I have struggled with picking a personal favorite Engine. Out of the emulators I playtested, I ranked three on the top of my list, Covetous Poet, Mythic GM Emulator, and the Conjectural Roleplaying Gamemaster Emulator. I adored these three for various reasons… but… At some point, when I have no idea what Engine to use, I need to decide on one.
However, this is where things get… spicy. Over on the Solo Roleplayer’s site, Kenneth Norris had an interview with Zach Best, the creator of the CRGE. Originally, CRGE was to be a framework to put over Mythic GM Emulator in an attempt to condense the Engine and make things less hectic.
This the plus to CRGE. The answering is very solid, straightforward, and has an addictive system regarding keeping track of how many straight yes/no answers you have, so that when you roll again, you can get a better chance of an And, But, or Unexpectedly (CRGE’s plot twist option).
However, while I enjoy CRGE’s plot twist resolution system, sometimes I still hold a torch for Mythic’s plot twist resolution system. That’s when I realized… I could basically import that into CRGE without any fuss. I basically curb a rule or two by making all doubles, regardless of Chaos Factor, triggers for a Random Event.
So why not cut the middle man and import that (and Scene Rolls) over to CRGE? And so I will. Thus, I dub this Engine… Well, it’s not really worthy enough, since it’s just CRGE with two extra things imported from Mythic. I’m not even sure if it’ll work. Gotta give it a test run soon.
But anyways, I’m personally calling it CRGE Kai (bonus points to whoever gets the reference) but for all rights, intents, and purposes, (or TL;DR) CRGE wins the Enginebowl for me and unless I decide otherwise, it’ll be my go to Engine.