Let’s Finish Avalon Quests

Alright, I think it’s time for me to bring closure to one of my RPGs: Avalon Quest. When we last left our heroes, they stopped for the night at a meeting spot deciding on who to save, a messenger who might be long dead or a village that might be long raided. Either way, goblins are dying.

So, there’s something I want to be honest about, I’ve been relying on Mythic too much and not on Avalon’s own system. So, here’s what I’ll do: If Mythic has an altered scene, I will use Avalon’s event system. If Mythic reports no scene change, I will check on Avalon. Alright, lovely. We had just killed three hyenas, it is now morning, and now they will depart… Continue reading

Let’s Attempt Avalon Quests

I love solo RPGs. I really do. I joined up with a Solo RPG group and got linked to a Solo RPG called Avalon Quests. This is no ordinary Solo RPG as I found out. Basically, it’s Pathfinder but made for a solo gamer. Upon reading it, I… got a little confused with some aspects. But hey, this is why I’m making an Actual Play out of this, so that people will see me struggle with Avalon Quests and tell me where I went horribly wrong. Who knows, maybe I’ll figure it all out in time.

Oh, and let’s spice this up, shall we? I have with me the Mythic GM Emulator to provide even more randomness to this Avalon Quest that I shall partake in. Now, the game advises me to make six characters, but I decided to skimp out a little. See, I made six characters, but only three of them can actually count as such. The other three are their animal companions. And no, only one of the characters’ class features allows them to have the companion. So basically I’m bending the rules a bit. Since they technically count as half the required party of six characters, I bumped their levels up by two. If I discover this unbalances the game, they’re in for a magical debuff.

So, let’s meet our players, shall we? Continue reading