Midnight’s Shadow

Well, it’s the end of the year. Man have we gone through a lot lately. A town got overrun by rats, a farm got destroyed by the Bliss, I saved a prince from a vengeful god, I wrote a letter to someone regarding their deceased sister, got a bunch of people killed, engaged in a lot of war, made a lot of NPCs, fought giant Kaiju, infiltrated a church, comically killed everyone by playing Jenga badly, became a superhero, secured my black market standing, and just recently saved a spaceship from anarchists.

For a lack of productivity this year, I did quite a bit. And now I’m gonna kick off this year with the game Six Hours to Midnight. Keeping in tradition, I’m gonna go into this game blind, reading the rules as I play it and hoping it presents the rules sort of like instructions. With that, let’s play.

So, apparently nobody is who they appear to be, including my Rival and Lover. And I seem to have a Purpose in this scenario. I am dutiful, shrewd, wanton, and I am wearing someone else’s mask. Seems my goal will be to deliver my own brand of justice in this kegger party.

So I guess we’ll start with me rolling up to the front entrance as two bouncers stand outside a house. They look at me and just grunt. Continue reading

GURPS IN SPACE!

So, there’s thing that a lot of people will be doing in which we all play the same setting and the same hook, but where we go from there changes dramatically, ranging from what systems we use to what characters we make to what engines we do. As much as I wanted to play, I have no idea what system I could use.

Man, if only there was a generic, universal roleplaying system…

Oh wait.

Thus, today’s the day I get to play GURPS. I’ve been thinking of playing this for a while, and with this shared sci-fi idea, I think I can pretty much just do the game. Granted, I have to skim the rules and figure out how to play the game before diving right in. Luckily, the scenario at hand can get my feet wet while I take up a Template.

See, GURPS has a lot of books for different genres and settings. Sci-Fi being just one of them. So, I decided to play out the game as the first Template I can pick and stat her up.

My character’s Astrid the Astronaut, sworn to her honest duties as a pilot for the Earth Alliance’s Terraformation Sect. Basically, her job is to explore different, uninhabitable planets and make them habitable. I went with giving her 150 points worth of character development and thus I got a pretty skilled pilot. Continue reading

Battle of Thermopyles

My apologies for not doing a lot of solo gaming this month, but rest assured, there’s a good reason for it.

When I was doing my Chainmail campaign, I didn’t realize the rules I was using were so archaic that I had trouble understanding it. To remedy this, I took the base of those rules and units and converted them into new, simplified rules so that it can make playing easier.

Basically I took what I did in the first session and expanded it into its own ruleset that I’ll probably publish if the interest is there.

But sadly, this has eaten a chunk of time that I could have spent working on the campaign for SGAM. Thus, I decided to make up for it by doing a Solo Boardgaming Voyage. The game this time? Thermopyles. Historians might be familiar with the word, but for those who don’t, allow me to briefly sum up what this game’s about.

You are Leonidas, leader of three hundred Spartans against a massive horde of invading Persians. The last stand is over at Thermopyles, which is where the game’s name comes in. Thus, game’s objective is fairly simple: beat the Persians. With that in mind, let’s begin.

So after playing a refresher game, I am now able to tell how the game is played. The overall idea is to play cards and match or exceed the number that the Persian cards have. Exceeding by a ton is a good thing. The game is played over seven rounds. Unfortunately, I spent half those rounds running from a threat I couldn’t beat.

This is a game of keeping resources, something I have a hard time doing. I either keep burning Support (which adds a D6 to the number your Spartan has) or the Persians have such strong cards. There was one time where I nearly won, getting the Persians down to their last two cards, but I had such weak Spartans that I couldn’t even beat them.

Thermopyles is one of those games I can’t stop replaying. I blame the fact that I play a lot of Roguelikes and every time I die, I just get a strong resolve to play again just to make sure I win. Eventually I created a strategy where, if I have low cards, I just retreat to a Round where I can get a free Support, so that I might spend my own Support to bolster the numbers.

In the end, however, it boils down to picking a low-number Spartan and hoping my dice land on a 6. However, after many trials and tribulations, I managed to conquer the Persian fleet and felt extreme reward for beating the Persians.

I really like this game. It’s quick, easy to understand, and while hard, it’s not to the point where you can get frustrated. Best of all, you can play the game for free on Board Game Arena, so give it a try if you like the idea of this game.

