It’s time to kick ass and chew bubblegum… by playing All Outta Bubblegum!

Alright, last Monday of the month, and after that, this blog’s going into a special hiatus where I’ll only be focusing on major sessions that I have planned. As such, we’re gonna do a breather game in the form of All Outta Bubblegum.

If you haven’t been familiar with movies, allow me to educate you. In 1988, John Carpenter released a movie called They Live. It’s a movie about a guy who discovers that the world he lives in is a lie and that the rich-class civilians are really aliens undercover. You ever see that picture where a guy puts on the shades and sees that an advertisement really has the words OBEY on them? This film is where that came from, along with the infamous line “I’m here to chew bubblegum and kick ass, and I’m all out of gum.”

The rules of the game are simple. You have 8 points in your stat called Bubblegum. You can do two kinds of actions. Kicking ass or not kicking ass. Like with Lasers and Feelings, these two actions differ in the fact that when you roll a die, one stat will have the range of success be above a certain number (in this case, Bubblegum) with the other being below. In this case, not kicking ass is the above and kicking ass is the below.

If you end up failing to not kick ass or get your ass kicked by someone else, you lose a point in Bubblegum. Eventually, you’ll end up without any Bubblegum for your non-asskicking actions. In short, you’ll be… you guessed it: Here to kick ass and chew bubblegum, and you’re All Outta Gum.

A very clever concept for a one page RPG. Some people who play the RPG even suggest to hand out sticks of bubblegum to represent your Bubblegum stat, as it’s highly discouraged to write down the stat. However, Solo RPG Voyages operates differently. I don’t do an entire session in one sitting. I tend to just write up the process throughout several days to even weeks.

So I’ll write down the stat. As for an adventure, we’ll be using TOSS for the framework. The only things left to do is to figure out a concept for a character and find an Engine to run. I guess I’ll base the character (and situation) off of where the RPG got the premise from: aliens living among us and this character must stop them.

As for the Engine… Well, since we’re using a Conjecture Games product, it’d be sensible to use Conjecture Games’ Engine too. Now, first question. Continue reading