[SGAM 2015] Let’s Play Braunstein! Part 4 – Four Is Death

Alright, let’s go back to the Braunstein. When we last left them off, Skyla and Drake are gonna fight, while the DJ and the Assassin have gotten to the bottom of the assassination… But they’re not saying anything. Well, time for us to settle this conflict once and for all. As we noted back in Part 1, Skyla’s forces are a bit crippled. Continue reading

[SGAM 2015] Let’s Play Braunstein! Part 2 – Cleaning Out The Rats

Alright, let’s begin playing some more Braunstein. When we last left off the game, Drake and Skyla ended up having their own problems to face. Drake ended up with a box of Paopu Fruit that can make a killing in the market. Meanwhile Skyla has a huge rat problem. Oh yeah, and the mayor’s dead…

Alright, I’m gonna roll up who moves out of their hiding hole and who doesn’t. Skyla and Drake will automatically exit. Continue reading

[SGAM 2015] Let’s Play Braunstein! Part 1: The Beginning

So beginning this month is the Solo Gaming Appreciation Month, where for a month straight, I’ll be playing four sessions of the same game. Now, what game will I be playing for SGAM? Well, how about a roleplaying game that doubles as a war game?

Confused? Well, let me explain. In the beginning, there were simply wargames. Then a person by the name of David Wesely, decided “Let’s have people play the roles of people in between the wars”. And thus, the very first RPG was born: Braunstein. This game was basically the baby steps to Roleplaying. There were no major roleplaying rules and it was basically a wargame with a story. Well, besides the scenario that the battles take place around.

So yes, I intend to play the first RPG solo. This will also be my first full-on War Game solo (though if you count it as such, that Kantai Collection RPG was my first). I decided to play the fourth version, as that’s more in-line with the war gaming aspect.

I’ll now begin the process of picking out my various rule sets and engines for this solo experience. Now, from what I can gather, I could pretty much use any sort of War Game system, as the main draw of Braunstein is the hijinx that ensures from the multitude of players playing various roles.

With that, I’m going with War Stuff from One Page Games. I feel like I’ll only break this out when it comes time to break it out. My Engine of choice will be the equally simplistic Tiny Solitary Soldiers solo RPG, as the engine was made with making narrative in skirmishes in mind. My NPC emulator of choice will, of course, be the UNE. As for Idea Generators, I’ll leave that up to Rory’s Story Cubes and Tangent Zero for that. And with that, I have picked out my tools.

Now we’ll get into the meat of the game. What is the story? Well… Continue reading

Let’s Turn Attack On Titan Into Jurassic World

I went out to see Jurassic World a month ago and it was an enjoyable ride. However, when I was watching a scene, I couldn’t be helped but think “this would make a good session for Titan World”. A team of hunters who fight against giant man-eating dinosaurs just makes sense for me to play Titan World with this flavour, and it’s closer to the source material than what I have for Greek Titan World. So while I’m playing Titan World again, I’m playing it with a different coat of paint.

There’s a game called Legend, which is Dungeons and Dragons if the multiclassing was a main, easy to use feature. On the blog, there have been tutorials on how to add new classes to the game by simply changing the flavour text, so your barbarian can become a super soldier or have your ranger be more in touch with nature. I decided to take the advice from those articles for use in Titan World. However, most of the Playbooks are good enough without heavy editing. Just replace all mentions of Titan with Dinosaurs.

Here’s the problem though. How do we translate the Titan Shifter over to Jurassic Park? We certainly didn’t see Chris Pratt bite into his hand to become a T-Rex for that final throw down, now did we? Now, the easy way out would be to have it so that the scientists are like “Hey, we made this chimera dinosaur and cloned dinosaurs from some old DNA that should have been expired, I say making humans transforming into dinosaurs would be easy.” But… I have a better idea:

Change Shifter to Velociraptor. Yes. As in we play as a Velociraptor. The only basic change is that Titan Transformation is changed to Bloodlust. It doesn’t transform the Velociraptor, but instead makes it more crazed and determined to kill. The 7-9 downside is mostly retained, but “body partially forms” is replaced with “you accidentally injure yourself while invoking Bloodlust.”

