That Time I Played A Module And STILL Got Everyone Killed

At some point when I was playing D&D with Mythic, I was walking around a mall when I came across a calendar shop that sold board games on the side. One of them was a D&D Starter Box. Back then, D&D was in it’s fourth edition, the one where people agreed that it played more like an MMO than it did an RPG. I was unaware at the time, but D&D’s fourth edition was in its twilight years, as the version that would eventually become fifth edition, D&D Next, was in production.

Regardless, I bought the box, took it home, and realized its solo capabilities. Almost as soon as I was done doing the Mythic D&D experiment, I was right back into the fray. Rereading the liveblog I made so many years ago, it definitely falls in line with the writing I do now, to the point where it might be better for me to copy and paste snippets of the blog. So I will, but it’ll be in quotes so you get a better idea of where the old blog ends and the new blog begins.

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That Time I Had Mythic GM a Game for Me and Still Died Regardless

Naturally, there was a desire in me to do solo gaming. However, as my attempt to DM myself has shown, I’m prone to killing my own characters or giving myself challenges so hard, I might as well be lining up the party for the guillotine. That’s when, during my trawling through RPG.net, I came across a flash app for Mythic GM Emulator.

Had no idea what this was, but it looked cool. Then I read the forum and noticed it was a derivative of the Mythic GM Emulator so I decided to take a look at that. As soon as I got a good idea of what the rules were and how to keep track of notes and stuff, I was ready.

I set up the session as a sort of “game within a game” sort of deal. Where I, as a character, end up going to a D&D session where the GM is a large computer a la Deep Blue and two other characters play… well, characters. This was a way for me to not only introduce how Mythic is played to the audience, but also to help train myself to playing Mythic.

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Stat It: Drachenkrieg

Nothing interests me more than an RPG that is specifically built around fanfiction. Yes, there are fan-made games based off existing material, but an RPG that is specifically about writing fanfiction is something I have never seen before.

Enter Reimagined. This game seems like a pretty nice game to try and solo, especially after it released an add-on based off a certain show that ended last month. Though, as I read the add-on, an idea sparked in my head…

What if I took this add-on, but used it to make a whole new setting to solo Reimagined on?

Okay, I should slow down and explain the premise. The game has you and another player write up fanfiction as though it was a TV show through a series of guidelines followed by a general scene set-up/resolution system. For me, though, I feel like writing up an original story using the add-on given to me. For you see, one could play it like Game of Thrones…

However, when I saw the Dragons table, I knew that I could do something else.

The realm of Mitteland had been ravaged by dragons for over a century. Mankind knew only to serve the Dragon Tyrants out of fear for their own life. However, a secret group of anti-dragon politicians have been conspiring against them in the hopes of freeing the realm from their claws.

Enter Johan, a man born from a dragon egg and the supposed last hope the realm has. This is a tale of the last Dragon War, of how Johan fought to save the humans from the Dragon Tyrants…

However, Drachenkrieg was cancelled before it could even end. However, I shall finally bring closure to this made up show!

So, going by the list of what one must do to create the story, I decided on the Fandom, the rating (Gen), the Yes/No content (Because I’m the only person playing the game, unless the sudden turn of events causes something I find uncomfortable, I’m kinda in control of the list), the type (Continuation), the flavor (Canon), and now I need to focus on the main characters.

So, there’s Johan, and then there’s his brother: Langdedrosa Cyanwrath. A pure-blooded dragon who looked down upon Johan when he was being raised by dragons. He had become a formidable rival to Johan, with the final episode of Season 7 having him take command of the other dragons.

Though, I should see what happened in the seasons prior to the final one to see what kind of story we’re looking at…

Here’s how it will work: I’m going to roll up BOLD seven times for each character to see what they were up to in the last seven seasons, starting them off with being together and ending with them on opposite sides…

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I Try To Become Mayor!

Just when I thought I saw the smallest RPG in the form of One-Page RPGs, along comes Clones, An Arnold RPG made by Erika Chappell of Newstand Press. How small is it? Well, the rules are all explained onto one business card.

Yes.

A business card.

I knew I couldn’t pass soloing this game, so here we go. The plot is that I’m a clone of a person and that I’m wanting to take over the world. Now, the game is meant to be played with multiple people, as each of them would give a list of skills for you to do, but since I’m playing solo, I’m gonna change it up a bit.

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The Voyager Goes On A Fantasy Trip

So, going into a journaling kick, I’m gonna play the Fantasy Trip solo engine. Now, I looked at the gaming system based off this engine and sufficed to say, I’m kinda interested. Now, I’m using the “In the Labyrinth” rule set, which expands a lot on the Fantasy Trip game.

Creating a character for this seems pretty straight forward. I have three stats, Strength, Dexterity, and IQ, to which I can spend eight points to increase. Going with a human Jack of All Trades with a 10 Strength, 10 Dexterity, and 11 IQ.

Each stat has different purposes, but if you’re familiar with OSR-style games, they’re pretty easy to understand. Strength (ST) is your health, spell slot, encumberment, and fortitude. Dexterity (DX) is your initiative, attack bonus, and reflex. IQ is your perception and willpower. However, IQ has something different, which is why I gave the remaining point to IQ. Effectively, they determine the feats and spells you acquire.

