The Solo RPG Voyages Quarter Quell #2

Alright, it’s time for another Quarter Quell. Recap for those who don’t know what it is: Every 25 sessions, I go through RPGs I’ve played through previously, reusing engines that I have used and drivers that I have also used. Time for the quelling!

Our RPG for this round is… BLISS STAGE! Yeah! This game was fun and I said before how I wanted to play it again!

Our Engine for this round is… TINY SOLITARY SOLDIERS! Okay, I can work with this.

And Our Two Drivers will be… THE LOCATION CRAFTER AND THE RANDOM CULT GENERATOR! Okay, so we’re obviously going for a cultish feel here. Continue reading

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The Valentine’s Day Special (Part 2)

So, we’re beginning the game exactly where we last left it off, with Shun going to a mad dash towards the base. While mechanically wise, Sayaka, our Anchor, is still controlling the dream, story wise, she’s probably not gonna be at the controls for long as she’s back at base where it’s gonna get attacked by the Bliss.

However, this is where I need to tweak the rules to make it solo friendly. See, when the Anchor loses control of the dream, other people, GM included, take their reins of controlling the dream. However, we only have an Engine as our other player, which usually acts as Anchor, and UNE if we count it as such. So, I decided that instead, Fate Solo will occasionally hijack the game.

As of right now, the Anchor has lost partial control. I’ll roll a Fate Die. A plus or a blank means that the Anchor is in control of the game. A minus means that the dream is in control of the GM, which technically means Fate Solo. Continue reading

The Valentine’s Day Special (Part 1)

Alright, so let’s begin playing Bliss Stage. I personally can’t wait to play it right now. The only problem is trying to figure out how to start it off. I have the setup, yes, but not a starting scenario. And I have an idea of what to do, but I feel like it’s more of an endgame scenario and not something for me to start off the session with but something to close it out on.

Fortunately, Bliss Stage has that covered with a section of the RPG called “The First Action”, which basically describes how the game begins. We start with a scenario in which it’s discovered that alien remotes are located outside the base. I can see a scene where the Authority Figure, a person who owns the farm that the base is situated on, approaching Shun lying on a pile of hay and telling him that he has to fight. Continue reading

Stat It: Bliss Stage

Finally, we get to the RPG I’ve been wanting to play for Valentine’s Day. While I have hinted towards the game in my previous Valentine’s Day special, I figured I’d draw the suspense before my inevitable unveiling. When I first discovered this game, I fell in love with the premise and how the setting could set up to be a nice Evangelion-esqe story.

The plot? Right now, aliens have invaded Earth with a force that has put a huge chunk of the human population to eternal sleep. The survivors were unable to keep the economy, society, or any remote stability afloat, and so everything on Earth fell into chaos. To make matters worse, the aliens usually sent out robotic drones to pick off survivors.

However, a small band of survivors managed to grab one of these drones and reverse engineer them to create their own mechs. To put simply: to fight the monsters, they have created a monster, ANIMa. And so, they wage war against the aliens. Now is the time to fight back. This game’s story alone makes me want to play it. Ladies and gentlemen, I present to you: Bliss Stage. Continue reading