Can’t Catch Me, I’m The Gingerbread Man!

Now, originally I was gonna do Marvel Superheroes as my penultimate 99th game, but then I saw that there’s a new Once Upon A Time expansion. You know what this means. Another Once Upon A Mythic Time game. Which is rather fitting because one of the very first sessions I did on this site was Once Upon A Mythic Time.

The premise this time around is Fairy Tale mashups, so instead of generic characters for our story, we’re going to be encountering established characters like Snow White, Cinderella, and Goldilocks. Same rules as before, assuming you have read them, and let’s go about this.

My character is the Gingerbread Man, his aspect is Full (I’m assuming he’s stuffed with some fondant) and his three items are beans, a beanstalk, and herbs. Herbs are an Interrupt. Our ending is…

Continue reading

Fairly Odd Tale

I really hate to do a random SRV in-between the already delayed sessions for last year’s Solo Gaming Appreciation Month, but considering how the inspiration for this site, the Once upon a Time card game, has a new expansion, I decided to do a game around it. With this, we have the Fairy Tales expansion. So let’s just begin! Continue reading

Maybe I’m A Lion

So, I like to call this month the Month of Origins, since the next few RPGs I’ll be playing will have something to do with the origins of Solo RPG Voyages. Bliss Stage unintentionally became part of it, since the major idea was to get around to playing Bliss Stage to get an idea of how to play it and maybe even write a story by writing up how I played the game. Hence why a good chunk of my early stuff was done in written prose.

Today, we’ll look at one of the very first sessions I made for this blog: Once Upon A Mythic Time. A brief recap. A while back, I wanted to make a solo RPG based entirely around using the plot devices from the Once Upon A Time card game and through some trial and error, I ended up creating a system doing exactly that.

I’ll be doing this system for the newly released Animal Tales expansion and only the expansion. I’ll be playing the game out of the box without shuffling. Let us begin.

My ending card is “With the beast’s true identity known, the family could live peacefully.”, so I need to reveal the true identity of a beast and protect a family. I don’t know if I’m the beast, but this is a question I wish to solve as I play. I will draw five cards and of those cards, I’ll play a lion. The Aspect Card reveals that I’m a lazy lion and that my items are my tail, paw, and fur. What makes it dark is that my fur and tail can be removed because they can interrupt/veto events.

My beginning scenario is that he’s riding inside of a nest. Both of these are interrupts as well. Continue reading

The Solo RPG Voyages Quarter Quell #1

Hey, everyone. This is going to be a special Session. I figured, to celebrate 25 sessions, I’d go with a tradition that a fictional universe had for every quarter milestone. That’s right, I’m doing a Quarter Quell. For those who don’t know, a Quarter Quell is a special version of the traditional Hunger Games. Every twenty-five years, a gimmick for the games is drawn to spice up the Hunger Games. This can range from doubling the amount of Tributes in the games to even a nod to Survivor’s All Star seasons and have past winners return for a second round.

In keeping with the spirit of the Quarter Quell, I’m gonna be doing something reminiscent of the one featured in the second book of the series, Catching Fire, in which I’ll revisit an old game I played with new eyes. I’ll have a list of games, engines, and drivers on standby ready to be randomized. Whatever’s selected, I’ll use for the game. I’ve compiled the list from the past 24 sessions I’ve played. I’m not gonna bore you with the lists here, but if you’re curious, here’s a link to the lists I have.

So, without further to do, let’s do some quelling!

Our game we’ll be playing tonight is… Huh, Once Upon A Time. Not really a roleplaying game, but sure. I can shiggy dig. After all, I have come up with rules to make it an RPG. Maybe I can improve on them.

Our engine of choice is… Fate Solo! Huh, the first and last of their respective list.

And finally, the two drivers that will come hand in hand are… Covetous Poet and Tangent Zero! Well, here’s to a nice run of the mill game! Continue reading

Once Upon A Mythic Time: The Knightly Tales of an Assassin

This will be a demonstration for the Once Upon A Mythic game I have created.

I’ll be using and I’ll use the Knightly Tales expansion only. With the size of the decks, I would recommend combining two decks to avoid running out of cards. I will also be using the flash version of the GME.

Let’s begin with our Ending Card: “The herald said it was the strangest joust ever seen in that land.” So a Jousting tournament is set. I will be playing the Knight. Normally you must draw five cards and pick from those five, but due to the size of the deck, I would have gone through half the deck already.