Well, bon voyage for now. I’ll definitely get to work on that Chainmail Campaign soon.

Some Men Just Want To Watch The World Burn

Alright, for this year’s Memorial Day special, we’re going back into Minden Games where I will play Combat Leader, one of their mainstay series next to Battle over Britain. I have got the solitaire rules for it as well, so I can play it right out of the gate solo. However, I’m going to add some roleplaying to the mix.

Each unit I will play as will have some sort of character to them and bonds between each other. I’ll ask narrative heavy questions to the TSS system and only narrative heavy questions to that system, as well as use the Mythic Solo Wargame system to drive up some more narrative.

I’m going to be playing Scenario 1: The Clash of Squads, which I will explain in the narrative below from the perspective of Peter Petrov, leader of the Russian Squad. Continue reading

[SGAM 2016] Let’s Play Chainmail! Part 1 – The Siege of Bodenberg

Alright, so we’re gonna commence this year’s SGAM Campaign. The RPG we’re playing is another war game. This one is yet another precursor to D&D: Chainmail.

Chainmail was made by Gary Gygax and was pretty much a medieval wargame that, with some tweaking, led to the creation of Dungeons and Dragons. Whereas Braunstein gave D&D its fluff, Chainmail is crunchier. Sadly, in the path of the voyager, even the crunchiest of games will become fluffy.

I’ve already thought of a starting scenario for this campaign. It’ll be the Siege of Bodenberg, the game that started the entire RPG genre in the first place. Long story short, Gygax was inspired to do Medieval wargames thanks in part to the game Siege of Bodenberg. So what better way to pay homage by playing out a scenario loosely based on it?

And I say loosely in the loosest of terms, as redundant as that sounds. My character will be the leader of a small peasant uprising. And by small peasant uprising, I of course mean in the two dozens. The scenario’s simple: peasants are pissed that they’re treated unfairly, and they turned to me to kick start the revolution/reign of terror. Continue reading

Dreading Dread

Happy Halloween, everybody! Today, I’m going to be playing Dread! Now, for those who don’t know, Dread is a horror RPG where task resolutions are done via pulling blocks from a Jenga Tower. Yes. You read right. You play a game of Jenga in order to play an RPG.

Now, I have done a video where I play a solo Dread session using an actual Jenga Tower and the GM’s Apprentice deck, but it was pretty lackluster in my mind. I mean, it had very funny moments in it, like how I said that the Tower will fall five seconds before the Tower actually falls, but it compared to moments like conspiring with a family to oust their wicked mother who’s trying to tear them apart or negotiating with a demonic god to stop her from destroying Babylonia, the game felt more like I was running on fumes.

Thus, I’m gonna play Dread as a text recap. That said, allow me to explain the writing process to a Solo RPG Voyage session.

The process is mainly me using a word processer to type out the game mechanics and my reactions/strategy/narrative. At the same time, I would use a program to help me run those mechanics. In particular, Roll20 or Tabletop Simulator, though Roll20 is less resource heavy. The session report can go from a meager three hundred words to almost five thousand, but the writing time it takes can differ.

See, I play the game as I’m writing the report. I don’t play the game, then type in my report. Any roll I make is told on the report. Depending on how fluid the game is, this process can take anywhere from a single day to even a week. Most of these is the reason why I tend to fluctuate between having a weekly schedule and having months of hiatuses with occasional games.

So, with a lengthy time that can go anywhere from a single night to a whole week, especially with a busy schedule that I have in real life, I can’t exactly have a large Jenga Tower standing on my table next to my laptop. Especially if it can simply fall over when I’m not focusing on playing Dread.

Long story short, I won’t be playing Dread in the sense that I’ll be using the Tower. Instead, I will play Dread using the Mythic GM Emulator rules I made for Dread, which, to my theory, will emulate the Tower.

On top of this, I will also play a published adventure that is included with Dread: Beneath the Full Moon. Spoilers for those who haven’t played it, but the title is pretty indicative of what the antagonist is gonna be. The Engine I will be using is Mythic GM Emulator, as I will also use it for the Tower.

Now, part of the reason I chose to play a published adventure is so that I can use a premade questionnaire. This is how one creates a character, or rather, fleshes them out. When I played Dread solo before, I had no questionnaire to fill out. Hell, I never had a scenario beyond “you get a house infested with a ghost. Oh and zombies”. To assist us is our trusty BOLD. Without further ado, let’s flesh out some marrow! Continue reading

Kan Colle Knights 2: The Standoff

Once again we’ll dive into the world of Kantai Collection, or rather, the noir setting that I have somehow made. It’s been a long while since I last went to Kantai Collection, but now I have more of a foothold into the lore to work with.

