Alright. This is going to be the most ambitious test yet. As you can see from the title, I have five Solo Emulators capable of generating scenes (Epic D6, Mythic GM Emulator, Oculus Trifold, Covetous Poet, and Tiny Solitary Soldiers) that I will be play testing. The idea is to have a contest of what is the better system. This is going to be a week-long thing, so for the rest of the business week, I will be taking a look at a different Solo RPG system.

The RPG I’ll be doing this experiment on is a simple one: Snakes on a Plane by *Deacon Blues*. The scenario there is fixed. You’re on a plane. And there are snakes. I’ll have the same setup as well so as to present the same scenario to the Emulators. The only difference is in the random events. For a good measure, I’ll ensure any condition that results in random events will be met, for example, double numbers will always result in a random event in Mythic, regardless of current Chaos Factor. This is to ensure maximum randomness and shows me just what will be curvebally enough.

Let’s play! My character will have average stats and his goal will be the same: Protecting a witness for a trial. I’m only going to go through five scenes for each emulator or if my character/escort dies. I’m demoing the engines, not doing a full blown campaign or session. Let’s start off with the Epic D6 System from *No One To Play With*. For reference, all story-based talk will be in italics and all mechanics-based talk will be in normal.

The Epic D6 System has the same ebb and flow of Mythic. Chaos Factor, yes/no questions, and random events. However, the difference is the fact that you use a number of D6’s to add to the answering of questions. It’s a tad confusing to me, but I’m gonna try and sum it up. Forgive me if I butcher the summary.

To answer a question, you need to roll 5d6. You add more based off the Chaos Factor (going from 0 dice to 4 dice) and the odds. The odds and Chaos Factor cancel each other out (for example, if you have a Chaos Factor of 3, but odds of No Way, they cancel each other out). You need to roll a minimum of five, though it could also become six if you have a Chaos Factor greater than zero.

After rolling your dice, you make a hand of five dice and count the odds and evens from that. You count up the results based off the difference between odds and evens and that is how you get the result. I’ll deviate from this system and count the difference from the entire roll, though for now, this is a trial-by-fire, so let’s just do this! Continue reading →

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