So, one question that can be asked is “what am I going to do in FATAL”. Namely, what sort of story I’m going to tackle.
While it’d make sense to have a story about Abeloa rising to the top in the gladiatorial arena, I remembered that FATAL had a small adventure to get people adjusted to the game, so I figured, why not use that? The idea is that, when they’re not fighting in the arena, Gladiators are often picked out to do dangerous tasks. The more dangerous the task is, the more money they get or even some months off their service (they surrender their rights for 5 years when they become Gladiators).
Abeloa is one of the most requested gladiators due to his strength, but because Gladiators come at a first-come, first-serve basis, rather than do something cool like an assassination attempt, he’s instead hired by a kid whose entire hamlet has been abducted. Begrudgingly, Abeloa accepts (he has no choice to reject) and he prepares to go on his journey.
That’s basically it. Now comes the final question: how am I going to play FATAL. Well, as I said, I’ll be bringing a suite of my favorite Engine and Drivers, all while testing out a new one.
See, while I could play the adventure as is, I could also spice it up with a little help from RPG Tips. For those not in the know, there’s a new system for playing adventures that has caught my eye. It follows the approach of stripping the adventure down to its base elements, then restructuring it to make due with the randomness of the Engines. Now, I made a few scripts based off movies and an adventure, so I have a bit of experience with this.
To save you the nitty gritty, I’ve done the script and the link will be right here.
I’ll explain how it works when I play the game, but for now, I’ll run you through the tools I’ll be bringing to the table.
Of course, I’ll be bringing CRGE Kai to the mix, as I love it deeply. For Drivers, I’ll be bringing the Tangent Zero dice for when events are altered and the Adventure Crafter for when events get interrupted.
… Okay, this was pretty straight forward. So… yeah, bon voyage, gamers.