Witchy Superheroes

Gonna preface this now, we’re dealing with witch trials and a cult preforming human sacrifices. Yeah, it’s one of those sessions.

So, unfortunately, I was unable to complete The Lost Dungeon of Rickedness for Solo Gaming Appreciation Month. Rather than release part 2 and then make part 3, however, I decided to take a look at another journaling game, as its premise had grabbed my interest: No Witches, Just Superheroes.

The setting’s premise speaks for itself: superheroes, but they’ve been time warped to the era of Witch Trials. Basically, if anything went wrong, people would just point to someone, call them a witch, burn them at the stake, then let God sort it out. There’s a lot of nice narrative potential with this and the game was pretty cheap, so I bought it and dedicated these last days of November to playing it.

So, who is our superhero? Well, I think a Time-based superhero would be cool since that can explain why he was able to time travel. While the game says that he’s unable to, my idea could be that his powers went out of control.

He’ll need a name… Hm… [roll] Royal Timeless Cosmic. … Okay, let me shuffle this around. Timeless Cosmic Royale. There we go. His backstory could be that he is a cosmic entity representing time itself but had the trouble of adjusting to the physical plane and, as a result, his powers are considerably nerfed.

Now, the game offers a physical feature to the game in that the three Witch Trials require real world items. Fire trials require burnable material, water trials require a bowl of water, and the scratching trials require paper. Though, this is flavor-wise. As this is mostly done through writing a computer with the deck drawing done through Tabletop Simulator, I won’t really be doing these activities, but I can see these adding a sort of investmental vibe to the game.

Without any further to do, let’s begin play.

Continue reading

The 100th FATAL Session

Let’s get the elephant out of the room here.

I’m going to be playing the most infamous RPG in all of history. The reason it’s so infamous is because of its excessive nudity, violence, racism, sexism, and other such dark themes, all handled with the same maturity as a fart joke. Most every reviewer that’s tackled this game have brought it up time and time again about how bad it is.

But the gameplay is seldom touched upon except if it’s related to the aforementioned themes, such as gender-specific stat boosts, jobs involving… erm… hiding the weasel, or even spells one could find better versions of in the Book of Erotic Fantasy. I heard bits and pieces of how bad the gameplay is, like how the levelling system is broken, as it gives you XP depending on what mundane activity you do. For melee-style classes like the Gladiator, it’s via how much damage you do. Get three of these classes and you can level up faster than an average character in D&D.

Part of the reason I’m doing this is to see if the RPG can be stomached by removing these dark elements. The other part? Gotta mark the 100th session with something.

Actually, my character doesn’t start at base level 1. He’s 56 years old and began roughly around the age between 7 and 10. I then calculate the square root of the years he’s been in the job and I get my level of 7…

… Why did I need to do complex math to figure that out?

So, now I gotta quickly level up my character six times. Thankfully this just means skill points to distribute. This means I roll 7d10 to get the number of points to put in. This is on top of the skill points I get from my race (a d8 minus 1) for a grand total of 45 points.

… It turns out I gotta roll that dice 55 more times… What. The. Fu-

Abandon All Hope, Ye Who Enter

The Valentine’s Day Special (Part 1)

Alright, so let’s begin playing Bliss Stage. I personally can’t wait to play it right now. The only problem is trying to figure out how to start it off. I have the setup, yes, but not a starting scenario. And I have an idea of what to do, but I feel like it’s more of an endgame scenario and not something for me to start off the session with but something to close it out on.

Fortunately, Bliss Stage has that covered with a section of the RPG called “The First Action”, which basically describes how the game begins. We start with a scenario in which it’s discovered that alien remotes are located outside the base. I can see a scene where the Authority Figure, a person who owns the farm that the base is situated on, approaching Shun lying on a pile of hay and telling him that he has to fight. Continue reading

[SGAM 2015] Let’s Play Braunstein! Part 4 – Four Is Death

Alright, let’s go back to the Braunstein. When we last left them off, Skyla and Drake are gonna fight, while the DJ and the Assassin have gotten to the bottom of the assassination… But they’re not saying anything. Well, time for us to settle this conflict once and for all. As we noted back in Part 1, Skyla’s forces are a bit crippled. Continue reading

[SGAM 2015] Let’s Play Braunstein! Part 2 – Cleaning Out The Rats

Alright, let’s begin playing some more Braunstein. When we last left off the game, Drake and Skyla ended up having their own problems to face. Drake ended up with a box of Paopu Fruit that can make a killing in the market. Meanwhile Skyla has a huge rat problem. Oh yeah, and the mayor’s dead…

Alright, I’m gonna roll up who moves out of their hiding hole and who doesn’t. Skyla and Drake will automatically exit. Continue reading

[SGAM 2015] Let’s Play Braunstein! Part 1: The Beginning

So beginning this month is the Solo Gaming Appreciation Month, where for a month straight, I’ll be playing four sessions of the same game. Now, what game will I be playing for SGAM? Well, how about a roleplaying game that doubles as a war game?

Confused? Well, let me explain. In the beginning, there were simply wargames. Then a person by the name of David Wesely, decided “Let’s have people play the roles of people in between the wars”. And thus, the very first RPG was born: Braunstein. This game was basically the baby steps to Roleplaying. There were no major roleplaying rules and it was basically a wargame with a story. Well, besides the scenario that the battles take place around.

So yes, I intend to play the first RPG solo. This will also be my first full-on War Game solo (though if you count it as such, that Kantai Collection RPG was my first). I decided to play the fourth version, as that’s more in-line with the war gaming aspect.

