Biopunk 2040

The normal approach I take when playing my own custom rules is that I translate another game’s rules for the express purpose of either simplifying it or because there was something I could use from the game.

So far, I’ve done this with three games: Scalemail, which was a simplification of Chainmail, Yurei World, which was my attempt at extending After School Curse Club, and lastly Winter’s Duty, which was an expansion of the original game Winter.

However, the game I’m playing today, 2040, was a game I made as part of a game jam and not out of a desire to clone and change up a previous game. It was a sort of challenge that I ended up achieving at and I feel like a good test of the game will work.

One of the charms for the 24XX system is that you can easily generate a character and story at random. In this case, it’ll take a lot of die rolls. But first, allow me to sell you the setting:

The year is 2040. Mankind discovered a means to artificially extend their lives with man-made organs known as Augments. However, with this came the need to monetise and soon, companies made it so that the Augments are on a “pay-per-month” basis and that missing out on a payment will get the organs repossessed, regardless of if they were keeping the person alive.

If you find this familiar, that’s because I based the premise off of Repo Men and Repo! The Genetic Opera, which both involved artificial organs that would get repossessed. The difference is that with this setting, players take the role of people who either went without Augments or actively refused to pay for them. In other words, they’re out of the system and are free agents, which ties into 24XX’s “job of the week” style gameplay, though there is the backdoor for a campaign about taking down the system should the GM decide to expand upon that.

Continue reading

The Solo RPG Voyages Quarter Quell #2

Alright, it’s time for another Quarter Quell. Recap for those who don’t know what it is: Every 25 sessions, I go through RPGs I’ve played through previously, reusing engines that I have used and drivers that I have also used. Time for the quelling!

Our RPG for this round is… BLISS STAGE! Yeah! This game was fun and I said before how I wanted to play it again!

Our Engine for this round is… TINY SOLITARY SOLDIERS! Okay, I can work with this.

And Our Two Drivers will be… THE LOCATION CRAFTER AND THE RANDOM CULT GENERATOR! Okay, so we’re obviously going for a cultish feel here. Continue reading

The Fan-Voted Quarter Quell Part 1

Alright, today we’ll begin the two-part Fan-Voted Quarter Quell, in which I play Marvel Heroic Roleplaying. To recap, I have three characters: Spider-Man, Serikus, and Dr. Maggio. What will they do? How will they meet? Well, let’s use our most voted Driver to answer that: Location Crafter.

Unfortunately, this is going to be my first drive with it, so I’m not sure how well I’ll do this. To remedy this, I’ll test out the system with a prebuilt Location by virginian_john. The scenario is also a nice starting scenario for our guys before we have to get the ball rolling. Let’s do this. I’m gonna roll up a scene for the three of them and see how well they can mesh together. Continue reading