Alright, it’s time for another Quarter Quell. Recap for those who don’t know what it is: Every 25 sessions, I go through RPGs I’ve played through previously, reusing engines that I have used and drivers that I have also used. Time for the quelling!
Our RPG for this round is… BLISS STAGE! Yeah! This game was fun and I said before how I wanted to play it again!
Our Engine for this round is… TINY SOLITARY SOLDIERS! Okay, I can work with this.
And Our Two Drivers will be… THE LOCATION CRAFTER AND THE RANDOM CULT GENERATOR! Okay, so we’re obviously going for a cultish feel here. Continue reading
Titan World’s getting a return. What? It had sequel hooks. The recap is simple, assassin hired to kill Titan, gets a cop to help, they kill Titan, but wind up pissing off some people that they have no idea who they are… You know, let’s take a bit of a breather while I discuss something about Attack On Titan.
There’s a recurring theme: the theme of secrets. Now, I don’t mean the theme of keeping secrets or what secrets do to people, though that could apply, but I mean the very idea of there being so many secrets. A lot of characters have secrets that they hide. Some hide their true allegiance or hidden agenda, others hide information that could change the way people view things forever. One of the key goals for the players in Titan World to accomplish is “Uncover the secrets of the world.”
As such, I should follow in kind with a Secret system I have invented. See, solo games are easy when it comes to information. You’re always the first to find out what the big twists are so there’s no real point in guessing or being surprised. This can lead to a problem. However, there’s a way to fix that, at least in my mind.
I’m gonna test out my own system of mystery. It’s simple enough, but I’ll put up the rules in a separate post for those who want to know what it is. Basically, if I catch onto a piece of foreshadowing (like, “this guy conveniently disappeared when that Titan appeared”), I’ll make it a Mystery Thread (“X is a Titan Shifter and Y is his form”) and every other piece of information I gain leading to it has its odds be more and more probable. When the time comes for a twist, I can instead ask if the secret is true.
On top of this, I’ll also add in the Surprise Factor made by Kenneth of the Solo Roleplayer. This will help keep me on my toes. And since we survived a mission, that means the characters get an advancement. Powered By The Apocalypse Games, for those who don’t know, works off of a tick box system when it comes to levelling up. Want to increase a stat by one? Tick. Want to learn a new move? Tick. Want to learn a new technique from another class or ‘Playbook’? Tick.
So our characters gain the following buffs: Continue reading