My aspect is Dishonoured, which means my character has committed a heavy sin in the past that brought shame to his reputation. My idea is that he’s an assassin. Dishonoured is an interrupt, and I’ll explain that below.

My three items are a moat, armor, and a relic. The Relic’s an interrupt, meaning if I really don’t like a scene interrupt or random event, I can, at the cost of expending the card, interrupt the interrupt.

My starting place is a tomb and the event that’s going on is a ransoming. And then we get a random event: “Something happens Elsewhere, involving the Assistance of a Stalemate.” This is a remote event, so I’ll draw that. The event is Jousting, so I can only assume that our hero, the Knight, begins here. But first, I gotta ask the GME a question. Continue reading

Once Upon A Mythic Time: Combining the Mythic GM Emulator with The Once Upon A Time Game

Alright, I personally loved this game and upon getting the newest expansion, I decided to play with it by doing an old idea of mine: combining Once Upon A Time with Mythic GM Emulator. If in the event that you’re without the Mythic GM Emulator, there are options for you. You can buy the PDF online from this site or you can use the Online Flash version. I recommend the Flash Version for those who have a hard time keeping track of things.

I’ve play tested this once, but I’m planning to play test some more to iron out the rules. As such, if you see a red star next to a rule (*), that means I have not play tested that particular rule. In the meanwhile, I’ll use my playtest for examples for the rules I have tested out. Keep in mind that there may be rules I haven’t considered yet, so be prepared for rule updates. These will be denoted with a blue star (*). When you see a green star next to a rule (*), that means it’s not really a rule but rather a piece of advice.

And before we continue, this is for solo gamers, though I’m sure you can expand this for more players… I just gotta figure out how. For now, these rules are for solo players.

Also, Spoiler Warning for the Knightly Tales expansion… if you’re concerned about that.

Set-up begins like so:

  • Take your OUAT deck (what expansions you use is up to you, I used the Knightly Tales expansion only for this) and separate them into their respective categories (Character, Aspect, Event, etc.). Give the six separate decks (counting the Ending Deck) a good shuffle. A good piece of advice is to use differently colored items to put over your decks, so you can identify which deck is which. I used colored dice, but you can use whatever you want. *
  • Draw the Ending Card. This will be your Thread, the one thing you must complete to end the game. In the example test play, I drew an Ending card that described that a woman’s courage driving away the bandits and saving the one she loved.
  • Draw five Character cards and pick one. This will be your player character. Return the other four to the deck and shuffle. If you have a fixed idea who your character will be, you may pick your character out of the character deck and shuffle the rest.
  • Draw an Aspect Card. This Aspect Card will describe the personality of your player character. Combine with the above Character Card and come up with a brief story for your character. For example, I chose a Knight and drew the Dishonored card. The story I concluded with was that the Knight was an assassin for hire, hence he is a knight without his honor.
  • Draw three cards from the Thing Deck. These cards will be what your character will have at the time. For example, my character had a Relic, a Love Token, and Armor. Along with this, any items depicted on your Character Card or other cards (excluding Ending and Thing cards) not mentioned in the three Thing cards (i.e. the Lance seen on the Knight card) are assumed to be on your person as well, provided the Fate Chart answers Yes to the question of “Does my character have [X]”, with the odds to it being Very Likely. These questions can be asked at any time, though only once per item.
  • Draw a Place card and an Event Card. The Place Card will be where your Character will begin and the Event will be what is currently going on. For example, my Knight begins at the Castle and the Event is a Quest he takes.
  • In the event that a Card runs a paradox with your other cards (I.e. a Washed Ashore card when your character has a Pirate Ship and a Boat as their items), ask it a Fate question of “Does he lose these items” with the odds being Likely. If yes, discard and draw again, up to three for Things. *
    • If said paradox takes your Player Character out of the action (I.e. The Unconscious Aspect) draw a new Character and aspect card. This will be your temporary PC until the Character is back in action. After that, discard the temporary PC cards. Temporary PCs do not get Things. *
  • Take the following dice if you’re playing:
    • D100 (two D10s) (These will be what you use to ask the Fate Chart)
    • D6 (This is how to determine randomly which deck to draw from, as well as track damage)
    • D20 (This will keep track of your Player Character’s health)
    • D10 (This will keep track of the Chaos Factor)
  • Finally, you are ready to begin.

