So, last we left off our heroes, they were exploring the caves trying to rout out the Plague Master. They now have an army of the Plague Master’s men, though it seems that Vazenus, the assassin hired to kill the Plague Master, has an ulterior motive. What is it? Well, let’s find out! Continue reading
So now we begin with the Testament game. Like last time, I will be using the Plot Twist cards, but this time, I will be using their Flashback variant. The recap is simple: Dude comes to Egypt, invokes the Black Plague, then runs off. Our heroes must now go and kill him. Let’s just get right into the meat of things. Continue reading
I really hate to do a random SRV in-between the already delayed sessions for last year’s Solo Gaming Appreciation Month, but considering how the inspiration for this site, the Once upon a Time card game, has a new expansion, I decided to do a game around it. With this, we have the Fairy Tales expansion. So let’s just begin! Continue reading
Alright, so we’re gonna commence this year’s SGAM Campaign. The RPG we’re playing is another war game. This one is yet another precursor to D&D: Chainmail.
Chainmail was made by Gary Gygax and was pretty much a medieval wargame that, with some tweaking, led to the creation of Dungeons and Dragons. Whereas Braunstein gave D&D its fluff, Chainmail is crunchier. Sadly, in the path of the voyager, even the crunchiest of games will become fluffy.
I’ve already thought of a starting scenario for this campaign. It’ll be the Siege of Bodenberg, the game that started the entire RPG genre in the first place. Long story short, Gygax was inspired to do Medieval wargames thanks in part to the game Siege of Bodenberg. So what better way to pay homage by playing out a scenario loosely based on it?
And I say loosely in the loosest of terms, as redundant as that sounds. My character will be the leader of a small peasant uprising. And by small peasant uprising, I of course mean in the two dozens. The scenario’s simple: peasants are pissed that they’re treated unfairly, and they turned to me to kick start the revolution/reign of terror. Continue reading
Happy Halloween, everybody! Today, I’m going to be playing Dread! Now, for those who don’t know, Dread is a horror RPG where task resolutions are done via pulling blocks from a Jenga Tower. Yes. You read right. You play a game of Jenga in order to play an RPG.
Now, I have done a video where I play a solo Dread session using an actual Jenga Tower and the GM’s Apprentice deck, but it was pretty lackluster in my mind. I mean, it had very funny moments in it, like how I said that the Tower will fall five seconds before the Tower actually falls, but it compared to moments like conspiring with a family to oust their wicked mother who’s trying to tear them apart or negotiating with a demonic god to stop her from destroying Babylonia, the game felt more like I was running on fumes.
Thus, I’m gonna play Dread as a text recap. That said, allow me to explain the writing process to a Solo RPG Voyage session.
The process is mainly me using a word processer to type out the game mechanics and my reactions/strategy/narrative. At the same time, I would use a program to help me run those mechanics. In particular, Roll20 or Tabletop Simulator, though Roll20 is less resource heavy. The session report can go from a meager three hundred words to almost five thousand, but the writing time it takes can differ.
See, I play the game as I’m writing the report. I don’t play the game, then type in my report. Any roll I make is told on the report. Depending on how fluid the game is, this process can take anywhere from a single day to even a week. Most of these is the reason why I tend to fluctuate between having a weekly schedule and having months of hiatuses with occasional games.
So, with a lengthy time that can go anywhere from a single night to a whole week, especially with a busy schedule that I have in real life, I can’t exactly have a large Jenga Tower standing on my table next to my laptop. Especially if it can simply fall over when I’m not focusing on playing Dread.
Long story short, I won’t be playing Dread in the sense that I’ll be using the Tower. Instead, I will play Dread using the Mythic GM Emulator rules I made for Dread, which, to my theory, will emulate the Tower.
On top of this, I will also play a published adventure that is included with Dread: Beneath the Full Moon. Spoilers for those who haven’t played it, but the title is pretty indicative of what the antagonist is gonna be. The Engine I will be using is Mythic GM Emulator, as I will also use it for the Tower.
Now, part of the reason I chose to play a published adventure is so that I can use a premade questionnaire. This is how one creates a character, or rather, fleshes them out. When I played Dread solo before, I had no questionnaire to fill out. Hell, I never had a scenario beyond “you get a house infested with a ghost. Oh and zombies”. To assist us is our trusty BOLD. Without further ado, let’s flesh out some marrow! Continue reading
Okay, so this is gonna be a bit of a special occasion, since this Session was born from an Email Course I partook in called Frustration to Freedom. Some of you may have heard of this, but to shed a small spotlight on it, this is a pretty good email course to get into if you need to brush up on your soloing games.