I’ll now begin the process of picking out my various rule sets and engines for this solo experience. Now, from what I can gather, I could pretty much use any sort of War Game system, as the main draw of Braunstein is the hijinx that ensures from the multitude of players playing various roles.

With that, I’m going with War Stuff from One Page Games. I feel like I’ll only break this out when it comes time to break it out. My Engine of choice will be the equally simplistic Tiny Solitary Soldiers solo RPG, as the engine was made with making narrative in skirmishes in mind. My NPC emulator of choice will, of course, be the UNE. As for Idea Generators, I’ll leave that up to Rory’s Story Cubes and Tangent Zero for that. And with that, I have picked out my tools.

Now we’ll get into the meat of the game. What is the story? Well… Continue reading

The Fan-Voted Quarter Quell Part 2

Alright, when we last left off our superheroes, they discovered a zombie plot going down in Serah’s own circus. They took a while to get together, but now that they have, they’re going to investigate the abandoned funhouse that seems to have all the answers they need regarding the zombies.

I noticed that I have relied too heavily on Location Crafter. From this point on, the next few scenes will be created with the other Drivers.

First scene will be made by Covetous Poet. Continue reading

Let’s Try Tiny Universal

Continuing on from Lasers and Feelings, I’m gonna do another simple to play game: Tiny Universal by Sophia Brandt. In a shocking twist, Tiny Universal is an Engine RPG, much like Tiny Solitary Soldiers or Oculus. I didn’t even realize that TSS can be played as an RPG. Tiny Universal follows a bit of an Apocalypse World style where two six-sided dice are rolled instead of one.

The other difference between TU and TSS is that TU has a slightly deeper character creation. You use three sentences, and of those three sentences, that’s your character. Hey, I actually have something just for this situation: Three Line NPCs. As it turns out, the generator already has 450 premade NPCs for me to use. Though, I’m gonna edit a bit of the NPC I’m about to use… Continue reading

The Solo RPG Voyages Quarter Quell #1

Hey, everyone. This is going to be a special Session. I figured, to celebrate 25 sessions, I’d go with a tradition that a fictional universe had for every quarter milestone. That’s right, I’m doing a Quarter Quell. For those who don’t know, a Quarter Quell is a special version of the traditional Hunger Games. Every twenty-five years, a gimmick for the games is drawn to spice up the Hunger Games. This can range from doubling the amount of Tributes in the games to even a nod to Survivor’s All Star seasons and have past winners return for a second round.

In keeping with the spirit of the Quarter Quell, I’m gonna be doing something reminiscent of the one featured in the second book of the series, Catching Fire, in which I’ll revisit an old game I played with new eyes. I’ll have a list of games, engines, and drivers on standby ready to be randomized. Whatever’s selected, I’ll use for the game. I’ve compiled the list from the past 24 sessions I’ve played. I’m not gonna bore you with the lists here, but if you’re curious, here’s a link to the lists I have.

So, without further to do, let’s do some quelling!

Our game we’ll be playing tonight is… Huh, Once Upon A Time. Not really a roleplaying game, but sure. I can shiggy dig. After all, I have come up with rules to make it an RPG. Maybe I can improve on them.

Our engine of choice is… Fate Solo! Huh, the first and last of their respective list.

And finally, the two drivers that will come hand in hand are… Covetous Poet and Tangent Zero! Well, here’s to a nice run of the mill game! Continue reading

Let’s Write A Story About Beloved

Hey everyone. I originally had an idea in mind for what I’d do for Valentine’s Day and play Beloved, a rather cute and funny game where you play as a hero trying to beat undefeatable monsters, only to find that the damsel he’s trying to save is not his beloved, and each time you try again and again, you face even more unbeatable monsters, until you finally settle on a damsel you rescue (each time you do this, the damsel you rescue next will have one more trait that’s like your beloved).

I do have to say, it makes for some very hard-hitting brain teasers, such as “how can I beat this monster?” to more dramatic stuff like “do I push on, even though these monsters I face next will be even tougher?” and in the end it practically asks how much you love your beloved. It makes for an even crazier brain-teaser when you realize you are in control of how these monsters are unbeatable. Will you base them off a popular character; one you know is close to impossible to beat without quick thinking, clever planning, or even a last minute Deus Ex Machina? Will you start simple (a red dragon) but make the enemies more complex as time goes on (half-red-dragon Tarrasque brought back from the Shadowfell)?

Thing is, I’m not sure how to best do this for a replay blog outside of me posting a small story blurb about a fight between the hero and the monster(s) he’s fighting, then repeat that until the hero or I am satisfied with the damsel we rescued. I worry that I might not get the best ideas in my head for how I should make each monster unbeatable in their own way, and if I do, chances are I already have a good strategy of how to beat them in mind.

So I do what I always do when in doubt regarding the RPG: research. And what I found blew my mind. You remember when I said that the game provoked thoughts as simple as defeating a monster to something as complex as settling for less or pushing for more? The author of the RPG, Ben Lehman, has a lot of other RPGs that have this dramatic thought process. Hell, one of his latest RPGs is essentially a LARP scenario where you have one last video chat with a recently deceased loved one. This post explains in more ways than one about how thought-provoking Ben’s RPGs can become. One of his quotes regarding the RPG Polaris actually makes him seem like the RPG equivalent to Lemony Snicket.

What helped me decide on what to do for Valentine’s Day was this session done by the author himself and the discussion of Beloved, in which some people also talk about what the theme of the game is. I should stick to playing the game, but not in the way you think. I will write a narrative prose in tribute to the game and a possible theme it presents. For added challenge, I will do it in media res. Without further to say, let’s begin. Continue reading