When we last left off our… er… thug, he bit off more than he can chew and is now licking his wounds as one of his Kongou class battleships was sunk. Not only that, but now he has to shore up for a police raid. Fortunately, he’s prepared. Realizing how Bauxite’s only use is to be food for the Carriers, he sold them to other Admirals for a bunch of money and used that to replenish his fleet.

Now he has a new Battleship to complement the Kongous. Replacing Kirishima is Hiei and added to the cast are two Destroyers, Kisaragi and Mutsuki. Continue reading

Frustration to Freedom: Capes

Okay, so this is gonna be a bit of a special occasion, since this Session was born from an Email Course I partook in called Frustration to Freedom. Some of you may have heard of this, but to shed a small spotlight on it, this is a pretty good email course to get into if you need to brush up on your soloing games.

I decided to bring up what I have learned so far and putting it all into one session. And I’m gonna do it with one of the very first RPGs I ever solo roleplayed: Capes. I always remembered watching the demo for Capes and getting enthralled in the story, so playing the game for the Frustration to Freedom will be a nice treat.

[Mythic GM Emulator] and I will work together to create a story using [Capes].

For characters, I won’t be making one, but rather take a cue from the demo and use Vindicator.

As for the opening scenario, I will use the rats in the basement that I have made…

In a ‘Superhero’ setting, ‘thugs’ are in ‘abandoned warehouse’ and ‘the police’ needs them ‘arrested’ before ‘their leader comes’ you need ‘backup’ to complete the adventure and gain your ‘peaceful night’s sleep’.

Alright, so we’ll begin the game with my character, Vindicator, arriving at the warehouse where the thugs are located. His ally, Manelli, tells him of the situation at hand: thugs have taken an abandoned warehouse and that, reluctantly, Manelli needs Vindicator’s help to arrest them before their leader comes.

Vindicator obliges, but only if Manelli backs him up. Manelli groans and goes “You’re gonna be the death of me, y’know…” before they head in. Since this is a scene shift, I’ll do a scene roll. Chaos goes down because things were in control. Continue reading

The Fabletop Campaign (Session 1)

Hey everyone. I’m gonna begin another campaign. Today, we’re gonna take a voyage into something that’s not an RPG, an Engine, or a Driver. Rather, we’re taking a voyage to the virtual tabletop Fabletop. This is a free, virtual tabletop and I had just registered for it, only for it to land me not in a blank map, but rather a tavern filled with two soldiers, a drunk, and the bartender.

Not only that, but I discovered it had premade maps too. When I created a character to play as, I found it uses its own system too. With that, I decided to make a campaign for this site, though you may see scenes posted early on the Lone Wolf site. I’ll be using CRGE Kai and we’ll see how deep we can make this campaign.

So I fiddled with the settings a bit and I created myself a rogue named Red. Red has entered into the tavern and the first thing he spots are the two guards. Continue reading

Maybe I’m A Lion

So, I like to call this month the Month of Origins, since the next few RPGs I’ll be playing will have something to do with the origins of Solo RPG Voyages. Bliss Stage unintentionally became part of it, since the major idea was to get around to playing Bliss Stage to get an idea of how to play it and maybe even write a story by writing up how I played the game. Hence why a good chunk of my early stuff was done in written prose.

Today, we’ll look at one of the very first sessions I made for this blog: Once Upon A Mythic Time. A brief recap. A while back, I wanted to make a solo RPG based entirely around using the plot devices from the Once Upon A Time card game and through some trial and error, I ended up creating a system doing exactly that.

I’ll be doing this system for the newly released Animal Tales expansion and only the expansion. I’ll be playing the game out of the box without shuffling. Let us begin.

My ending card is “With the beast’s true identity known, the family could live peacefully.”, so I need to reveal the true identity of a beast and protect a family. I don’t know if I’m the beast, but this is a question I wish to solve as I play. I will draw five cards and of those cards, I’ll play a lion. The Aspect Card reveals that I’m a lazy lion and that my items are my tail, paw, and fur. What makes it dark is that my fur and tail can be removed because they can interrupt/veto events.

My beginning scenario is that he’s riding inside of a nest. Both of these are interrupts as well. Continue reading