Stat It: A Certain RPG…

Alright… Buckle yourselves in… We’re going to be tackling a certain roleplaying game. Oh yes, that roleplaying game. Some of you are probably anticipating what I’m about to unveil on a day commonly associated with tricks and troll moments, so I’m going to cut the crap and give it straight to you.

I’m taking a look at A Certain Roleplaying Game

What? Not all April Fool’s Day pranks have to be long, drawn out skits. Sometimes the best trick is one that doesn’t need to be one.

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Stat It: Testament, the Third Impact

I think it’s time we return to the game of Testament. Now, we last left off the story with a rather dark note as an assassin got away scot-free from Egypt. We need to take care of that problem. How?

With some good ol’ Israelites.  Hey, you don’t mess with the Zohan! In particular, I’m going with:

  • A Levite Priest prestiging into a Prophet.
  • A Paladin prestiging into a Judge.
  • And a Psalmist prestiging into a Champion of Israel.

They’ll all be Level 9, eight levels in their first class, one in their prestige. It’s gonna be a challenge, but I’m gonna stat up three of these guys to get Prestiges for them.

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The Voyager Sees Some Hot Dudes Making Out

I kinda wanted to make it a tradition to play Ben Lehman game for Valentines Day. However, I ended up finding games (or in one case, a gimmick to a game) that fit the theme a lot better. But now, I can say with the utmost certainty that we’re returning to Ben Lehman’s works with Hot Guys Making Out.

 The premise is a simple one: a young boy, orphaned by an ongoing civil war, is adopted into a rich family by a mysterious man. What proceeds is the boy adjusting to his new life, living under the roof of a kindly maid, a stoic butler, and the master of the house, the latter of whom he’ll fall in love with. The story has something akin to an anime or manga and is told in sequential sessions.

It’s an interesting set up and I’d like to see how this is executed. The game recommends I play either Gonsalvo, the young orphan boy, or Honoré, the mysterious master. It mostly depends on what your preferred method of narration is. Do you want more internalized thoughts or do you prefer action? I think Gonsalvo would make some interesting opportunities for roleplay, so I’ll pick him.

The next step is to pick out a Threat, the problem of the week, so to speak. However, one’s already decided for us: Maria, the maid, is jealous of Gonsalvo. The first scene is also decided for us: arriving at the manor of Honoré. After mulling over how to pull this off solo, the compromise is simple:

The game unique among the Solo RPGs I’ve played because this game uses playing cards and the game is played like a game of Hearts. … I just got the joke. You play Hearts to tell a game about love.

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10 Ways To Monetize Tabletop RPGs, inspired by Microtransaction: The RPG

I’m definitely going to be taking a tackle at this satirical game because of its fun premise, in which you pay actual, real world money to the GM for dice rolls, but this post isn’t going to be an Actual Play just yet.

See, the overall premise of the game is a large middle finger to the controversial practice of microtransactions, translating them into RPG mechanics. As someone who’s watched a lot of YouTube videos about microtransactions and have been a victim of one such scam, I’m gonna create ten house rules you can put into this game to fully ensure your gaming buddies stop being buddies at a rate faster than if you put them through the Tomb of Horrors.

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One Beginning, Multiple Endings: Zombies

So, this was written for a challenge in which the beginning is a common mad-libs starting scenario but it’d be our play style, genre of game, and other things that makes the endings completely unique. This challenge was called the One Beginning, Multiple Endings challenge and it was made by Thessius.

For the One Beginning, Multiple Endings challenge, I’ll be using the Ghostbusters D6 system with a Zombie Apocalypse setting. You can find my sheet here. Now, let’s begin with the scenario:

It was only thanks to your close friend, Purdie’s, warning that you could avoid the first wave of the invasion of your stronghold. Zombies are relentlessly storming the area, but you haven’t been noticed yet, thanks to their slow and dull nature. Your objective: reach a new stronghold before dawn, lest the zombies catch up.

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Stat It: The Tingleverse

Happy 2020! It’s a new year, a new decade, and a new day! So, let’s kick things off with trying something new!