I decided to bring up what I have learned so far and putting it all into one session. And I’m gonna do it with one of the very first RPGs I ever solo roleplayed: Capes. I always remembered watching the demo for Capes and getting enthralled in the story, so playing the game for the Frustration to Freedom will be a nice treat.
[Mythic GM Emulator] and I will work together to create a story using [Capes].
For characters, I won’t be making one, but rather take a cue from the demo and use Vindicator.
As for the opening scenario, I will use the rats in the basement that I have made…
In a ‘Superhero’ setting, ‘thugs’ are in ‘abandoned warehouse’ and ‘the police’ needs them ‘arrested’ before ‘their leader comes’ you need ‘backup’ to complete the adventure and gain your ‘peaceful night’s sleep’.
Alright, so we’ll begin the game with my character, Vindicator, arriving at the warehouse where the thugs are located. His ally, Manelli, tells him of the situation at hand: thugs have taken an abandoned warehouse and that, reluctantly, Manelli needs Vindicator’s help to arrest them before their leader comes.
Vindicator obliges, but only if Manelli backs him up. Manelli groans and goes “You’re gonna be the death of me, y’know…” before they head in. Since this is a scene shift, I’ll do a scene roll. Chaos goes down because things were in control. Continue reading
So, I like to call this month the Month of Origins, since the next few RPGs I’ll be playing will have something to do with the origins of Solo RPG Voyages. Bliss Stage unintentionally became part of it, since the major idea was to get around to playing Bliss Stage to get an idea of how to play it and maybe even write a story by writing up how I played the game. Hence why a good chunk of my early stuff was done in written prose.
Today, we’ll look at one of the very first sessions I made for this blog: Once Upon A Mythic Time. A brief recap. A while back, I wanted to make a solo RPG based entirely around using the plot devices from the Once Upon A Time card game and through some trial and error, I ended up creating a system doing exactly that.
I’ll be doing this system for the newly released Animal Tales expansion and only the expansion. I’ll be playing the game out of the box without shuffling. Let us begin.
My ending card is “With the beast’s true identity known, the family could live peacefully.”, so I need to reveal the true identity of a beast and protect a family. I don’t know if I’m the beast, but this is a question I wish to solve as I play. I will draw five cards and of those cards, I’ll play a lion. The Aspect Card reveals that I’m a lazy lion and that my items are my tail, paw, and fur. What makes it dark is that my fur and tail can be removed because they can interrupt/veto events.
My beginning scenario is that he’s riding inside of a nest. Both of these are interrupts as well. Continue reading
Alright, so this was inspired by a few things. First is my desire to take the game Salvo slowly and the other was because of a suggestion by Virginian John. I’m gonna play the Denmark Strait scenario where it pits Bismarck and Prinz Eugen vs. Hood and the Prince of Wales.
However, I will be using the Mythic GM Emulator to help run the battle and provide twists. This is also because I need help pacing out the battle, so the Mythic Emulator will help me with that. Every two rounds will count as a “Scene” for Mythic, as that is also how often you have to roll on the “End of Turn” table.
I’ve set up the Mythic List so as to include the ships on both NPCs and PCs list, as well as Winston Churchill on the NPC list (since I’m playing the ships, not their allied commanders). For threads, I added the sinking of the Bismarck and Hood, because as far as the game’s concerned, those will be the major moments in the Denmark Strait skirmish. To make it even more easier, I created a macro in Roll20 that allowed the system to add up the numbers so that I didn’t have to go through the math process. Continue reading
Alright, so when we last left off our heroes, they entered a temple, hoping to find the prince Amel-Marduk. Along the way, they got up to some… questionable floors. The recent rooms and trials in particular just rub Zerubabel the wrong way as he and his Sin Dragonborn enter the next trial of the fourth floor:
A chute drops off tons of food. It has a lot of rotting flesh. The two are able to overcome the smell and find a strange, fat demon feasting on the flesh. Zerubabel, with his newfound knowledge of exploring these dungeon like temples, can identify it as a troglodyte. Yes. This is what happens when you do D20, guys. Continue reading
Alright, so now it’s time for me to finally play Testament, the biblical roleplaying game. I’ll be using Mythic for this game. However, I’ll have a bit of a twist. The game follows D20 rules. This theoretically means it’s compatible with the GameMastery Plot Twist Cards. The way this will work is that each character will get one Twist Card, when they expend it, they get a new one after three scenes.
So, let’s open this game with a bit of a recap: Zerubabel is a Royal Astrologer working for Babylon. He gained his magical spells through a pact with Tiamat, who is now looking to cash in on the deal. In helping with that, she sends Dracoiel, her Sin Dragonborn Blackguard, to help him fulfill a task for her. This task? I’m not sure, but according to the stars, it has something to do with not forgiving and forgetting something.
And so, Zerubabel and Dracoiel head off on a journey. GME, if you would? Continue reading