Mortzes And Ricksters Part 2: It’s A Far Out Game

Alright, in this post, we’ll try to finish the dungeon featured in the Rick and Morty D&D Game: The Lost Dungeon of Rickedness. When we last left off our heroes, they had just resolved a conflict between people with asses and people without asses. Like that Dr. Seuss book on crack. And now, we continue onwards.

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Can’t Catch Me, I’m The Gingerbread Man!

Now, originally I was gonna do Marvel Superheroes as my penultimate 99th game, but then I saw that there’s a new Once Upon A Time expansion. You know what this means. Another Once Upon A Mythic Time game. Which is rather fitting because one of the very first sessions I did on this site was Once Upon A Mythic Time.

The premise this time around is Fairy Tale mashups, so instead of generic characters for our story, we’re going to be encountering established characters like Snow White, Cinderella, and Goldilocks. Same rules as before, assuming you have read them, and let’s go about this.

My character is the Gingerbread Man, his aspect is Full (I’m assuming he’s stuffed with some fondant) and his three items are beans, a beanstalk, and herbs. Herbs are an Interrupt. Our ending is…

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A Long War! Let’s Try Out Plot Armor!!

So, this is me trying out plot Armor, a journaling game based on mecha anime. As a fan of Power Rangers, it naturally bleeds into me being a marginal fan of mecha, especially mecha RPGs like Bliss Stage. I also like “episodic RPGs”, roleplaying games that break themselves up into episodes. An example of this is Primetime Adventures. It’s a huge reason why my solo system for campaigns plays them out like a TV show.

So, naturally, this hit my interests. Though, I decided to browse around for some context behind the game. This was made in a Game Jam where the theme was lite emotional mecha. If this game interests you in any way, I highly recommend you guys check out the rest of the games sent to the Jam, as some of them are also solo games or can be modded to be solo games.

As such, I understand some of the mechanics of the game, such as its one-page format. Now, I played some one-page RPGs before, like Six Hours to Midnight, and got a lot of mileage out of it, so perhaps this game, despite its small size, will grant me that same sort of play.

The premise is that it’s a journaling game about a protagonist of a mecha anime who has plot armor, meaning they cannot die by any means because of plot. In spite of this, the protagonist will die by the end of the show’s 32 episode run.

We can pick any setting we want, provided it involves Mechas known as Armor and involves mecha fighting. Whether this means mechas fighting monsters or other mechas, we don’t know. Also, difficult situations and an optional hot springs episode.

So, for this idea, and to tribute the fact that a certain fan favorite show is set to end this month, I decided to turn Westeros into a mecha anime setting where our protagonist not only has to fight against ice-themed monsters and dragons, but also against other mechas who care more about who gets to sit on the Iron Throne.

Our protagonist is Taro Yuki, bastard son of Ryubi Shokan. He has a foolish prospective into being the pilot for the Knight’s Watch. Without further to do, let’s begin Episode 1, which details how the story begins:

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Strangers on a Train

“You know, there is something about a tangle of strangers pressed together for days with nothing in common but the need to go from one place to another, and never see each other again.”

Monsieur Bouc

That is the premise for this year’s Valentine’s Day Solo. A simple game where you’re on a train and you meet people. Using the system from Snakes on a Plane, but tweaking the game just a tad.

Instead of dying when you hit zero of any stat, you’d have to rest for the day. Time passes for each check, as always. Perhaps later I’ll release the tweak. For now, let’s get right into it. I’ll be using a combination of Anime Characters Database and Short Order Heroes to create NPCs. As for me, I’ll go as myself.

  • Strength: 4
  • Dexterity: 6
  • Intelligence: 6
  • Cool: 9

My overall goal is to find love before the train enters the station. With that, we begin with boarding the train. Everything seems to go smoothly, though this is where I’ll meet the first out of thirteen other passengers on the train. Continue reading

[SGAM 2016] Let’s Play Chainmail! Part 1 – The Siege of Bodenberg

Alright, so we’re gonna commence this year’s SGAM Campaign. The RPG we’re playing is another war game. This one is yet another precursor to D&D: Chainmail.

Chainmail was made by Gary Gygax and was pretty much a medieval wargame that, with some tweaking, led to the creation of Dungeons and Dragons. Whereas Braunstein gave D&D its fluff, Chainmail is crunchier. Sadly, in the path of the voyager, even the crunchiest of games will become fluffy.

I’ve already thought of a starting scenario for this campaign. It’ll be the Siege of Bodenberg, the game that started the entire RPG genre in the first place. Long story short, Gygax was inspired to do Medieval wargames thanks in part to the game Siege of Bodenberg. So what better way to pay homage by playing out a scenario loosely based on it?

And I say loosely in the loosest of terms, as redundant as that sounds. My character will be the leader of a small peasant uprising. And by small peasant uprising, I of course mean in the two dozens. The scenario’s simple: peasants are pissed that they’re treated unfairly, and they turned to me to kick start the revolution/reign of terror. Continue reading

The Valentine’s Day Special (Part 2)

So, we’re beginning the game exactly where we last left it off, with Shun going to a mad dash towards the base. While mechanically wise, Sayaka, our Anchor, is still controlling the dream, story wise, she’s probably not gonna be at the controls for long as she’s back at base where it’s gonna get attacked by the Bliss.

However, this is where I need to tweak the rules to make it solo friendly. See, when the Anchor loses control of the dream, other people, GM included, take their reins of controlling the dream. However, we only have an Engine as our other player, which usually acts as Anchor, and UNE if we count it as such. So, I decided that instead, Fate Solo will occasionally hijack the game.

As of right now, the Anchor has lost partial control. I’ll roll a Fate Die. A plus or a blank means that the Anchor is in control of the game. A minus means that the dream is in control of the GM, which technically means Fate Solo. Continue reading

[SGAM 2105] Let’s Play Braunstein! Part 5 – Tiro Finale

Alright, I figured I’d stop beating around the bush and finish up this Braunstein story. The headlines for this game read “And The World Dies In ‘Freak Accident’”, which, coupled with the rats that are happening, pretty much mean that we bubonic plague now.

However, it doesn’t have to be this way. This game has gone so far off the rails now from what was meant to be a simple wargame where people were given roles of civilians. Now I’ve turned it into Game of Thrones set in a banana republic with proto-Skaven replacing the White Walkers and Pokemon characters as my players.

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[SGAM 2015] Let’s Play Braunstein! Part 2 – Cleaning Out The Rats

Alright, let’s begin playing some more Braunstein. When we last left off the game, Drake and Skyla ended up having their own problems to face. Drake ended up with a box of Paopu Fruit that can make a killing in the market. Meanwhile Skyla has a huge rat problem. Oh yeah, and the mayor’s dead…

Alright, I’m gonna roll up who moves out of their hiding hole and who doesn’t. Skyla and Drake will automatically exit. Continue reading