If this is your first time on this site, word of warning: my preferred roleplaying style is gonzo. As in I like to go off the rails and into absurdity. Normally, this involves taking a game’s setting and turning it on its head, such as turning a LARP about grieving for a dearly departed friend into a full-blown primetime TV supernatural drama or take a cutesy game about Imperial Japanese warships being turned into anime women and have their commander be a black market arms dealer with the aforementioned anime women being his muscle.

However, if an RPG is gonzo in of itself, like an RPG set in a fantasy version of a Wendy’s restaurant where the main villain is Night King Ronald McDonald, then that immediately piques my interests. Such as the case with this game. Just… look at the cover! You have a shirtless dinosaur human cowboy, front and center, while he’s flanked by both Bigfoot and an elf archer, all while there’s tentacles going on… What’s not to like!?

 Welcome to the Tingleverse, an RPG based off some crazy novels that you can buy on Amazon! What’s it about? Well, it’s set in a universe where a variety of species have integrated themselves into society, ranging from the Bigfeet to the Dinosaurs, to even Unicorns and living objects. And thus, T-Rexes buying steaks and baseball playing motorcycles have become the norm for society.

Things are not so pleasant though, as monsters from a dark place known as the void often invade the Tingleverse. Some of these monsters were people just like us who were warped by the Void in an attempt to jump timelines while others are born right from the void itself.

Our story takes place in Billings, Montana of the good ol’ US of A, though altered to account for the Tingleverse, such as the lack of gunpowder or internet. Now, what kind of character shall I become?

Interestingly enough, the game’s system is a loose version of an OSR. It keeps the ability scores the same, but with the names altered. Constitution becomes Fortitude (ironically the name of the Saving Throw that uses Constitution in 3.5) Intelligence and Wisdom become Book/Street Smarts respectively, and Charisma becomes Charm, naturally.

Classes are easy to compare, with Bad Boys being Fighters, Charmers being Bards, Sneaks being Rogues, True Buckaroos being Clerics, and Wizards being… well… wizards. Though, this and the Alignments are where the similarities end. The races are pretty unique in terms of lore and stat distribution, while there’s a feature similar to Feats called Unique Ways that, mechanics wise, are completely different in how Feats go.

Namely, each Unique Way has an advantage and a disadvantage, with a huge stipulation to encourage roleplaying. For example, a character having Abs would help them in their Charm checks, but they need to spend some time doing sit ups to maintain them. Then, there are Cool Moves, which are special abilities that you can pick to customize your class.

Equipment gets a brief mention because not only do you start off with a bag of holding, but the selection of items mashes up an urban setting with a fantasy setting, kinda like Final Fantasy and Earthbound having a baby. The currency? US Dollars. Okay, that made me smile.

This is what I wanted out of an OSR game. A simplistic system that allows for character customization instead of having your character’s abilities and stats be fixed to a table. I really like this and now I want to roll up some characters. Let’s do it!

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Turning Storyline into a Solo RPG

I came across a board game similar to Once Upon A Time called Storyline. Picture Once Upon a Time and Apples to Apples having a baby. That is how Storyline do. To get into more detail, whereas Once Upon A Time plays as long as you want until you get to the ending, Storyline runs for 15 rounds, where the winner is determined through how many points they secured via tokens that they have to grab face down.

Storyline comes in two flavors: Fairy and Scary Tales. Obvious differences are obvious. But, this had me thinking of how to turn the assets into a driver for solo play, not unlike how I used Once Upon a Time as a makeshift Driver for solo.

Of course, this means creating a set of rules to make it solitaire friendly, since the game was intended to be played for three-to-eight players. Thankfully, I got the hard stuff out of the way thanks to overhauling Once Upon a Time.

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Mini-Rant: FATAL’s Occupation System And Why It’s Broken

While I dunked on FATAL so hard, I would recommend anything else to play, there’s one aspect of the game I did find interesting.

Rather than generic fantasy classes like Fighter, Wizard, and Rogue, we have Occupations. I found these interesting because they allow for roleplaying in different ways. While some of them do have direct parallels to a D&D class, most are simple, every day jobs that people take. Instead of doing a simple “save the world” plot as a brave, buff warrior, you could instead be a humble basket weaver.

And that’s what I love about that concept. It allows for different stories to be woven. However, there’s a bit of a problem.

Advancement points.

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