Stat It: The Feast of Legends

So, I’ve kinda established myself as a gamer who goes to the absurd for his solo games, whether it be playing a simplified D6 system based off Snakes on a Plane, playing a simplistic combat-heavy game just to say my character beat up Hitler, using the common ancestor of all RPGs to play out a rat invasion, or even outright playing the worst RPG ever just to see if it can be solo’d.

Well, I can say that I’ve been out absurded…

There’s an RPG made by Wendy’s. I’m not making this up.

Feast of Legends is its name and I gotta say, it’s absolutely legit. Rather than it being a meme RPG where it just apes the D20 system and gives you a silly setting based off Wendy’s stuff, it instead has its own unique system and while it does base its setting off Wendy’s products, it’s not entirely blatant advertising.

Okay, a bit of a stretch, considering how the entire plot of the campaign in its rulebook is that we have to fight a monster called the Ice Jester. If you know anything about Wendy’s, you know that they pride themselves off having fresh, never frozen patties. And I don’t think I need to say who the Jester represents.

In a way, it’s an official version of that Disney & Nintendo vs. WB & Sony campaign I made years ago, where Mickey was regarded as the Jesus Christ of cartoons and the Looney Tunes were akin to pagan gods.

So, naturally, I want to play a game of this. And so, the first thing I do is Stat It.

Continue reading
Advertisements

Stat It: Drachenkrieg

Nothing interests me more than an RPG that is specifically built around fanfiction. Yes, there are fan-made games based off existing material, but an RPG that is specifically about writing fanfiction is something I have never seen before.

Enter Reimagined. This game seems like a pretty nice game to try and solo, especially after it released an add-on based off a certain show that ended last month. Though, as I read the add-on, an idea sparked in my head…

What if I took this add-on, but used it to make a whole new setting to solo Reimagined on?

Okay, I should slow down and explain the premise. The game has you and another player write up fanfiction as though it was a TV show through a series of guidelines followed by a general scene set-up/resolution system. For me, though, I feel like writing up an original story using the add-on given to me. For you see, one could play it like Game of Thrones…

However, when I saw the Dragons table, I knew that I could do something else.

The realm of Mitteland had been ravaged by dragons for over a century. Mankind knew only to serve the Dragon Tyrants out of fear for their own life. However, a secret group of anti-dragon politicians have been conspiring against them in the hopes of freeing the realm from their claws.

Enter Johan, a man born from a dragon egg and the supposed last hope the realm has. This is a tale of the last Dragon War, of how Johan fought to save the humans from the Dragon Tyrants…

However, Drachenkrieg was cancelled before it could even end. However, I shall finally bring closure to this made up show!

So, going by the list of what one must do to create the story, I decided on the Fandom, the rating (Gen), the Yes/No content (Because I’m the only person playing the game, unless the sudden turn of events causes something I find uncomfortable, I’m kinda in control of the list), the type (Continuation), the flavor (Canon), and now I need to focus on the main characters.

So, there’s Johan, and then there’s his brother: Langdedrosa Cyanwrath. A pure-blooded dragon who looked down upon Johan when he was being raised by dragons. He had become a formidable rival to Johan, with the final episode of Season 7 having him take command of the other dragons.

Though, I should see what happened in the seasons prior to the final one to see what kind of story we’re looking at…

Here’s how it will work: I’m going to roll up BOLD seven times for each character to see what they were up to in the last seven seasons, starting them off with being together and ending with them on opposite sides…

Continue reading

Stat It: The Doom-Cave of the Crystal Headed Children

I never got the idea of “Races as classes” in OSR games. In other games, your character is often a race plus a class. Because what’s stopping an Elf from being a barbarian or a warlock as opposed to being the classical ranger or wizard? With some OSR games, your character is just… an Elf. That’s it.

One thing that is less weird (but still weird) is the level tables for some OSR games. One class has about 20 levels, like a basic class, but then suddenly another class has only 13 or 17. Granted, the system I’m using allows for going beyond these levels with small additions and they don’t have a ton to offer for each level anyways, but I just had to stop and think for a minute about this.