It’s a long story, but the point is that I have 11 IQ points to spend on any talent that isn’t higher than 11 IQ. Now, if seeing the ST, DX, and IQ acronyms make you think of GURPS, don’t worry. It’s not a coincidence. This system was made by Steve Jackson Games, who would later go on to make GURPS. One can even consider this the prototype of GURPS or even GURPS liter than lite.

This gives me some confidence in playing this game, as a gripe I had with some OSR games is that you don’t have any sort of choice in creating your character.

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A Long War! Let’s Try Out Plot Armor!!

So, this is me trying out plot Armor, a journaling game based on mecha anime. As a fan of Power Rangers, it naturally bleeds into me being a marginal fan of mecha, especially mecha RPGs like Bliss Stage. I also like “episodic RPGs”, roleplaying games that break themselves up into episodes. An example of this is Primetime Adventures. It’s a huge reason why my solo system for campaigns plays them out like a TV show.

So, naturally, this hit my interests. Though, I decided to browse around for some context behind the game. This was made in a Game Jam where the theme was lite emotional mecha. If this game interests you in any way, I highly recommend you guys check out the rest of the games sent to the Jam, as some of them are also solo games or can be modded to be solo games.

As such, I understand some of the mechanics of the game, such as its one-page format. Now, I played some one-page RPGs before, like Six Hours to Midnight, and got a lot of mileage out of it, so perhaps this game, despite its small size, will grant me that same sort of play.

The premise is that it’s a journaling game about a protagonist of a mecha anime who has plot armor, meaning they cannot die by any means because of plot. In spite of this, the protagonist will die by the end of the show’s 32 episode run.

We can pick any setting we want, provided it involves Mechas known as Armor and involves mecha fighting. Whether this means mechas fighting monsters or other mechas, we don’t know. Also, difficult situations and an optional hot springs episode.

So, for this idea, and to tribute the fact that a certain fan favorite show is set to end this month, I decided to turn Westeros into a mecha anime setting where our protagonist not only has to fight against ice-themed monsters and dragons, but also against other mechas who care more about who gets to sit on the Iron Throne.

Our protagonist is Taro Yuki, bastard son of Ryubi Shokan. He has a foolish prospective into being the pilot for the Knight’s Watch. Without further to do, let’s begin Episode 1, which details how the story begins:

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That Time I DM’d My Own Game and Got Everyone Killed

I’ve said this before, and I’ll say it again: I’m a horrible DM to myself. And that definitely shows in my first ever attempt to play a D&D 3.5 game. I think this is the game out of all the games I’ll recall that required the most thinking. This was before I picked up Mythic and as such, before I picked up any Drivers, so I had to think of plots.

Hell, I barely used any sort of randomly generated dungeon. It was made by myself. Though, it was less a dungeon and more of a straight, narrow line, slowly introducing stuff like traps and secret rooms along the way. I think I had some inspiration from a quick-start rulebook, but other than that, everything was 100% my creating.

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Let’s Test Out Yurei World!

So, I ended up creating a Powered by the Apocalypse game that wasn’t Jurassic World. The long story short of it is that, after playing After School Curse Club, I took a look at the mechanics of the game and realized how similar to Powered by the Apocalypse it was.

Eventually, the idea struck me to more or less take the base premise of the game and remake it into a full-fledged RPG. The end result is Yurei World. After expanding the base game into a standard PtbA game (as well as add a system to just make generic moves), I ended up deciding to add Playbooks. Originally, I didn’t consider it and just had it be the standard “pick one stat that gets +2, then pick another that gets +1”, but I soon felt as though I could give the game a bit of personality and customization by adding the Playbooks.

I only completed three, though I feel as though three is just what I need to test this out.

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We’re Playing FATEL.

Screw it. I can’t play FATAL. The rules are so broken and crazy that I have no idea why I even thought this was a good idea.

Which is why I’m instead going to be doing FATEL: “Far Away Tales of Epic Legends”. It, obviously, uses the Fate Engine. Now, obviously this means I’ll use Fate Solo, right? Nope! Instead, I’m going to merge that with CRGE-Kai Ni. Not only that, but I’m also fusing a bunch of other Engines like Tiny Universal, Tiny Solitary Soldiers, Oculus, and a plethora of other systems to create the CRGE-Kai Ultrazord. As for Drivers? ALL OF THEM!

We begin our game with having to change our Anakim character into the heroic Orc fighter Mercedes Benzon and the Elf Thief Michael Jord Ang.

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Crafting a Creature for my next LotFP session

So, I decided to use Creature Crafter to create my very own Slüg to take place in the sacred Halls of the Slügs. Originally, I’d be comparing this to Species and Societies, but the difference seems to be night and day. Where as Species & Societies is built around making an entirely new race of beings, the Creature Crafter is build around creating monsters.

So, we shall begin by assuming a baseline for the King Slüg to take. Luckily, we have a baseline defined for us in the introduction to Slügs. Next, we determine its potency.

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