast: Holidays. It’s basically The Beast, but instead of boning some sort of alien creature, you’re instead spending the holidays with a partner. It’s nicer, lighter, and softer than The Beast, so that’s my compromise.
Who’s the lucky partner? Well, I figured I’d pick out a character and have vacation with them. The problem is deciding who. Do I use a fictional character from a comic book or cartoon? Do I make one on the spot or use one of my old characters? Eventually, I compromised with creating a Kitsune.
Long story short, Pathfinder Generals on 4chan have a tendency to use fox-girls as their opening image. So I figured the story would be that I would be alone on Christmas until I came across…
Alright, so let’s be blunt right now. Trying to play the game with the original Chainmail rules was just confusing. A lot of cross referencing would have to be done and in the end, it wasn’t exactly as clear cut as I wanted it to be. So, I spent a good chunk of this month working up some new rules for the game.
Unlike with Braunstein, Chainmail did come with its own rules, but the problem was that I couldn’t comprehend them in a way I could easily put it into practice, and thus, I decided to create a new system while keeping the spirit of it in check. Perhaps this is history repeating itself, as Chainmail was originally adapted from some rules as well.
When we last left off our commander, Robert, he ended up taking over Bodenberg with the help of some pixies that might have ended up being necromancers. So yeah, Robert’s first action is to confront the Gnome on that, since he owns them. Continue reading
Well, it’s the end of the year. Man have we gone through a lot lately. A town got overrun by rats, a farm got destroyed by the Bliss, I saved a prince from a vengeful god, I wrote a letter to someone regarding their deceased sister, got a bunch of people killed, engaged in a lot of war, made a lot of NPCs, fought giant Kaiju, infiltrated a church, comically killed everyone by playing Jenga badly, became a superhero, secured my black market standing, and just recently saved a spaceship from anarchists.
For a lack of productivity this year, I did quite a bit. And now I’m gonna kick off this year with the game Six Hours to Midnight. Keeping in tradition, I’m gonna go into this game blind, reading the rules as I play it and hoping it presents the rules sort of like instructions. With that, let’s play.
So, apparently nobody is who they appear to be, including my Rival and Lover. And I seem to have a Purpose in this scenario. I am dutiful, shrewd, wanton, and I am wearing someone else’s mask. Seems my goal will be to deliver my own brand of justice in this kegger party.
So I guess we’ll start with me rolling up to the front entrance as two bouncers stand outside a house. They look at me and just grunt. Continue reading
So, there’s thing that a lot of people will be doing in which we all play the same setting and the same hook, but where we go from there changes dramatically, ranging from what systems we use to what characters we make to what engines we do. As much as I wanted to play, I have no idea what system I could use.
Man, if only there was a generic, universal roleplaying system…
Thus, today’s the day I get to play GURPS. I’ve been thinking of playing this for a while, and with this shared sci-fi idea, I think I can pretty much just do the game. Granted, I have to skim the rules and figure out how to play the game before diving right in. Luckily, the scenario at hand can get my feet wet while I take up a Template.
See, GURPS has a lot of books for different genres and settings. Sci-Fi being just one of them. So, I decided to play out the game as the first Template I can pick and stat her up.
My character’s Astrid the Astronaut, sworn to her honest duties as a pilot for the Earth Alliance’s Terraformation Sect. Basically, her job is to explore different, uninhabitable planets and make them habitable. I went with giving her 150 points worth of character development and thus I got a pretty skilled pilot. Continue reading
My apologies for not doing a lot of solo gaming this month, but rest assured, there’s a good reason for it.
When I was doing my Chainmail campaign, I didn’t realize the rules I was using were so archaic that I had trouble understanding it. To remedy this, I took the base of those rules and units and converted them into new, simplified rules so that it can make playing easier.
Basically I took what I did in the first session and expanded it into its own ruleset that I’ll probably publish if the interest is there.
But sadly, this has eaten a chunk of time that I could have spent working on the campaign for SGAM. Thus, I decided to make up for it by doing a Solo Boardgaming Voyage. The game this time? Thermopyles. Historians might be familiar with the word, but for those who don’t, allow me to briefly sum up what this game’s about.
You are Leonidas, leader of three hundred Spartans against a massive horde of invading Persians. The last stand is over at Thermopyles, which is where the game’s name comes in. Thus, game’s objective is fairly simple: beat the Persians. With that in mind, let’s begin.
So after playing a refresher game, I am now able to tell how the game is played. The overall idea is to play cards and match or exceed the number that the Persian cards have. Exceeding by a ton is a good thing. The game is played over seven rounds. Unfortunately, I spent half those rounds running from a threat I couldn’t beat.
This is a game of keeping resources, something I have a hard time doing. I either keep burning Support (which adds a D6 to the number your Spartan has) or the Persians have such strong cards. There was one time where I nearly won, getting the Persians down to their last two cards, but I had such weak Spartans that I couldn’t even beat them.
Thermopyles is one of those games I can’t stop replaying. I blame the fact that I play a lot of Roguelikes and every time I die, I just get a strong resolve to play again just to make sure I win. Eventually I created a strategy where, if I have low cards, I just retreat to a Round where I can get a free Support, so that I might spend my own Support to bolster the numbers.