… Yeah, I’m gonna play a Velociraptor. And I’m gonna stat up her leader too. First, Velociraptor… Continue reading

Let’s Try Out Cactus Solo!

Alright, today, we put the rules of Cactus Solo to the ultimate test and see how fun it plays in a session. I already have a plot to play out in my mind. As an added challenge, I will try my hardest not to use any engine or driver. I will use one Story Cube as my last possible resort if I draw a blank. But I can only use each side once. After that, I’m left to my own wits. My prediction will be that the game will be enjoyable.

So, let’s begin with my character. Mike Folley is a spy. He is a mercenary for hire when the kingdom needs someone to, while not necessarily do the dirty work, snoop around, and garner clues about possible treasoners. Think of him like the Secret Police. Recently there has been some politicians turning up dead via a poison and the king’s men have hired Mike to find out who killed them and why. Continue reading

The Voyage That Inspired The Name

Now, I told you all about why I named my site Solo RPG Voyages, but I never told you the story behind the inspiration. The session I had made out of a simple D6 system (Snakes on a Plane-style) and the Rory’s Story Cubes dice will now be told to you all. If you guys wanted a full-on session with the mechanics in tow, I apologize. This is just me retelling the story of my game.

I used Nine Questions as a driver for the game. I made my character an adventurer with these stats: Continue reading

Oculus Pathways

If I have to rank who my favourite game developers are, Genesis of Legend is in the top five. They have a priority of RPGs that have story over mechanics, which I always like. Not only that, but they also have a knack to incorporate team-based storytelling to ensure that everyone tells a story. They’re a good company to follow and I highly recommend them.

Fun story, I managed to buy the entire catalogue Genesis of Legend-created games in a single purchase. Long story short, the shop I bought Spark from also threw in Posthuman Pathways for free. Posthuman Pathways is a storytelling game without dice and is uniquely packaged in an envelope.

Now, like the name implies, Posthuman Pathways is about transhumanism and transformation. It’s told in three acts and is a pretty good RPG with exactly three players. Doing the game solo will be a little challenging, since it depends on three players, each doing a different role. To resolve this, I’m asking our good ol’ buddy Oculus. Hey, we’re going into the viewpoint of a character, so we might as well use that.

The game has three roles; Trailblazer, who starts the scene, Voyager, who guides the central character, and the Guide, who manipulates everything around said character to force them to make a sacrifice. So, if Oculus is our Trailblazer, then Rory’s Story Cubes will be our Guide. Now, to make our character. We’ll let Oculus roll a few concepts up for me and I’ll write around it. Continue reading

Qrigin Of The Day: Why Is It Called Solo RPG Voyages?

Hey, I want to announce that there are no actual plays for a while. I’m working on two projects for this site. One is for Valentine’s Day and another is going to be a secret for now. In the meantime, these are simple anecdotes related to my past of solo Roleplaying akin to the Counter Monkey series. They’re pretty brief, as my time as a solo roleplayer is pretty brief. I like to call this Qrigin of the Day, as they are both questions and origins to my life as a solo roleplayer prior to Solo RPG Voyages.

I guess the first and easiest story is why I have the name Solo RPG Voyages. Well, it’s simple. The day I began to consider making a WordPress for my exploits in solo RPGs was the day I purchased the Rory’s Story Cubes Voyages edition. I began to test out the Nine Questions game with these dice and had an enjoyable time. All I did was look at the cubes as they were present and based on the questions weave a story about how a man, dying from Mad Elephant’s Disease, journeyed to the Fountain of Youth to heal himself of the disease.

It was pretty tense and I enjoyed it. By the end, I decided to create an NPC based on the Clow Cards from Card Captor Sakura, and I think that was when I decided to get a WordPress going so I could share the rules for both this and how to involve the card game Once Upon A Time (not to be confused with the TV show) into Mythic GM Emulator. When figuring out the name for the site, I simply used Voyages in tribute to the dice I used for my own voyage.

After all, when I solo roleplay, I’m essentially going on a voyage to another world. And yes, the orange you see is a nod to the original Story Cubes’ orange packaging.