Oh, right, I should explain what I’m doing. Well, as you may have noticed, I put the brakes on the 2018 SGAM climax due to time constraints. Don’t worry, it’ll come soon. In the meantime, I might as well get my feet wet with the game I’ll be using for said climax: Lamentations of the Flame Princess. The name itself is what interested me the most out of it, as well as it being an OSR-style game, but it wasn’t the sole reason.

I remembered attending my first Free RPG Day game session at a Friendly Local Game Store that were offering people to play the one-shot adventures they had. Among the ones they offered, I was interested in one in particular: The Doom-Cave of the Crystal Headed Children. I’m not making that title up. We never actually played it, but the idea of playing such an interesting looking game with an out-there premise lingered, even as I look at the cover in my bag of assorted goodies I obtained that day.

Originally, I was intending to play Better Than Any Man, but that game ended up being a full-blown campaign setting, with the foreword pretty much saying that it wasn’t an ordinary Free RPG Day adventure that introduces you to the game.

This Stat It is going to be different from the others. Usually, I’d create the characters, then the story, but because I’m using a preestablished story, I need to introduce you to the story then the characters I’ll play. Be warned that there will be spoilers. So be advised and maybe pick up a copy to read along.

Continue reading

Road to FATAL #2: Who?

We figured why I wanted to play FATAL, and while you’ll get more of that here, this post will be about who I will play as in FATAL. Yes, this will be a Stat It for FATAL. If anyone has heard of this game, you will know the horror stories of how hard character creation is. However, I’m going to try this step by step and see if I can even survive character creation.

The first thing we need to do, for obvious reasons, is to delete any adult content. Some may view this as bowdlerizing, but most of the stats might not be necessary. Like, do you really need to know the measurements of every aspect of my character? The only reason why sex is even there in the first place is because the game needed to be as realistic as possible.

Going with the old GNS system, this places this game on a heavy Simulationist end. Those who read my blogs know I lean more towards Narrativist games, though I have dipped my feet into Simulationist games. That said, I feel like not a lot will be lost if we simply take out this part of the game and replaced it with a fade to black, if it ever comes down to that.

Remember, I played The Beast after taking out every card referring to sex. Continue reading

Stat It: The Matrix/WWII Crossover

I begin this post with some sad news: Zach Best passed away a month ago. Zach has changed my tools for solo roleplaying for the better and I have mentioned how that is in another post.

A tradition on Solo RPG Voyages is for me to play a war-themed game for Remembrance Day. However, I’ve decided, in tribute to Zach Best, to play a game of There Is No Spoon, the first game I tested out the CRGE on.

Though I am not completely forgoing the theme of war. The scenario is that a Redpill is in a WWII simulation and that the crew is assigned to go rescue him, give him the pill, and obtain him. His war skills are desirable for fighting the Machines.

But, who are our Hovercraft Crew? Well, I’m going to be using a combination of UNE and possibly BOLD to flesh out five characters, then create them for the game. Yes, this will be a Stat It. We’ll be doing the classic 6 point rule. Continue reading

Stat It: Call of Cthulhu

The Cthulhu mythos is perhaps one of the more well-known mythos in classic literature. If you’re an avid role-player, chances are you’ve come across something akin to Cthulhu. Even D&D has some Cthulhu influence as seen with the Mind Flayers and how you can even have a Warlock archetype in 5th Edition where you can have your powers come from an eldritch abomination.

However, not a lot of games tend to get the gist of Lovecraft. Most board games based off it are focused on you beating the horrors that lurk in the night and some of the games that don’t focus beating them up just use it as an aesthetic. However, there’s a good reason for this.

Not a lot of games can capture the feeling of Lovecraftian horrors. The most they tend to do is throw in tentacle monsters. It’s akin to how horror movies nowadays just resort to jump scares instead of create actual horrifying moments.

That and it’s very satisfying to find a monster that is beyond our comprehension and punch it in the face.

Oh God, that’s actually horrifying actually saying it. The implications of that sentence.

Screw it. I’m gonna play Call of Cthulhu for the explicit purpose of befriending the elder horrors and not blowing them up to kingdom come while O Canada plays in the background. Just to prove that we don’t always have to fear what we don’t understand.

