SGAM 2017 had a challenge that I unfortunately didn’t undertake due to a combination of not being aware of it and not having the overall time for it. It involved using Sharp Swords and Sinister Spells’ adventure generator. This year has a variant where we use the Zero Tangent dice to randomly generate a quest, though I have done two so far.
So instead, I’m gonna just play Sharp Swords and Sinister Spells. Functionally, it’s similar to the OSR-style Shifter Bots, but there’s quite a few variants. Not to mention it has a built-in adventure generator to spice up your campaign. However, I already had something in mind, so I sadly won’t be able to touch upon this, but perhaps for a later game?
And, just to further spice the game up, I’ll be taking a look at a new engine: Ursa Minor. It has a mechanic similar to CRGE’s Surge Counter or Mythic’s Chaos Factor where it increases or decreases during certain events. This is called Turmoil and it increases and decreases with set conditions. The usual “if things go without a hitch, it goes down, but if things go to pot, it goes up” schtick. However, it also changes depending on random events as well and it even changes if you critically fail or succeed on reality-bending powers like spell casting. It then plays a role in determining random events or even adding to Yes/No answers.
On paper, it seems that Turmoil is Chaos Factor and Surge Counter’s love child, hooked up on steroids. As such, I may take great pleasure in testing this. With that out of the way, we’ll begin our game with Shane Swosh and Sinclair Spears, two private eyes who have a self-employed company by the name of Sharp Swords & Sinister Spells. They have begun to offer half-priced quests due to their increasing debt to the Baron of Huldra. Recently, they had undertaken a quest to investigate the disappearances of two dwarves who had went to go explore the Ruins of Pelgar. Continue reading