Putting D20 Through A Testament (Part 2)

Alright, so when we last left off our heroes, they entered a temple, hoping to find the prince Amel-Marduk. Along the way, they got up to some… questionable floors. The recent rooms and trials in particular just rub Zerubabel the wrong way as he and his Sin Dragonborn enter the next trial of the fourth floor:

A chute drops off tons of food. It has a lot of rotting flesh. The two are able to overcome the smell and find a strange, fat demon feasting on the flesh. Zerubabel, with his newfound knowledge of exploring these dungeon like temples, can identify it as a troglodyte. Yes. This is what happens when you do D20, guys. Continue reading

Putting D20 Through A Testament (Part 1)

Alright, so now it’s time for me to finally play Testament, the biblical roleplaying game. I’ll be using Mythic for this game. However, I’ll have a bit of a twist. The game follows D20 rules. This theoretically means it’s compatible with the GameMastery Plot Twist Cards. The way this will work is that each character will get one Twist Card, when they expend it, they get a new one after three scenes.

So, let’s open this game with a bit of a recap: Zerubabel is a Royal Astrologer working for Babylon. He gained his magical spells through a pact with Tiamat, who is now looking to cash in on the deal. In helping with that, she sends Dracoiel, her Sin Dragonborn Blackguard, to help him fulfill a task for her. This task? I’m not sure, but according to the stars, it has something to do with not forgiving and forgetting something.

And so, Zerubabel and Dracoiel head off on a journey. GME, if you would? Continue reading