Doesn’t help that I got some Call of Cthulhu Keeper Cards that I’m dying to use. Well, let’s begin with a Stat It! Continue reading

Stat It: Testament 2: Egyptian Boogaloo

I enjoyed D20 Testament immensely and concluded that I would definitely need to do another session of it. I’m not gonna continue the adventures of Zerubabel since, as far as I can see it, he’s already fulfilled his quest. Now we shall focus on another adventurer… Or rather two. Keeping in tradition, I’m gonna make two characters for this game.

Like with the last one, my main character will be a Setting Exclusive class prestiging into another class. In this case, a Khery-Heb becoming a Ren-Hekau… Don’t worry, I’ll explain what they are shortly. The two are Egyptian classes, and unlike Babylon, they have involvement with a majority of the Old Testament. In particular, the Book of Exodus.

However, the history of Egypt in the book doesn’t seem to bring that subject up. It brings it up in a side box, but doesn’t go into detail about how the Ten Plagues devastated Egypt or what happened to Egypt after the parting of the Red Sea. Instead, it hypothesizes on which Pharaoh was the one that had been “blessed” with Moses’ presence.

Granted, Exodus was brought up in the Israelite section, but again, Egypt has minor mention. So, I decided to set the game during the forty years of exile that Moses took, sometime after Ramesses, the popular vote for who the Pharaoh was during Moses’ time in Egypt, ascended to the throne.

With that in mind, I now begin to create my character. And fortunately, these rolls were not piss poor compared to last time. Continue reading

Stat It: JoJo’s Bizarre Masquerade

Alright, one last Stat It. And this time, it’s gonna be for something I haven’t made with cards. Now, for those who played the World of Darkness series, you’ll know there’s something called Crossovers. Because of how similar each of the game lines are, it can be assumed one can easily crossover one game line to another. For example, playing a Hunter in a Vampire game.

Couple this with the fact that White Wolf has done some licenced games that use almost the exact same system as the WoD series, it’s led me to consider doing a crossover myself. One crossing over Vampire (The Masquerade) and Street Fighter. Yes. I’m crossing these two over. To make it even more crazy? I’m basically gonna use Street Fighter mechanics to turn it into a wholly different feel all together.

The end result? I’m basically gonna play JoJo’s Bizarre Adventure’s first part. I’m going to be using the fanmade 20th anniversary version of the game, as it’s more or less a remade version of the original. The concept for my player character, obviously, is going to be a base of Jonathan Joestar. A man robbed of his family lineage by vampires and seeks to end the tyranny of the vampire who killed his father. Or in this case, a womanContinue reading

Stat It: Simple Superheroes

So, third Stat It will be superhero related. I doubt I have said this before, but I have a thing for superhero RPGs. They’re practically the first genre of RPGs that I have played, even before the classical fantasy of D&D. And yes, it has gotten to a point where Superheroes are its own genre.

On the eve that I bought Headspace, I got a memo that another Kickstarter-funded game would be released over the weekend. This game being Simple Superheroes. As the name implies, the game plays very simple.

And making heroes is simple as well. Most other superhero games have a set array of powers for you to pick from. Simple Superheroes, however, allows you to create your own. How? Well, allow me to use the character I made using the Rouze Cards and I will show you! Continue reading

Stat It: Headspace

Okay, so there’s one RPG I hype about but never actually play on Solo Roleplay Voyages. This game is called Headspace and while I never played it solo, I have played it once with a group of people and it was amazing.

So, I shall rectify that “haven’t played it solo” bit by doing a stat it for Headspace, using the NPC I made with the Clow Cards as my template. I intended to use it for a game using the Snakes on a Plane system, but why not use it for Headspace?

So, let’s begin. The first step is to set it somewhere. I decided to set it in the pulpy setting I had in mind when I created the NPC. Perhaps the transitioning years between a pulp Indiana Jones style world and a cyberpunk Blade Runner style world in which mega corps and the Headspace, a device that allows one to meld their minds with other people to be an effective team, are born. Continue reading