In the end, however, it boils down to picking a low-number Spartan and hoping my dice land on a 6. However, after many trials and tribulations, I managed to conquer the Persian fleet and felt extreme reward for beating the Persians.
I really like this game. It’s quick, easy to understand, and while hard, it’s not to the point where you can get frustrated. Best of all, you can play the game for free on Board Game Arena, so give it a try if you like the idea of this game.
Well, bon voyage for now. I’ll definitely get to work on that Chainmail Campaign soon.
Alright, for this year’s Memorial Day special, we’re going back into Minden Games where I will play Combat Leader, one of their mainstay series next to Battle over Britain. I have got the solitaire rules for it as well, so I can play it right out of the gate solo. However, I’m going to add some roleplaying to the mix.
Each unit I will play as will have some sort of character to them and bonds between each other. I’ll ask narrative heavy questions to the TSS system and only narrative heavy questions to that system, as well as use the Mythic Solo Wargame system to drive up some more narrative.
I’m going to be playing Scenario 1: The Clash of Squads, which I will explain in the narrative below from the perspective of Peter Petrov, leader of the Russian Squad. Continue reading
Alright, so we’re gonna commence this year’s SGAM Campaign. The RPG we’re playing is another war game. This one is yet another precursor to D&D: Chainmail.
Chainmail was made by Gary Gygax and was pretty much a medieval wargame that, with some tweaking, led to the creation of Dungeons and Dragons. Whereas Braunstein gave D&D its fluff, Chainmail is crunchier. Sadly, in the path of the voyager, even the crunchiest of games will become fluffy.
I’ve already thought of a starting scenario for this campaign. It’ll be the Siege of Bodenberg, the game that started the entire RPG genre in the first place. Long story short, Gygax was inspired to do Medieval wargames thanks in part to the game Siege of Bodenberg. So what better way to pay homage by playing out a scenario loosely based on it?
And I say loosely in the loosest of terms, as redundant as that sounds. My character will be the leader of a small peasant uprising. And by small peasant uprising, I of course mean in the two dozens. The scenario’s simple: peasants are pissed that they’re treated unfairly, and they turned to me to kick start the revolution/reign of terror. Continue reading
Happy Halloween, everybody! Today, I’m going to be playing Dread! Now, for those who don’t know, Dread is a horror RPG where task resolutions are done via pulling blocks from a Jenga Tower. Yes. You read right. You play a game of Jenga in order to play an RPG.
Now, I have done a video where I play a solo Dread session using an actual Jenga Tower and the GM’s Apprentice deck, but it was pretty lackluster in my mind. I mean, it had very funny moments in it, like how I said that the Tower will fall five seconds before the Tower actually falls, but it compared to moments like conspiring with a family to oust their wicked mother who’s trying to tear them apart or negotiating with a demonic god to stop her from destroying Babylonia, the game felt more like I was running on fumes.
Thus, I’m gonna play Dread as a text recap. That said, allow me to explain the writing process to a Solo RPG Voyage session.
The process is mainly me using a word processer to type out the game mechanics and my reactions/strategy/narrative. At the same time, I would use a program to help me run those mechanics. In particular, Roll20 or Tabletop Simulator, though Roll20 is less resource heavy. The session report can go from a meager three hundred words to almost five thousand, but the writing time it takes can differ.
See, I play the game as I’m writing the report. I don’t play the game, then type in my report. Any roll I make is told on the report. Depending on how fluid the game is, this process can take anywhere from a single day to even a week. Most of these is the reason why I tend to fluctuate between having a weekly schedule and having months of hiatuses with occasional games.
So, with a lengthy time that can go anywhere from a single night to a whole week, especially with a busy schedule that I have in real life, I can’t exactly have a large Jenga Tower standing on my table next to my laptop. Especially if it can simply fall over when I’m not focusing on playing Dread.
Long story short, I won’t be playing Dread in the sense that I’ll be using the Tower. Instead, I will play Dread using the Mythic GM Emulator rules I made for Dread, which, to my theory, will emulate the Tower.
On top of this, I will also play a published adventure that is included with Dread: Beneath the Full Moon. Spoilers for those who haven’t played it, but the title is pretty indicative of what the antagonist is gonna be. The Engine I will be using is Mythic GM Emulator, as I will also use it for the Tower.
Now, part of the reason I chose to play a published adventure is so that I can use a premade questionnaire. This is how one creates a character, or rather, fleshes them out. When I played Dread solo before, I had no questionnaire to fill out. Hell, I never had a scenario beyond “you get a house infested with a ghost. Oh and zombies”. To assist us is our trusty BOLD. Without further ado, let’s flesh out some marrow! Continue reading
Once again we’ll dive into the world of Kantai Collection, or rather, the noir setting that I have somehow made. It’s been a long while since I last went to Kantai Collection, but now I have more of a foothold into the lore to work with.
When we last left off our… er… thug, he bit off more than he can chew and is now licking his wounds as one of his Kongou class battleships was sunk. Not only that, but now he has to shore up for a police raid. Fortunately, he’s prepared. Realizing how Bauxite’s only use is to be food for the Carriers, he sold them to other Admirals for a bunch of money and used that to replenish his fleet.
Now he has a new Battleship to complement the Kongous. Replacing Kirishima is Hiei and added to the cast are two Destroyers, Kisaragi and Mutsuki. Continue reading