Road to FATAL 3: What and How

So, one question that can be asked is “what am I going to do in FATAL”. Namely, what sort of story I’m going to tackle.

While it’d make sense to have a story about Abeloa rising to the top in the gladiatorial arena, I remembered that FATAL had a small adventure to get people adjusted to the game, so I figured, why not use that? The idea is that, when they’re not fighting in the arena, Gladiators are often picked out to do dangerous tasks. The more dangerous the task is, the more money they get or even some months off their service (they surrender their rights for 5 years when they become Gladiators).

Abeloa is one of the most requested gladiators due to his strength, but because Gladiators come at a first-come, first-serve basis, rather than do something cool like an assassination attempt, he’s instead hired by a kid whose entire hamlet has been abducted. Begrudgingly, Abeloa accepts (he has no choice to reject) and he prepares to go on his journey.

That’s basically it. Now comes the final question: how am I going to play FATAL. Well, as I said, I’ll be bringing a suite of my favorite Engine and Drivers, all while testing out a new one.

See, while I could play the adventure as is, I could also spice it up with a little help from RPG Tips. For those not in the know, there’s a new system for playing adventures that has caught my eye. It follows the approach of stripping the adventure down to its base elements, then restructuring it to make due with the randomness of the Engines. Now, I made a few scripts based off movies and an adventure, so I have a bit of experience with this.

To save you the nitty gritty, I’ve done the script and the link will be right here.

I’ll explain how it works when I play the game, but for now, I’ll run you through the tools I’ll be bringing to the table.

Of course, I’ll be bringing CRGE Kai to the mix, as I love it deeply. For Drivers, I’ll be bringing the Tangent Zero dice for when events are altered and the Adventure Crafter for when events get interrupted.

… Okay, this was pretty straight forward. So… yeah, bon voyage, gamers.

Road to FATAL #2: Who?

We figured why I wanted to play FATAL, and while you’ll get more of that here, this post will be about who I will play as in FATAL. Yes, this will be a Stat It for FATAL. If anyone has heard of this game, you will know the horror stories of how hard character creation is. However, I’m going to try this step by step and see if I can even survive character creation.

The first thing we need to do, for obvious reasons, is to delete any adult content. Some may view this as bowdlerizing, but most of the stats might not be necessary. Like, do you really need to know the measurements of every aspect of my character? The only reason why sex is even there in the first place is because the game needed to be as realistic as possible.

Going with the old GNS system, this places this game on a heavy Simulationist end. Those who read my blogs know I lean more towards Narrativist games, though I have dipped my feet into Simulationist games. That said, I feel like not a lot will be lost if we simply take out this part of the game and replaced it with a fade to black, if it ever comes down to that.

Remember, I played The Beast after taking out every card referring to sex. Continue reading

Road To FATAL #1: Why?

A while ago, I said how my 100th session for Solo RPG Voyages is going to be FATAL, easily one of the worst RPGs in the world due to a variety of problems that so many other people have explained better. So, you may ask, if this is one of the worst RPGs in the world… why are you playing it?

Well, that’s going to be the topic for the first part of a four-part series called the Road to FATAL, where I prepare myself and my character for the game.  So, why FATAL? Do I have some sort of death wish? Do I just want to milk the fact that it’s bad for the cheap laughs? Well, no… somewhat.

Every 25 games, I do something called a Quarter Quell where I randomly determine my game, engine, and two Drivers to play with. This is basically a means to challenge myself and to mark milestones. However, for the big 100, I knew I had to do something very special. So, instead of randomly determining my toolbox for the session, I’ll instead pick the game, engine and drivers. I knew for #100, it had to be something momentous.

Enter FATAL, easily the most hated upon RPG in the world. People have made novels out of how bad this game is… Well, not novels, but the lengths of their reviews could rival some novellas. In a way, it’s badness is what drew my interest. Some years back, I took a look at the book and noticed how huge it is. Roughly 1000 pages of rules, charts, and math equations, all of which made to service one purpose: to make a realistic RPG.

On paper, this sounds great. However, there are thousands of problems with it, ranging from its needlessly complex system to content that is equal parts racist, ableist, sexist, and anything else ending in -ist. Again, other reviewers have pointed these flaws out. This game is to RPGs what Holy Terror is to comics. So, the entire reason for me trying to solo FATAL is one question:

Can this game be bearable without all that crap? And can this game be played solo?

Continue reading