It is Valentine’s Day once more and, as per tradition, I will be playing a romantic RPG. This time, it will be Star Crossed (it’s also on itch.io), a game that… uses… Jenga…
For those who don’t know, I had experimented with a Jenga-based RPG before, and for reasons stated in that post, I elected to make a system that uses no Jenga tower… to great failure. In hindsight, what I realized was that you need to weight the answers as you would the tower. It’s not likely to fall down if the structure was sturdy.
One idea to handle this problem was to use Tabletop Simulator and use a workshop file that plays Jenga. Problem is that the version I got just had a bunch of towers and if you wanted to make one yourself, you’d have to import the small block one by one.
An easier solution comes from Speak the Sky, which doesn’t sound as easy, as you would need one hundred d6s and remove the ones that rolled ones. However, with the advent of online dice rollers like Roll20 and Foundry (okay, technically they’re more than just that, but still), it’s more or less achievable. There is a snag though. How would one be able to count the 1s?
Thankfully, there’s a solution I have. /roll 100d6>1f1. This will count remove all 1s from the check and tell you how many d6s to roll for the next pull. This is going to be as experimental as the Mythic Dread idea, but I’m willing to put faith in something that has been discussed with tons of line graphs and has its own dice roller programmed in, with thanks going to Max Kämmerer for the latter.
However, for the sake of note taking, I’ll be using Roll20 (since it will keep the information of how many dice that I have left should I put the game on pause for whatever reason) for the time being… Now for everything else.
I’ll be honest, I have no idea what scenario I want to play out with this. Other Valentine’s Day games I had either had pre-set scenarios or, in the rare case, I already had a scenario thought out. This, however, I have nothing. However, I have a few ideas meted out thanks in part to the images and examples.
One of the examples has a relationship between an Imperial Vizier and a Galactic Empress while one of the art pieces has an astronaut hook up with a centaur. This caused an idea to be born in my head: Basically, what if Avatar (the movie, not the cartoon) was more of a space opera mashed up with Lord of the Rings?
The Vizier idea had me think back to the Reylo ship, a pairing between the protagonist of the Star Wars sequel Trilogy, Rey, and her main rival in those movies, Kylo Ren. The idea is that the Lead will be someone akin to a Kylo Ren, assigned to a distant planet to keep an eye on and see if it’s deemed worthy for its induction into the Empire. Said planet is stuck in ye old fantasy times and the representative who would be guiding this guy through the planet is an elf lady.
The problem is that, throughout his stay at the planet, he’s grown attached to his tour guide. The guide, similarly, seems to like his presence a little more than one would have for their tourist. One of the major rules when it comes to judging planets is to avoid any bias. As such, should word go out that the two had a fling, accusations that she slept with him to get a favorable result will flood forth and put both their lives at risk.
So, we now have the reason they’re together, what is pushing them towards each other and why they can’t just make out.
Another two things to finalize is who the “partner” will be as well as implementing the X-Card mechanic. I established this before, so I’ll put my mechanic forward while I’ll use the UNE/BOLD/CRGE system for any interactions with the Lead. The reason I pick this is because the Lead decides how a scene begins and what better scene setter than an Emulator?
Continue reading →