Game plays out like so:

  • Describe how your character got into the situation he got into. For example, “The Knight got assigned a special mission from the King to go escort his daughter to another Kingdom as part of a pilgrimage.” You do not have to make a Scene roll for the first scene.
  • Once you finished your setup, describe what your character will do. You can do anything you can think of, but here are some ideas to get you started. *
    • Find a character, preferably someone mentioned in the beginning description, and interact with them. If you want to interact with someone not mentioned in the description, first choose who you want to interact with (i.e. The Chef) and consult the Fate Chart accordingly. If it’s yes, you get to interact with that chosen character. If not, draw from the Characters Deck and talk to that. *
    • Get something not mentioned in either the art of the cards or the three Thing Cards. Choose an item, ask the Fate Chart if you get it, and if it says no, draw from the Thing Deck. *
    • Go someplace else. This will end the scene, however.
  • Roll upon the Fate Chart when asking Yes/No questions and play along accordingly.
  • Ending Scene Rules and Beginning Scene Rules apply the same as they are applied in Mythic. If the Scene is altered, draw a new Place card automatically. *
  • Beginning a new Scene in a different place applies like so; Discard the current Place card (and Event Card unless the Event extends past said Place) Choose a place (if it’s not obvious, like the drawbridge being outside of a castle) and ask if you go there. Roll upon the Fate Chart. If yes, you’re there. If not, draw from the Places deck.
  • If you are not sure what to do next, roll the six-sided dice and draw from the following Deck:
    • 1: Character Deck
    • 2: Aspect Deck
    • 3: Thing Deck
    • 4: Place Deck
    • 5: Event Deck
    • 6: Roll on Mythic’s Event Subject tables.
  • Regarding Interrupt Cards:
    • When you draw one, it triggers a Random Event. *
    • When you have one in your inventory (as in your Character, Aspect, Things, and/or Current Place and Event cards) that’s an Interrupt Card, you can exhaust/discard that to cancel a Random Event, albeit with heavy consequences.
      • Exhausting your Character Card means your Player Character is dead or has left the story. Discard all your Aspect and Thing Cards and redraw.
      • Exhausting your Aspect Card means your character changed character dramatically. Draw a new Aspect.
      • Exhausting a Thing Card means you’ve disposed of the item or it was destroyed. You do not get to draw a new Thing Card unless you do not have any Thing Cards.
      • Exhausting the Current Place Card means you have gone away from that place. Discard the card, end the Scene and draw a new Card shortly after doing the Scene Roll.
      • Exhausting the Current Event Card means the event has finished. Roll on the Fate Chart to see if a new Event takes its place, with the odds being 50/50.
  • If you run out of cards to draw in any deck, take all the cards from the Discard pile, split them into their proper category, and shuffle the decks again. In the event that you run out of Ending Cards, the game ends. *
  • Random Events are handled normally, but with some variations. *
    • Remote/Ambiguous Event: Draw an Event Card. Roll the Event Meaning tables and determine where it fits into the story.
    • NPC Action/Negative/Positive: It’s best to keep a list of characters you mention in the play besides your Player Character for this. *Otherwise, if there isn’t any character with your Player Character, draw a Character Card.
    • Introduce a new NPC: Draw a Character Card and Aspect and combine them to make a new NPC. Roll the Event Meaning tables and determine where it fits into the story.
    • Move Toward/Away From a Thread: The Thread in this case is your Ending Card.
    • Close A Thread: You can do one of two things (depending on how you want to play it):
      • Discard the Ending Card and either end the game on a downer note or draw a new one.
      • Draw a new Ending Card, roll the Event Meaning tables, determine where it fits into the story and continue play. Now you must finish both your old and new Ending Cards in order to finish the game.
  • Game ends when you complete the Ending Card’s condition or if you run out of Ending Cards. Game also ends if your character dies (not counting exhausting the card to stop a Random Event). * Have fun.

Regarding combat:

  • Roll on the Fate Chart with odds of 50/50 if you hit the person. Upon hitting, roll the D6. Roll to see if you kill him. Roll increases in odds by one step every time you ask that question (i.e., First time you hit, use 50/50, second time use Somewhat Likely, etc.) save for 1s, in which you roll Impossible odds on.

Well, hope that this inspires some people to play it. I might either do a playtest here or upload one of my playtests for you guys to hear. If there is something I didn’t mention or a possibility I overlooked, please point it out and I’ll attend to it ASAP.