Hey everyone. This is going to be a redux of the rules for the Epic D6 System. During the Battle Royale Week, I’ve been notified by Roryb, the author of the system, that I had indeed got the system wrong and told me how to properly use it, which you can see in the comments. I thank him for the clarification and feel a rerun would be in order. However, I’m not going to do Snakes on a Plane again, rather what I think is its base inspiration: Ghostbusters.
The test length is One-shot, so when I complete the story, the session’s done. One thing I liked about Ghostbusters is the multitude of Adventure Seeds and NPCs you can have. Rather than use one of the Adventure Seeds, I’m going to make a scenario based off the first NPC I see, as well as a two-part episode from Kamen Rider Drive. Just for context sake, the story of the Ghostbusters RPG is that, after the defeat of Gozer, the Ghostbusters branch out and become a franchise.
So the opening scenario is this: There is a Ghostbusters station down by Portland, Maine. The member count is roughly a dozen due to a recent outbreak of ghost hauntings, requiring more members to tackle the threats. This resulted in my character, a college graduate, being forced to apply for a job to there, because it was either “get accepted by those ghost-whispering quacks” or flipping burgers. Well, the pay was roughly better with the former.
So I get the job, and after a day of orientation, the President of Ghostbusters Portland, a.k.a my boss, tells me I have an assignment involving the haunting of an art museum. With some training of how to operate the Ghost Trap and Particle Thrower, the boss shoved by butt into an Ecto-1 and sent me on my way to the museum where our game begins. Continue reading →
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