Five Parsecs from Home looks to be the best means to play a sci-fi open world campaign (or rather open galaxy?) as it plays out in an episodic story of a motley crew of space-faring mercs with randomized events that go on between different planets, supplying both a gamist and narrativist effect while giving a simulationist feel once you get your boots on the ground in the battle portions of the game.
However, the game is primarily for skirmishes, which means you will need quite a lot of minis and terrains, as well as a different view of how to move units and attack. Basically, it’s less like playing D&D and more like playing Warhammer. Even with the Freelancers Handbook, it feels rather a little too complex for me to jump right into it…
Luckily for me, though, there’s a spacefaring game that I want to play for a very long time and this would serve as the perfect framework. Fantasy Flight’s Star Wars RPG is well known for its unique dice mechanics and character customization and I’ve been meaning to do a solo game on it for a long time. And, to my good fortune, there’s even a solo oracle that works well with the Genesys system, assuming I would need to ask questions along the way.
Let’s get to work with creating our crew first.
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